[D&D 5e] Ironfang Invasion ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of freedom fighters and their struggle against the Ironfang Legion in Nirmathas.


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Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Then take em :)


male

Turn 091 – Yorc the Centaur

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

I like the heal rule

With no one needing the good berries, the priest places them carefully in a pouch... they'd still be good until tomorrow...

We would be grateful to join forces, perhaps to Harrass them OR make some space. Come to think of it, if you are able to scout? You move faster than the rest of us


Lvl 4 Dwarven Underdark Scout Ranger HP (44/44) Saves (6/4/6/-1/1/-1) Init (+2, adv) AC (19) Passive Perception (13) Inspiration (0:1) Lvl 1 (0/3)

As do I

”Few things lend strength as well as vengeance. It would be an honor.” Gazul said, accepting an Apple.

Diplo: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Sarya understood Yorc's motivation perfectly. She said "Your aid is appreciated. And I would be honored to help in your revenge." She measured her next words carefully, but still said them "Where is your tribe? Our group is just north of here, but perhaps you've already noted that."

She takes an apple gladly.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys
Orthos of Nethys wrote:

I like the heal rule

With no one needing the good berries, the priest places them carefully in a pouch... they'd still be good until tomorrow...

We would be grateful to join forces, perhaps to Harrass them OR make some space. Come to think of it, if you are able to scout? You move faster than the rest of us

Forgot my roll

diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5


male

Turn 092 – Grain and Apples

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Gazul CON save: 1d20 + 3 ⇒ (11) + 3 = 14
Sarya CON save: 1d20 + 4 ⇒ (20) + 4 = 24

Cheshire initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Gazul initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Gazul initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Katra initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Orthos initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Sarya initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Enemies initiative: 1d20 + 2 ⇒ (4) + 2 = 6


Lvl 4 Dwarven Underdark Scout Ranger HP (44/44) Saves (6/4/6/-1/1/-1) Init (+2, adv) AC (19) Passive Perception (13) Inspiration (0:1) Lvl 1 (0/3)

Eyes wide, Gazul dropped the apple and pulled out his axe. ”Treachery! Surround the fooker.” He yelled as he leapt to the attack.

Adv on poison as a dwarf if needed: 1d20 + 3 ⇒ (15) + 3 = 18

Hit: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 3 ⇒ (5) + 3 = 8 Is it a humanoid? If so +2


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

The priest steps diagonally behind the elven warrior and fires a blast of flame at the centaur.

1d20 + 5 ⇒ (12) + 5 = 17 for 1d10 ⇒ 2... his aim is good but the bolt only scorches the treacherous Faeires haunches.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire stepped between the dwarves and next to the centaur's rear flank chanting as he moved, enormous heat rising off of him. A gout of claims engulfed the centaur's underside and rear quarter.

Moving to where I can get a Burning Hands off without hitting allies. Forcing a surge to regain Tides of Chaos.

Burning Hands Damage: 3d6 ⇒ (5, 6, 6) = 17 DC 13 Dex for half
Surge Result: 1d100 ⇒ 93

As the fires flash out the small gnome sight of him is lost in the flames. Clearly heard over the din is the dangerous sound, "Uh oh this has never happened before." When the flames disperse Cheshire is standing in the same spot but is much taller. Approaching a towering for a gnome at nearly 5 and a half feet.

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

I'm pretty sure Sarya regains her 2nd wind and action surge after the short rest.

Sarya looked at the centaur with furiously murderous eyes. She could not bear the cowardliness of using poisoned food. As the flames faded from Cheshire's hands, she lept forward, pulling her sword and attacking the centaur.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Her sword found flesh as she pressed much strength with it. However, she knew it would take more than that to take down a centaur. She said "Surround it!"


male
Sarya Vanitahr wrote:
I'm pretty sure Sarya regains her 2nd wind and action surge after the short rest.

OOC: she does. Anything in italics in the PC status table is recovered after a short rest. I'll update that in the next turn recap.

Got caught up with work so I'll update tomorrow morning.

Questions?

Game on!


