Gunslinger Starting Weapon in Society Play


Pathfinder Society

1/5

I'm trying to make a Gunslinger for society play. The problem is my character concept is more of a cloak and dagger gunslinger than the more audacious shoot everything kind so I want to get a Coat Pistol as my starting gun. Mechanically I don't see any problem with this since the coat pistol is mechanically inferior in every way except concealability but RAW it is somewhat ambiguous leaning towards no. Can I get an official ruling on this?

Lantern Lodge 5/5 * RPG Superstar 2015 Top 16

1 person marked this as a favorite.

Pistol, musket or blunder buss only as that's what's written for the class. However, it us only 750gp, so you could use 2 Prestige Points to purchase it and never worry about your starter after that.

Shadow Lodge

David Higaki wrote:
Pistol, musket or blunder buss only as that's what's written for the class. However, it us only 750gp, so you could use 2 Prestige Points to purchase it and never worry about your starter after that.

Note that 750 gp / 2 Prestige gets you a normal Coat Pistol, and you can't use Gunsmithing to upgrade it to Masterwork, as that portion of the feat only works for your initial battered weapon.

So, if you want a magical Coat Pistol, you'll either need to spend 1,050 gp for a Masterwork version or get a Masterwork Transformation spell cast on a non-masterwork version.

Sczarni 5/5 5/55/5 ***

Achija wrote:
Can I get an official ruling on this?

As the above posters commented, just default to what the class description gives you.

To do otherwise would require a separate ruling.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Taja's solution is practical though. Masterwork Transformation is available and affordable.

Grand Lodge

I actually like Taja's solution. It is simple and works.

First game, you are out of luck. You have to use the basic what every slinger gets. However, at the next game, you tell the GM, I want to spend 2pp on a coat pistol and then 300g to masterwork transformation it.

Sczarni 5/5 5/55/5 ***

Normally, scrolls of spells above 1st level are not Always Available. Masterwork Transformation is 2nd level.

That seems like a loophole to just pay for the spellcasting service, when normally you'd have to wait until Fame 5, but I guess it's technically allowable.

And the cost would be 360gp, not 300gp.

Silver Crusade 3/5

Spellcasting services are always available, with a few limitations (none of which limit the purchase of masterwork transformation).

Here are the rules from the guide on spellcasting services (spoilered for wall of text)

Spellcasting Services:
GtPFSOP, v6, p. 24 wrote:

Spellcasting Services

Sometimes awful things happen to adventurers. After an all-night romp through the sewers, your wounds might start to fester with some foul disease—you might even die. You may have spells cast on your character, subtracting the gold piece cost from your total. If your gold is insufficient, the other players around the table may chip in to get you back on your feet, but they cannot be compelled to do so. It is their choice whether or not they aid you. Additionally, your faction may be able to aid you with certain issues as well, so long as you have enough Prestige Points to spend in exchange for their aid (see Fame and Prestige). Any spellcasting purchased using Prestige Points is cast at minimum caster level.

Generally speaking, you can pay to have spells cast on you at any time during the scenario so long as you’re in a settlement or have access to a temple, shrine, or wandering mystic. Page 163 of the Core Rulebook covers the rules for purchasing spellcasting services and the associated costs are listed in the Spellcasting and Services table on page 159.

For Pathfinder Society Organized Play, PCs may only purchase spells with a total cost of above 3,000 gp by visiting a settlement with more than 5,000 residents. Any settlement smaller than that will have a mystic or fullblown wizard or cleric who can cast spells that cost fewer than 3,000 gp, but never more. Please note that PCs may never purchase the traveling service of a spellcaster—in other words, a wizard from the local town is not, for any price, going to accompany the PCs on their mission into the nearby haunted castle.

Spells that are 7th level or higher are not available from spellcasting services. Spellcasters capable of casting such spells are quite rare, and as such, cannot simply be bartered with for higher-level spellcasting services. The only exceptions to this rule are any 7th-level or higher spells listed as available to be purchased by your faction.

Were it not for that, spells like remove disease and remove curse would be unavailable to characters with less than 5 fame.

Sczarni 5/5 5/55/5 ***

Good point.

Grand Lodge 4/5

Nefreet wrote:

Normally, scrolls of spells above 1st level are not Always Available. Masterwork Transformation is 2nd level.

That seems like a loophole to just pay for the spellcasting service, when normally you'd have to wait until Fame 5, but I guess it's technically allowable.

And the cost would be 360gp, not 300gp.

If you are lucky enough to play with someone running a 3rd or 4th level spellcaster with the spell on their list, you can get it done for just the 300 gp materials cost, and bypass the 60 gp spellcasting services cost.

Community / Forums / Organized Play / Pathfinder Society / Gunslinger Starting Weapon in Society Play All Messageboards

Want to post a reply? Sign in.