[D&D 5e] Ironfang Invasion ala Fabian

Game Master Fabian Benavente

Telling the interactive story of a group of freedom fighters and their struggle against the Ironfang Legion in Nirmathas.


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male

Welcome all, let's get ready to write a cooperative story.

I am actually ready to send out Turn 000 tonight (and I may do that) but let's take some time to finalize if the PCs know each other and what their tie to Phaendar is.

Please know that there's a seasonal festival happening in Phaendar so PCs not native to the town could be visiting to strike a business deal or just blow off some steam.

I'll want your PCs stats on your profile in an 'orderly' manner so I can check them and retrieve them as necessary. I don't have any preferred style as long as it's 'neat and orderly'.

Questions?

Game on!


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

Checking in! And will give my PC a once over before the campaign starts.

—-

Katra Ironfist, female dwarf warlock (hexblade)
Gazul Ironfist, male dwarf ranger (deep stalker)
Sarya Vanitahr, female elf fighter (eldritch knight)
Cheshire Silvanshee, male gnome sorcerer (wild-blooded)
Kudvathalas, male elf druid (Circle of Dreams).

Love the party. 3 melee is solid (4 with wildshape). We have arcane, divine, and I have prof in thief tools. Very balanced.

Plus 2 elves, 2 dwarves and a gnome? Can’t wait to see how everyone gets along. Especially the dwarven ranger and elven druid. :)


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra is going to be a....subpar combatant until 4, alas, as her cha isn't superb. With that being said, however, she's still going ot be in the fray.

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

Hello, Sarya will grow into an Eldritch Knight. Think of her as your guide into the woods. She's lived in the forest for quite some time. As a fighter, she'll just hit stuff with her sword and, over time, will cast some spells mostly focused on combat. She can also play the flute to entertain us at night.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Hi folks,

Kudvathalas is pretty inexperienced with the world outside of the Fangwood. Everything is new and exciting, but he'll be trying to keep the stoic personage he's been told he should have.

I'm looking forward to seeing how the group gets together and meshes.

His name is intentionally an Elven mouthful, so feel free to butcher it as you please


male

I've took a quick look at your PC sheets.

Here are some comments:

@Cheshire: please review your ability scores because I come up with a 26 point buy instead of 27
Double check your skills (you have 5 skills proficients?
Write down your saves

@Gazul: please write down your saves. Did you take a campaign trait?

@Katra: please write down all your skills. Write down your campaign trait.

@Gazul: please write down all your skills. Did you take a campaign trait?

@Kudvathalas: I'll look at your PC stats once you transfer them over here but given that you did them in D&DBeyond, I doubt there will any issues. Write down your campaign trait.

@Sarya: Did you take a campaign trait?

-------------
Part of the 1st book is the PCs exploring the 'southernmost' part of the Fangwood Forest so I can't have PCs being experts in the area.

In order to not mess too much with backgrounds, I was thinking of making you guys experts in the middle or northern part of the Southern Fangwood Forest?

Thoughts?


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

I took the Frontier Healer trait, which gave him the expertise in Nature. I'll put it in the profile.

I'm picturing him being from deep in the Fangwood, so likely an expert of middle for him?


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

My saves are in my tag line. Saves (5/4/3/-1/1/-1)

One less thing to update in the profile

For the trait, what does kraggodan castaway give?


male
Kudvathalas wrote:

I took the Frontier Healer trait, which gave him the expertise in Nature. I'll put it in the profile.

I'm picturing him being from deep in the Fangwood, so likely an expert of middle for him?

That works for me. So he's an expert in the middle part of the Southern Fangwood Forest.


male
Gazul Ironfist wrote:

My saves are in my tag line. Saves (5/4/3/-1/1/-1)

One less thing to update in the profile

For the trait, what does kraggodan castaway give?

I meant to say write down all his skills (this goes for everyone).

The PF1 trait gave him:

"Thanks to your travels, you gain one of the following as a bonus language: Common, Hallit, Varisian, or Undercommon. In addition, your homesickness means time spent underground revitalizes your spirits; whenever you are underground-either in natural caverns or an artificial complex-you automatically stabilize if brought below 0 hit points, and if reduced to 0 hit points (or you are stable and conscious when below 0 hit points) you do not take the usual 1 point of damage disabled characters take from performing a standard action. This revitalizing effect fades after 4 consecutive days spent underground, but returns after you spend more than a week above ground again."

So how's this:

"Thanks to your travels, you gain one of the following as a bonus language: Common, Hallit, Varisian, or Undercommon. In addition, your homesickness means time spent underground revitalizes your spirits; whenever you are underground-either in natural caverns or an artificial complex-you automatically make your first 'death saving throw'if brought below 0 hit points. This revitalizing effect fades after 4 consecutive days spent underground, but returns after you spend more than a week above ground again."

Thoughts?


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

While that sounds spot on, I think that I’ll take “frontier healer” for proficiency in nature.