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

My posting tomorrow WILL be delayed possibly for 1-2 days.


male

Turn 093 - Poisoned Apples

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

centaur DEX save: 1d20 + 2 ⇒ (1) + 2 = 3, fail

attack who, Gazul or Sarya: 1d2 ⇒ 2, Sarya
centaur to hit: 1d20 + 7 ⇒ (5) + 7 = 12, miss
damage: 1d12 + 5 ⇒ (11) + 5 = 16
centaur to hit: 1d20 + 7 ⇒ (4) + 7 = 11, miss
damage: 2d8 + 5 ⇒ (8, 1) + 5 = 14


Lvl 4 Dwarven Underdark Scout Ranger HP (44/44) Saves (6/4/6/-1/1/-1) Init (+2, adv) AC (19) Passive Perception (13) Inspiration (0:1) Lvl 1 (0/3)

Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Adv: 1d20 + 5 ⇒ (2) + 5 = 7
Damage with another 2 if humanoid: 1d8 + 3 ⇒ (6) + 3 = 9

With the centaur ignoring him, Gazul took the opportunity to slam his axe into it’s flank. Given how large it was, there was no way it could defend itself from all sides. It was fighting them in a battle of attrition, and that was playing to their strengths.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire stepped to the left a few paces and blasted a more targeted bolt of fire at the centaur. His mind raced and remembered the strange idiosyncratic laws of the fey of the first world that he had to navigate when he was lost. He spoke to the creature. "Why do this? We sought no enemy. Why throw your life away like this."

Spell Attack Firebolt: 1d20 + 5 ⇒ (9) + 5 = 14
Spell Attack Firebolt Advantage with Tides of Chaos: 1d20 + 5 ⇒ (20) + 5 = 25
Damage CRIT: 2d10 ⇒ (9, 4) = 13

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Sarya took advantage of the position and didn't even hear Cheshire's scolding of the centaur. She was angry herself. She attacked with all the energy in her body.

Make sure I'm flanking with... someone. Gazul seems to be the obvious choice. Attack twice with action surge.

Attack 1: 1d20 + 5 ⇒ (8) + 5 = 13
Advantage: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Attack 2: 1d20 + 5 ⇒ (6) + 5 = 11
Advantage: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

The advantageous position proved valuable as both her attacks were driven inside the centaur's torso.


male

Turn 094 - Unwanted Enemy

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Sarya sheathed her sword after cleaning it. She made a very worried face after reading the note. After pondering, she said "This is worrisome. It is a very clear indication that the Ironfang legion means to take the whole country and not stopping at Phaendar. If anything, this could help us convince the survivors the seriousness of the situation. This also means that the legion is gathering allies. I think this means that we're falling behind in that front. If this map is what I think it is, we may find centaurs in this mapped cave. And we should. Not only for shelter, but also supplies. Are any of you expert diplomats?" Her question lacks hope, somehow.


Lvl 4 Dwarven Underdark Scout Ranger HP (44/44) Saves (6/4/6/-1/1/-1) Init (+2, adv) AC (19) Passive Perception (13) Inspiration (0:1) Lvl 1 (0/3)

”Ha! Ye be serious, lass?” Gazul asked with a laugh. ”We ain’t diplomats. We’re just a bunch o’ folk, and this isn’t our war. The Legion is picking a fight with countries, and it’ll be them that respond with their own armies. Our goal is to get to safety. And once the forces be moving, we can sign up with them. It’ll be foppish nobles in poofy hats that do the diplomating, aye?”


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Sorry about not posting folks. As you may have seen me post in other threads, I was supposed to have internet at my new place on Friday, but Centurylink decided that I didn't really need it, and instead should wait til today.

I'm going to do some catching up and then get a post up tonight.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire rubs the back of his neck. "This is a problem. This needs to reach the capital. It tells of a concerted plan on the whole region not just a raid on our village. We can talk to centaurs but this one might not be only one who is trying to run us down."

Grand Lodge

Need another 24 hours my friends. Apologies.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra was less than thrilled. She had taken one of the Centaur's apples, and after eating about half of it, had spent the entire combat forcing herself to throw up.

Fortunately, Dwarves are rather resistant to poison, but it was still not a pleasant experience. She gave the horseman a kick and said "This is why we don't just immediately trust people. Ask questions first."

She then kicked it again for good measure.


male
Helaman wrote:
Need another 24 hours my friends. Apologies.

OOC: no problem. Take your time. Life's always first. Just keep us updated when you get a chance.

Game on!

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Sarya heard Cheshire and Gazul's wisdom. After considering, she said "I think it will be hard finding a city while we're still responsible for the civilians. After we find a place for them to stay, we can go spread the word about the invasion. Until then, I'm not leaving them to their deaths."


male

OOC: good RPing, but I need to know what you want to do next so I can move this along.

