Player driven Homebrew Post-Apocalyptic campaign


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So i want to run a post-apocalyptic game for some time now and after i saw -=this video=- this is the world i want to GM i will be making some changes as i see fit but that video should give you a good idea of the world . This game will be directed by the players and be a sandbox game.

for posting speed. I work a fulltime job and I am working on my masters but still manage to post at least once a day in all the games I am in. Now I know that RL can and dose happen but I ask if you can attest manage 1 a day or more depending on the other players. I will also be looking into your other games to see your role play style I want this game to last and be fun so I am going farther into my player guidelines.

Good! Great! Grand! Now let's get into character creation guidelines.::

ALL PLAYERS MUST USE THIS FORMAT FOR THIER CHARACATER SHEET...-=CHARATER SHEET=-
i need this so it will be easier for me to review you characters, i have taken care of most of the formation for you, feel free to add hyperlinks & spoilers as you see fit, but keep to that format.
Level: Characters will be starting at 1st Level.
Attributes: Ability scores will be purchased using a 15 point buy, with the popular 1-1 purchase method, which is to say: all scores start at 10, before racial modifiers, and each point you put into an ability score raises it by a single point. You may, if you so desire, take up to 2 points from an ability score, gaining a similar number of points.
Hit Point Generation: Max every level no one likes to die...
Classes: Pretty much anything officially released by Paizo is fine. i am manly looking for thematic characters more than filling roles. also Psionoics, Machinesmith
Races: Human only every one gets +1 extra feat every level
Alignment: Any, but you should keep in mind I don't like player conflict unless it's natural for it to happen and fun for all but, please just don't kill one another.
Starting Wealth: 100 gp
Traits: Everyone will begin two traits of their choice. Each player may take a single Drawback to gain a third trait. Traits should inform your back story and feed into your character's overall narrative.
add to class skills if you have K{Arcana} add Knowledge: Technology.
add to class skills if you have K{Planes} add Knowledge: Science
add to class skills if you have Use Magic Device Electronics, which allows you to hack computers, disable bombs, and similar things that involve electronics.

I would like all the players to start as part of a tribe but i am willing to have any story if it works, even if you want to play a guy that just woke up from cryo and is freaking out about the change in the world.

The Ten-Minute Background:

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor

Questionnaire::

1.How does your character interact with the others within a group?

2. What is your character's role in a group?

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

4. What are your character's goals, conscious and, perhaps, subconscious?

5. How easily does your character love? Have they been in love?

6. Is your character racist at all, either now or in their past?

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

8. How is your character about material possessions?

9. What does your character perceive their major problems to be?

10. What does he perceive the solutions to those problems to be?

11. What are your character's religious beliefs?

12. What does your character fear?

13. How much of a temper does your character have? What sorts of things set them off?

Geastalt

Top ten rules of gestalt:

1) Action Economy Is Still King
-Full Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.

2) Focus On One Theme
-Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle. If it can't be effectively done on one class, it generally isn't worth doing on two.

3) Strengthen Each Other's Weaknesses
-Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.

4) Remember Your Stats
-Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats

5) Remember Your Feats
-Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)

6) Dipping Is Easier
-In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Meldshaper levels, etc are all simple and powerful options.

7) Beware Wasting Identical Advantages
-This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).

8) Active/Passive Mix is Typically Best
-Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side

9) The Very Worst Classes Sometimes Aren't Bad Here
-Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)

10) DM/GM Always Has Final Word
-Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun."


lastly, I have opened up the Discussion thread for players that wish to make a collaborative story or to ask me any questions about their character. I love having player input it's really all that stops GM burn out for me and I want this game to last. If all goes well I will be making a whole world that I can keep using for other games ^_^.

any questions feel free to ask, I am always open to suggestions

edit

I forgot this will be a E6 Rules for Pathfinder, renamed P6

and players can use any race traits they want just please have to be part of your story


Illustrating T10RoG #7 and 9 combined here: Compare Monk//Rogue to Fighter//Barbarian.

Fighter gets a lot of his damage from his two-hander and power attack, and then there're feats and weapon training on top. Barbarian gets a lot of his damage from his two-hander and power attack, and then there're rage and rage powers on top.

Monk gets to make a lot of attacks, and gets most of his damage from damage dice increases. Damage is admittedly low.

Rogue gets most of his damage from sneak attacks.

Rogue//monk can compete with barbarian//fighter for damage, despite neither class normally being able to touch either barb or fighter for damage.

.
Anyway, /end rant. I'm tired, and thinking out loud, so sorry about that. This looks awesome. I'm currently thinking some sort of hunter, but I might go for a barbarian instead of the more traditional ranger or slayer.

