Full Name |
Orthos of Nethys |
Race |
Male Taldan Human |
Classes/Levels |
Cleric 4/Nethys |
Gender |
Init +2|AC14 |HP 24/[28]|HD 3/3|Percept +6, Invest +2, Insight +6. Channel Energy 1/[1] S-1, I+2, W+5, D+2, Cn+2, Ch+1 |
Occupation |
Frontier Doctor, Priest and Scholar |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
15 |
Wisdom |
18 |
Charisma |
8 |
About Orthos of Nethys
Orthos of Nethys
Male Human Cleric 4
Medium humanoid, neutral
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Armor Class 14 (studded leather)
Hit Points 28
Speed 30 ft.
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STR 8 (-1), DEX 14 (+2), CON 12 (+1), INT 15 (+2), WIS 18 (+4), CHA 8 (-1)
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Feats Magic Initiate (Druid)
Saving Throws Wis +6, Cha +1
Skills Arcana +4, History +4, Insight +6, Medicine +6, Perception +6, Persuasion +1, Religion +4
Senses passive Perception 16
Languages Aklo, Common, Draconic, Goblin
Spell Slots
1: [4/4]
2: [3/3]
3:
4:
Spell Attack +6 / DC16
Free/Once Per Day: Goodberry
Domain Spells (Always Prepared): Detect Magic, Magic Missile, Magic Weapon, Nystul's Magic Aura
Cantrips: Guidance, Firebolt, Mage Hand, Mending, Shillelagh, Spare the Dying, Thaumaturgy, Toll the Dead,
Spells Prepared
1: Bless, Guiding Bolt, Healing Word, Protection from Good and Evil
2: Hold Person, Lesser Restoration, Prayer of Healing, Silence
Channel Divinity: Arcane Abjuration
Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.
As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the Banishment spell, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.
Actions
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Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+2 piercing damage.
Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1d6-1 bludgeoning damage or 1d8-1 bludgeoning damage if used with two hands to make a melee attack. ***Attack: +6 to hit, Hit: 1d6+4 magic bludgeoning damage or 1d8+4 magic bludgeoning damage if used with two hands if using Shillelagh
Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.
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Orthos has been happy to be a cloistered priest and student of academia for most of his youth. He was devoted to his studies and worship of Nethys. Then he started to focus on the world around him. He enjoyed his occassional trip to town that his order allowed him as he went about the business of his Church.
His steps into world of women were about 10 years later than most males and rather than step into romance, he ran, stumbled and leapt into it. Her name was Jacqueline and she was a doctor. No mere healer or midwife but a trained doctor from The Alabaster Academy no less! Her beauty could be considered pedestrian by most standards, but her mind? Her intellect was second to none!
Unfortunately the romance was not smooth. It started with Orthos' abruptly leaving his Order to elope! They went on the run, with him leaving the faith to take up medicine under his wifes tutorledge. One aspect of bad luck has moved into another over the last 10 years, and they were never able settle into one place to form roots. Finally his wife died two years ago leaving Orthos alone and in Nirmathas, where the couple had been working as frontier doctors.
He turned back to the Church, and to Nethys, who has been gracious in accepting the repentant priest, even going so far as to bless him with new abilities. In the wake of the Goblinoid invasion, he has gathered a few refugees while seeking supplies and friendly forces or a new sanctuary.
Equipment Dagger, Staff, studded leather, 2 blocks of incense, alms box, backpack, blanket, calligrapher's supplies, candle (10), censer, holy symbol (amulet), rations (2), tinderbox, vestments, waterskin
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