Options include:

a) try to find this cave on the centaur's map (also centaurs don't normally live in caves, you have a feeling that this centaur was some sort of messenger).

b) continue exploring the area for a safe place for your refugees.

c) gather additional info from the hobs stationed in Phaendar.

d) other?

Questions?

Game on!

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

OOC: I'm voting cave, but don't want to kidnap the group. Still want to see Orthos' opinion too.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

I'd like to get these refugees to safety... or whatever can passably count as such in this situation. Once we have them situated, we can look at our options. At the moment a poor decision could lead to our little band being killed or enslaved.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Agreed. We want to get the food back too."


Lvl 4 Dwarven Underdark Scout Ranger HP (44/44) Saves (6/4/6/-1/1/-1) Init (+2, adv) AC (19) Passive Perception (13) Inspiration (0:1) Lvl 1 (0/3)

[h]”Aye. Let’s find a safe place here and then set off for the cave. Natural shelter is better for their long term health.”[/b]


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looked between them, "So we're heading for the cave." His cheeks puff out and he lets out his breath in an exaggerated exhale as if to say, 'oh boy.'


male

OOC: so head back to camp, spend the night there, and then try to find this cave first thing in the morning?

Seeing the map, you expect these caverns to be 8 hours away NE of the cabin.

If the above is your game plan, then I will move things along tomorrow morning.

Questions?

Game on!

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

OOC: Sounds good.


male

Turn 095 - To the Caves

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

At the cabin

I need some more information I guess. If the situation at the cabin is this bad then, I am not sure Cheshire would want to head off into the woods again. We just brought back supplies. If life is not sustainable the reasonably we would want to do something else. Do these people know how to use slings or snares and start trapping small rats, rabbits, squirrels and such. Are the warriors doing some hunting at the very least Aubrin should have advantage on foraging with all the eyes she has on hand. Are the people at the cabin sitting around doing anything and failing this spectacularly. Has the ranger watching over them not taught them any survival skills? It feels like we have focused on keeping the action moving that is coming out as not addressing things at the cabin and this is causing us problems.

Given Aubrin's mood I am worried I don't want to start probing questions on what she is or isn't doing for her to respond like its an attack. But I would love to have more information about what I am seeing from the people, what do I know about them because their my neighbors. Are there things that we can teach or have neglected to at the cabin.

Cheshire forced a smile back at Aubrin. "Well we were able to bring some food back."

He picked up the banner lifting it up and holding it high. He says loudly so that any nearby can hear. "Now this is a proper banner. It has none of the military pomp of the war mongers of Multhune. It is solid green like the roof of our wide hall here in the Fangwood." He holds his hands wide looking up indicating the beautiful forest around them and deep green of its leaves. "Its hung with the sent of pine and made by our own hands as any lasting thing should be."

He looks about finding the eyes of those around. He steps up on a stump. "We have lost almost everything. But we are still here. Each day we rally with the sun spites our foes. Each morning we look to each other and find a way to a step forward we join the long and proud tradition of Nirmathas. Irgal himself lived in these woods. Hunted among these trees and when tyranny showed its ugly face he met it with his axe."

He chuckled. "I have learned a few good things about axes even more about the stout dwarves who have bled for us and lived these past days on the edge of those axes to keep us fed and whole. In between the fearsome chop of these axes I have seen the quick flash of an elven sword. And when my own magics failed luck brought us an ally a healer and a friend." He looks about. "I see the weariness in your shoulders, but is not the time for despair its the time to rally. Its the time to lend your eyes and strength of your arms to those around you. Together we can last. Together we grow. Our whole nation takes its name from a simple trapper who would defy a tyrant. You are my neighbors and my friends you are made of better stuff than these murders. They have tried to take what they could not build. But the real power of our people." He shakes the banner, "The real mark of Irgal's folk is not that they love war and bloodshed. But that if you bring them war and bloodshed they know how to answer." He continues speaking pointing to individuals as if inviting them to action. "Hold each other up. Lend aid. Take heart. You have been shown war and bloodshed. Its time to start thinking of your answer."

persuasion: 1d20 + 3 ⇒ (20) + 3 = 23

He left the stump and moved through his neighbors and caught up with them. Hoping that the food they brought back with them will lift spirits he tells them of how Orthos came in to recue them and how the dwarves chased off the hobgoblins at the wagon. "Not to be too morbid but we served them up their dead and they sent us back with food. Eat up." When they townsfolk looked away he met eyes with Sarya and shared a knowing look, as if to say 'yes that was a stretch.'