Bone Man, would you be okay with me taking Hateful Rager even though that's normally reserved for half-orcs?

Also, did this end up being e6 after all?


@dragon

That's a yes to both of your Questions


I've never done E6 so I'll have to give the rules a look over. But dotting for interest for gestalt!


its pretty much just normal rules until level 6


Dot, moved over from dead recruitment thread
Edit
Just seen you made it level 1, narrrr ... no good for me, wanted reuse my level 3 PC as is from the dead thread, making her level one brakes her, so

Have fun. Every one. But I just can't face a whole rebuild.


I have a few questions, but I'm tentatively interested.

1. Are firearms allowed? I'm fine with the answer being no, but the character I'm considering submitting for this (Slayer/Swashbuckler) would possibly be interested in picking up firearms. If that's a no-go, I'll just have his ranged option be a bow, but I wanted to ask.

2. Is this taking place on Earth, or on Golarion? Again, either one is fine, but knowing would make it easier to make something of a bacsktory. On a related note, is this a game that would encourage PC world-building? For instance, would it be acceptable in my backstory to give the names/descriptions of places he may have been?

3. I'm making the assumption that magic either doesn't exist/doesn't work anymore, based on your house rules? I just want to make sure I'm clear on that, and that those are not simply class skill ADDITIONS.


Hmm...

I have an idea for a druid/something. I might be willing to give it a shot.


DOT


Thinking about putting in this character. She's not finished by any means at the moment, but I'm really thinking Bard/Machinesmith; specifically an Archivist Bard.

Big thing; this character and her story, as I currently have it, are centered around her being huge into crafting magic items and what have you. Just to be sure, will there be a little down time from time to time?

Also, we're human, but would you be opposed to me taking the favored class bonus for another race?

Edit: Oh, and is any of the Technology Guide in play? I just might consider looking to a future in Technomancer if so.

Last Edit I Swear: What's the level of firearms? Might use one if I'm proficient, what with being a mechanic and all. It just feels right.

I lied: So I just glanced over P6 rules. Super cool. Probably makes my technomancer dreams kick the bucket though. No worries, just helps to know. XD


By the looks of it we were running into the same character concept. Are you going to stick with it? Was consideirng Aegis/Machinesmith but I'll be happy to step off if you want to stick with your concept.


A thought. Would you consider Path of War?

Been thinking a highly underrepresented archetype in these games is the wandering martial artist.


Oh, umm... Sorry about that. It's a character I've been wanting to run for a while. Party nerd, knowledge junky, and craftsman. I was really hoping to get to put it out there. Do you have other ideas, or are we different enough?


Oh no absolutely go with it. I don't have a single thing written yet anyway. And that pretty much sounded identical to what I was thinking.

So maybe I'll go for Kenshiro instead.


That sounds cool. Not sure why, but I've always liked the idea of the wasteland scrapper/scientist. Now I get a good shot at it.


JDPhipps wrote:

I have a few questions, but I'm tentatively interested.

1. Are firearms allowed? I'm fine with the answer being no, but the character I'm considering submitting for this (Slayer/Swashbuckler) would possibly be interested in picking up firearms. If that's a no-go, I'll just have his ranged option be a bow, but I wanted to ask.

ok so I don't now how I feel out guns, this is set to be 1000 the event there are guns here and there but just scarce as magic, I suppose I could allow if the PC took gunsmithing but I will have to look at and see what would be the proper weapon age to be in in ether case they would not hit touch ac but also don't have the potential to brake on a nat 1

JDPhipps wrote:


2. Is this taking place on Earth, or on Golarion? Again, either one is fine, but knowing would make it easier to make something of a bacsktory. On a related note, is this a game that would encourage PC world-building? For instance, would it be acceptable in my backstory to give the names/descriptions of places he may have been?

it will be set on earth im thinking California...I am more than happy to have PC world-building

JDPhipps wrote:


3. I'm making the assumption that magic either doesn't exist/doesn't work anymore, based on your house rules? I just want to make sure I'm clear on that, and that those are not simply class skill ADDITIONS.

magic or the most part is so scarce that most of the NPCs think just when a someone acts mysteriously and claims to be a sorcerer they will believe them. the PC are some of the few who a found a real connection to magic but since it is extremely scarce there is no knowledge check to it or the other planes of existence, that why I am having those skills be replaced .

edit

I do encourage everyone to see the video linked above so you can get an idea of the world as it is now


If guns are a thing I'd be down for a wandering desperado sorta thing. I was originally thinking something outta Path of War too actually. Not necessarily a "martial artist" or anything.

