Cranefist |
I've killed the most players with Emerald Spire, but Slumbering Tsar is dangerous as well.
I'm about to run the 6th level of Emerald Spire. I think they skipped the God Box, which didn't look too hard anyway. Some of these dungeons are ew-bad and nasty.
They got rejected by Klarkosh. He brought another creature into the room when he heard them coming and lit the hallway up with two rounds of evocation before they got in the door. The party had to parley and retreat.
Next game they are going to get into whatever the Dungeon after Klarkosh is. I don't remember. We are doing the spire as a part of the larger game so we have been playing about 5 months (level 6).
Arachnofiend |
Kind of tangential, but how's the narrative in Slumbering Tsar? I'd like to run an AP sometime because I don't really have the energy to homebrew a whole campaign, but it seems like everything is either A) so easy that I have to rewrite the entire campaign anyways or B) a dungeon crawl with no roleplaying opportunities to speak of.
The Rot Grub |
I've read through a lot of adventure paths, but the ending battle of Book 2 in Rise of the Runelords (the ORIGINAL one!) has to be the most difficult battle in a "story AP" I've ever seen. ("Story AP" as a way to differentiate from a location-based sandbox like Rappan Athuk where you can walk into an incredibly high CR encounter.)
Aelryinth RPG Superstar 2012 Top 16 |
Tsar and Rappan Athuk are in the same world and the same old-world style...you're there to kick arse and take names, not really RP. Adding that is the DM's job.
RA is a bunch of dungeons all over the place. It does not compare to the pure threat level of Tsar. Tsar you WILL finish over level 20. RA can be difficult if the enemies organize and you can't retreat if you get over your head, and there's some very hard areas in there...but Tsar is definitely worse.
==Aelryinth
Devilkiller |
Sometimes it is tough to know how much DMs have customized APs, but here's the death count I recall for various APs:
- Savage Tide ~ 4 (it feels like there were more, but it was so long ago it is tough to remember...)
- Rise of the Runelords ~ 10 (2 in a DM built side encounter)
- Second Darkness ~ 8 (the gleefully murderous DM seemed to have amped up the encounters quite a bit as well)
- Kingmaker = 2 (PCs were also bailed out with Hero Points 3-4 times, and Last Breath was used at least once)
The Kingmaker campaign in particular was run mostly run without amped up encounters. There were some tough fights in there, but RotRL seemed far more brutal overall.
@The Rot Grub - Could you do a spoiler regarding which battle was at the end of Book 2 or RotRL and what you found so tough about it? I've played the AP. I'm just not sure what was in which book.
Aelryinth RPG Superstar 2012 Top 16 |
Aelryinth RPG Superstar 2012 Top 16 |
Devilkiller |
Abandoned Arts RPG Superstar Season 9 Top 32 |
DM_Blake |
Mark Hoover wrote:The hardest one to date? Well, I guess Rise of the Runelords. She's a bit older, set in her ways, and overly concerned with Sin. You'd think that'd make her more fun to date, but it doesn't... :)Is no-one going to talk about how good this joke was?
I actually thought it would make her less fun to date right from the get go. But, bonus points to Mark for the "to date" play on words...
The Rot Grub |
Age of Worms was pretty swingy from chapter to chapter, if I recall correctly. The Spire of Long Shadows was notorious. I suppose it was because...
The Swords of Kyuss, undead skeletal knights that were "CR 10," which had a supernatural ability that dealt 14d6 damage to all living creatures within 20 feet (DC 22 Reflex save for half damage). They could do this three times per day. You would encounter 3 of them at once, and this ability both dealt damage AND healed all undead at the same time. Brutal!
John J Lynch Jr |
I have played through both Age of Worms and Savage Tide to completion. They both served up plenty of PC deaths but I think AoW was a bit more brutal.
Our current Rise of the Runelords campaign has claimed the life of a PC six times so far and we are just into book 3. Four of those deaths were due to rolling poorly on saves vs paralysis and the other two were vs the boss that has been mentioned earlier in the thread.