He went and found his father. "How is it goin dad. You lived in the wild. Are things so bleak here that there is nothing to find to keep us. share what you know." He listens and makes sure his dad is comfortable.

In the morning he woke and tried to get a sense of the folk at the cabin.

Insight: 1d20 + 3 ⇒ (19) + 3 = 22 Do people seem to have roles, jobs and things that they are doing or is it waking up in a maylase and people doing nothing?

As they set out Cheshire made a point to help with the foraging. Advantage for someone with a good bonus.

At the sight of the patrol Cheshire moved behind a tree and softly chanted raising a light shimmer of ethereal armor around himself. Looking toward the others, he spoke softly, "This is too close to the cabin."

Mage Armor


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Oh good Lord it looked for a moment like the post was lost. I panicked.


male
Cheshire Silvanshee wrote:
Oh good Lord it looked for a moment like the post was lost. I panicked.

OOC: Yes, I also have to refresh a couple of times to see my posts so don't panic. That being said, I would copy everything and leave it in your 'cue' just in case. :)

Excellent post, please take inspiration for that.

With regards to what the people are doing while you are gone, that is up to you. I have placed a table with the NPCs and what they can contribute at the bottom of the turn recaps, but they are looking for leadership and it's not going to come from Aubrin or any other NPC. It's got to come from the heroes (you guys!).

So you need to tell the NPCs what to do while you're gone. I have asked that in the past before but haven't pressed this lately.

Questions?

Game on!


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait
Cheshire Silvanshee wrote:
Cheshire checked on his father and the others. He listens to Kudvathalas and Sarya's suggestions. "Might be time to add small game to the menu. Birds, squirrels, small rodents all can help. I have a crossbow I can spare if that will help. My dad can make slings. They would work for smaller game."

Has this started to happen? My guess is no. Because it wasn't with the NPCs.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Action 1:

Katra was about to say some less than encouraging things to the survivors they were working hard to save, but then Cheshire began speaking, and even she had to admit that she could not have done better.

Action 2:

Every time the group had encountered enemies and she had not moved to engage them first, the group as a whole had suffered. In her mind, the situation was clear: She should always take point in any conflict.

Thus, with a roar, she charged the Captain.

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Action 1

@Cheshire: That was a fantastic post!

Sarya didn't mind Cheshire taking point in talking to the people. By the end of it, she knew it was the right call. It was a fantastic speech and she felt touched by it. She nodded to the gnome as they locked eyes and allowed relief to show in her look.

Action 2

Sarya thought So much for strategy... This will get us killed someday Still, she joined the dwarf in attacking the captain.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Assuming I can flank with Katra: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 ⇒ 8


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Loved the speech - I'm out in the boondocks of rural Australia... apologies in advance but posting may be sporadic and at weird times.

We need to take this patrol down! We can't let them get to our camp.

He lines up a shot and shoots at the wolf!

Firebolt: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d10 ⇒ 5


male

OOC: you are about 200 feet apart so let me know if this changes any of your actions.

Questions?

Game on!


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

In the case of 200 feet apart I'll try to sneak closer and hope that the distance works in my favor.

Stealth: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Well, if this is possible...

Sarya said loud enough for Katra to hear "Wait. We should devise a tactic. Remember we keep losing when we dive head on into fights..."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Well we know they will be looking at our dwarf."

So where are we are this still. Did the 200 news change any actions. Are we going to coordinate? Or is the jinni out of the bottle.


Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 Male Taldan Human Cleric 4/Nethys

Happy to follow the party line...


male

OOC: I'm on vacation starting now until next Sunday. I'm going to a beach house, and it's supposed to rain the entire week so... I should have time to post. I intend to post every day; however..., do not be alarmed if I disappear for a few days.

Game on!


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"We keep losing cause you keep stopping me." growls Katra.

Grand Lodge

Fighter lvl 4 [AC16 | Saves +1 +4 +4 +3 +0 +0 | Per +2]

Sarya sighed and said "Let us leave the dick measuring for the males, shall we? Can we at least agree on the targets to focus. It's much better to direct our attacks at the same foe. We must ask ourselves some things. Do we want any of them to flee? If not, then we must take out the weakest first, such as the recruits, then the dog, then the captain. If we don't mind them fleeing, does killing the captain make the others flee? This is a hunting party, so I think they would. Still, I think we should not let any of them flee. We should focus on the recruits first."

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