Question, are bands of roving humans and "cities" a thing? Or has most everyone kicked the bucket?


Would you allow Path of War?


Isabelle "Ellie" Jackdaw wrote:

Thinking about putting in this character. She's not finished by any means at the moment, but I'm really thinking Bard/Machinesmith; specifically an Archivist Bard.

Big thing; this character and her story, as I currently have it, are centered around her being huge into crafting magic items and what have you. Just to be sure, will there be a little down time from time to time?

yes there will be, keep in mind the level6 would be the level cap so you wont be able to make supremely powerfully stuff...but since that is the cap for the world (barring a few things..^_^) so even a +1d6 damage would go a long way

Isabelle "Ellie" Jackdaw wrote:


Also, we're human, but would you be opposed to me taking the favored class bonus for another race?

No I fine with it but same goes with this and racial traits it will need to be in you story as to why and how thy have said bonus ok?

Isabelle "Ellie" Jackdaw wrote:


Edit: Oh, and is any of the Technology Guide in play? I just might consider looking to a future in Technomancer if so.

Ill have t look into that class to be sure so no answer right now.

Isabelle "Ellie" Jackdaw wrote:


Last Edit I Swear: What's the level of firearms? Might use one if I'm proficient, what with being a mechanic and all. It just feels right.

im looking into that right now but I am set on having characters take gunsmithing and EWP firearms if you wish to have one at the start.

Isabelle "Ellie" Jackdaw wrote:


I lied: So I just glanced over P6 rules. Super cool. Probably makes my technomancer dreams kick the bucket though. No worries, just helps to know. XD

lol ok


TarkXT wrote:
Would you allow Path of War?

you know what f@** it ok XD


YAY!


Volkner wrote:

If guns are a thing I'd be down for a wandering desperado sorta thing. I was originally thinking something outta Path of War too actually. Not necessarily a "martial artist" or anything.

Question, are bands of roving humans and "cities" a thing? Or has most everyone kicked the bucket?

there are some "cities" coming back here and there i'll let you the players make this part of the world and ill chime in if there are any changes that should be made ok? ^_^ but the big ones ie{LA, New York} have to make monsters for people to be safe there. Although there is stories of a few tribes that have that as a hunting ground what they are hunting no one knows what they could be hunting but the sounds that can be heard coming from the big cities don't sound like any animal people have heard...


TarkXT wrote:
YAY!

AAAAHhh breaking out one of the first animes I saw as a kid XD, or as m wife likes to say my OTAKU starter pack lol


Hat off to you Bone Man for taking the baton and running with this dream. Still wish I had time - I'll be watching this :)


Also - Holy shit, Zero Dawn looks amazing!!


Sorry I forgot to add to my stat requirements

No stat can be above 18 or below 8


Is that restriction before or after the racial mod? If it's after, I need to do a little adjusting. :P


after


I'm going to mourn the loss of that skill point. :P

Alright, continuing to work. Question; can we craft items before the start of the game?


im going to say no on that but no worries there will be down time at points in the game ^_^


Oh got, these awesome Homebrew games just keep appearing and I am starting to get crammed with my game threads lawl. not sure if 1 more would hurt me but oh god, would have to learn at somepoint also for uni

Liberty's Edge

You are using Dreamscarred psionic, not Paizo, right?


Diego Rossi wrote:

You are using Dreamscarred psionic, not Paizo, right?

that's why I have linked above


Hm, thought about Fighter/Machinesmith (stat would be something along 13/12/12/14/14/12). I prefer kinda of a bit balanced type but also I like a realistic "setting". Seem to be cut just above others (average human with relatively 10 in all stats etc)


and for those who need it here is this

-=Psionic traits=-

-=Psionic equipment=-

I cant wait to se what backgrounds you all think up, I get most of my ideas when I have good feedback from my players...I can only be as good as a GM as you let me ^_^

edit

oh and if there is anything you want to use but would like to change it fluff wise {keeping the mechanics} let me know and ill see if it will work ^+^ ok?

edit 2

oh and I found the WIP full pdf of P6

Main P6 codex Alpha this should help ^_^

Liberty's Edge

GM Bone Man wrote:
Diego Rossi wrote:

You are using Dreamscarred psionic, not Paizo, right?

that's why I have linked above

I have no experience with that set of rules, but from what I read they are based on the 3.5 rules and aren't so different from them.

I need to know what you will decide about the firearms as my idea involves making a gunslinger.

Basic idea.

gunslinger/psion (Psychoportation)
He is the apprentice of the tribe shaman [if they actually are some kind of technomancers in your setting]
or the apprentice of the tribe technology expert

Stats
10/18/14/17/10/10
skills

Craft (firearms)
Disable device
Knowledge Science
Knowledge technology
Perception
Survival
Electronics (class skill with Dangerously curious)

Alternate racial trait
Versatile human (+2 to dex and Int)

He is acceptable?

And what languages are available? Modern earth languages? There is some technology related language?


I'll just leave this here:

Google search, first result wrote:

We're not aware of a listing of all the languages spoken in California; there are probably hundreds. We, can, however, offer a listing of the most popular.

According to data from the 2000 U.S. Census, 60.5% of Californians speak only English, while 39.5% speak another language (either instead of, or in addition to, English). Spanish and Spanish Creole compose the second most popular language grouping in the state, being spoken by 25.8% of Californians. Chinese is a distant third, spoken by 2.6%. Tagalog is spoken by 2.0%, Vietnamese by 1.3%, and Korean by 0.9%. Armenian, Japanese, German, and Persian are spoken by 0.5% each.

—The Editors

So supposing that this doesn't change significantly until the apocalypse, and that the main population in the area hails from the original californians, probably descendants of English, Spanish, Spanish Creole and a smattering of others.

Depending on how isolated the place is (and I'd figure there'd have been trading going on, humans sodding love their trade, no matter if they have to hoof it to get around), there might be others availible, or maybe each tribe has their own language they speak exclusively.


The Dragon wrote:

I'll just leave this here:

Google search, first result wrote:

We're not aware of a listing of all the languages spoken in California; there are probably hundreds. We, can, however, offer a listing of the most popular.

According to data from the 2000 U.S. Census, 60.5% of Californians speak only English, while 39.5% speak another language (either instead of, or in addition to, English). Spanish and Spanish Creole compose the second most popular language grouping in the state, being spoken by 25.8% of Californians. Chinese is a distant third, spoken by 2.6%. Tagalog is spoken by 2.0%, Vietnamese by 1.3%, and Korean by 0.9%. Armenian, Japanese, German, and Persian are spoken by 0.5% each.

—The Editors

So supposing that this doesn't change significantly until the apocalypse, and that the main population in the area hails from the original californians, probably descendants of English, Spanish, Spanish Creole and a smattering of others.

Depending on how isolated the place is (and I'd figure there'd have been trading going on, humans sodding love their trade, no matter if they have to hoof it to get around), there might be others availible, or maybe each tribe has their own language they speak exclusively.

You can't forget the rather huge Japanese, Chinese, and Korean populations in california.


@GM Bone Man: In the future California that you're imagining, what kinds of animals/wildlife are running around?


I think I'll be going for a spear thrower switch hitter type of
character.

Hateful Rager Primal Hunter Barbarian//Stalker.

Stats would be 16, 16, 12, 11, 14, 10

Alternate Racial Trait: Dual Talent: +2str, +2 dex.

I think she'd have access to some sort of minor source of magic that allows her to accomplish the more spiritual parts of the maneuvers, especially Solar Wind and Veiled Moon teleportation and stuff.

Do we have an approximation of how much time has passed since the apocalypse? Are we talking a thousand years here, like in the video above, or something more short-term?


TarkXT wrote:

You can't forget the rather huge Japanese, Chinese, and Korean populations in california.

According to the stats, people who speak those languages are relatively rare, according to the big three. One in thirty to hundred each, or thereabouts. Still pretty big, and might seem bigger to you because there's a high concentration in the cities/certain parts of the city, or something?

Liberty's Edge

The Dragon wrote:
TarkXT wrote:

You can't forget the rather huge Japanese, Chinese, and Korean populations in california.

According to the stats, people who speak those languages are relatively rare, according to the big three. One in thirty to hundred each, or thereabouts. Still pretty big, and might seem bigger to you because there's a high concentration in the cities/certain parts of the city, or something?

The Chinese speaking group is mostly concentrated in a few areas, so there is a good probability that there will be a few communities speaking it. I think that it will work similarly for Korean.

And languages are a strange thing. There is at least a town in Italy where the dialect is Scottish as a Scottish mercenary company settled there during the XV century, a village near were I was born has a form of proto-Russian as dialect that is at least 1500 years old and so on.


Diego Rossi wrote:
The Dragon wrote:
TarkXT wrote:

You can't forget the rather huge Japanese, Chinese, and Korean populations in california.

According to the stats, people who speak those languages are relatively rare, according to the big three. One in thirty to hundred each, or thereabouts. Still pretty big, and might seem bigger to you because there's a high concentration in the cities/certain parts of the city, or something?

The Chinese speaking group is mostly concentrated in a few areas, so there is a good probability that there will be a few communities speaking it. I think that it will work similarly for Korean.

And languages are a strange thing. There is at least a town in Italy where the dialect is Scottish as a Scottish mercenary company settled there during the XV century, a village near were I was born has a form of proto-Russian as dialect that is at least 1500 years old and so on.

Geography, isolation, and culture are a partof it.

If anything I can see mandarin or cantonese mostly intact. English on the other hand is one of those monster languages that eats other peoples words and spits out gibberingly mad grammar nazis.


The Dragon wrote:


So supposing that this doesn't change significantly until the apocalypse, and that the main population in the area hails from the original californians, probably descendants of English, Spanish, Spanish Creole and a smattering of others.

Depending on how isolated the place is (and I'd figure there'd have been trading going on, humans sodding love their trade, no matter if they have to hoof it to get around), there might be others availible, or maybe each tribe has their own language they speak exclusively.

yes tong of trade "common" is know by the important hunters/ leaders of their tribes.

Dreamscarred psionic, not Paizo, right?
that's why I have linked above

I have no experience with that set of rules, but from what I read they are based on the 3.5 rules and aren't so different from them.

I need to know what you will decide about the firearms as my idea involves making a gunslinger.
Basic idea.
gunslinger/psion (Psychoportation)
He is the apprentice of the tribe shaman [if they actually are some kind of technomancers in your setting]
or the apprentice of the tribe technology expert

And what languages are available? Modern earth languages? There is some technology related language?

the rules are from Dreamscarred press

i will allow guns into the game i have been thinking on making changes to the gunslinger and i have decided to make guns not hit touch ac but the also no longer have a break margin'

you can have any language you want for your tribe

edit

I found this but the only change I will make for now is you wont add dex but wis to damage New gunslinger "credit to Cyrad"


The Dragon wrote:

I think I'll be going for a spear thrower switch hitter type of

character.

Hateful Rager Primal Hunter Barbarian//Stalker.

Stats would be 16, 16, 12, 11, 14, 10

Alternate Racial Trait: Dual Talent: +2str, +2 dex.

I think she'd have access to some sort of minor source of magic that allows her to accomplish the more spiritual parts of the maneuvers, especially Solar Wind and Veiled Moon teleportation and stuff.

Do we have an approximation of how much time has passed since the apocalypse? Are we talking a thousand years here, like in the video above, or something more short-term?

1000 years yes

@JoshB

same as it would be now, but some have grown stronger over the years example (it took humans a few hundred years to domesticate pigs but only 2 pig generations for them to go back to being warthogs) and the biggest I have seen grew to over 10 feet and a few hundred pounds before was taken down *_*


Mechanically I should be finished. I also have the 10-minute background finished. Working on the questionnaire now.

Do we have any idea on the cost of guns? Is it 10% like Guns Everywhere? I doubt I can afford one since I sprung the money for Masterwork Artisan's Tools, but hey. I can dream for the future.

Edit: Aaaaaand finished. Let me know if you have any questions about my character. I easily could have overlooked something or made a mistake.

Liberty's Edge

TarkXT wrote:


Geography, isolation, and culture are a partof it.

If anything I can see mandarin or cantonese mostly intact. English on the other hand is one of those monster languages that eats other peoples words and spits out gibberingly mad grammar nazis.

+1000

And spelling whose rules are incomprehensible for most other people.

Callambrea [a settlement in PFO] = Columbia

Leave = livs

and so on.

WTF?

Liberty's Edge

DC for crafting firearms and what crafting rules you use would be very important. In a E6 group the unchained rules seem to work if you put some limit to the size of the crafting shops (there was a thread in the rule forum about those, if you can build a big crafting shop you can make a lot of money, it the GM don't limit it, As usual the problem is that it don't limit the number of items you can sell. )


Slowly coming together. Still have a trait to pick and equipment to buy.


Is it okay to pick archetypes that wind up conflicting at some point after level six?

Point in case, Hateful Rager exchanges the +3 increment of Trap Sense gained at level 9 for +½ favored enemy bonus to the dc of rage powers.

I'd like to take it along with Superstitious, which replaces trap sense altogether, based on the idea that, since I will never achieve nith level, and for the purpose of e6, ninth level doesn't exist, there's no conflict between the two archetype.

Thoughts?

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