Gazul, by his background, enjoys being outdoors surrounded by nature. So being excessively homesick doesn’t fit. However, being proficient in knowledge nature is very characterful. :)

As for skills...

Background: Persuasion, Stealth
Class: Perception, Survival, Athletics
Trait: Nature

* Persuasion, Nature (+1)
* Survival, Perception (+3)
* Stealth (+4)
* Athletics (+5)

And proficiencies:
* Gaming - Cards (background)
* Thieves Tools (background)
* Smith (Race)

Everything needed for the character. Quite happy.


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

Also, realized that I don’t start with thieves tools. So is it alright to do this: When the campaign starts sell the longbow (50 gold sells for 25) to buy the thieves tools (25 gold)?


male
Gazul Ironfist wrote:
Also, realized that I don’t start with thieves tools. So is it alright to do this: When the campaign starts sell the longbow (50 gold sells for 25) to buy the thieves tools (25 gold)?

That's fine.

Also, please write down all your skills (even those untrained) in your PC sheet in case I need to consult it.

Questions?

Game on!


male

Turn 000 – Market Festival

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

Hi Fabian. Somehow I missed that we got a campaign trait. I included one in my back story when I wrote it to help build the character's story, the one where I was defeated in combat in the past. I'm on my phone right now and can't check which one it was, but tomorrow I'll see what it was.

By the way it makes a lot of sense for her to be an expert in the northern part of Southern Fangwood.


Fabian Benavente wrote:

I've took a quick look at your PC sheets.

Here are some comments:

@Cheshire: please review your ability scores because I come up with a 26 point buy instead of 27
Double check your skills (you have 5 skills proficients?
Write down your saves

I believe I misread the World weary trait. It offers a choice of skills I thought it offered all.

I will fix.

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

Do I remember correctly that we are to write on the past tense?

Action 1

Sarya came from the forest when the festival was already underway, but it didn't matter to her. She cared about the safety of that town, and a festival was usually a time when people let their guards to invasion down.

She remembered the ambush that led to the scar on her left cheek vividly, and grimaced as she looked the town from afar. While scratching her long elven ear, Sarya looked back from where she came, a part of the forest she was not very knowledgeable, but still felt more like home than a town full of people.

She pressed on, as she felt dutiful. Often in the past she helped defend the town, and despite her advice of building a wall being dismissed every time, she still came. She walked in checking defenses and weak spots.

Action 2

Although not admitting at first, Sarya enjoyed Aubrin's stories very much. They made her feel welcome, to be someone enjoying a good tale, just like everybody else. She stood in the corner, eating an apple, relaxed. She mechanically checked the elven sword at her hip and bow on her back, and glanced over at the patrons trying to see if someone was about to look for trouble. This better be a quiet night., she thought.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Action 1 and 2:

Katra is where she can normally be found: leaning on a chair up against a wall, a pint in her hand. She drinks slowly, since she knows that she has to make her money last: Since Kraggodan had been under siege, and with no recourse, Katra has been in a cyclical state of "Drinking til she's broke > Taking caravan work > coming back to drink til she's broke".

Having been in town for the better part of a couple of years (on and off again), she trusts the Taproot Inn to tell her when the money she gave them has run out, and she signs up with the next caravan leaving town.

Sometime into her 3rd beer for the day, Aubrin had come in and started telling stories. Katra chuckled a bit, but mostly she practiced the time-honored tradition of drinking and brooding that the Dwarves perfected when the world was young...


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

Actions 1 and 2

Gazul wasn’t far from his sister. With little to do besides drink while waiting for work, he did just that. Not that he really minded, because it was what he was doing before the siege. The problem though, was when the latter would come. What would happen to the trade routes until the siege was lifted? The more he thought about it, the more he came to the realization that his home was fine. Sky citadels were the most defensive structures in Golarion, and the idiotic humans wouldn’t know all of the tunnels beneath. Meaning that the siege was doomed. But until it was lifted, there would be no caravans. At least none above ground. He worried that this meant a long exile. And he didn’t have the coin to wait it out while drinking.

Still...he was also certain that his sister was fated for more than wasting time drinking and brooding. Trudd was not a deity who took such an approach. No, there had to be a reason why she was chosen for such a boon. Which meant that he had to stick by her side, to protect her until that fate became apparent, and to support her when it happened. And if that meant listening to old stories while drinking? Well, he was more than capable of doing that.


male

OOC: Great start!

I'll wait for the other two PCs before wrapping up and moving things along.

A couple of things:

Yes, please write in past tense. I want these turns to be like chapters in a book.

Both Katra and Gazul wrote for 'Actions 2', which is fine. Actions 1 was during the first day (or leading up to the first day of the Festival). You don't have to write for every 'break' I provide. In fact, I may overlook something and you may want to write something about and that's fine too.

Questions?

Game on!

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

OOC: BTW, the trait I mentioned is World-Weary: You’ve seen the horrors of war, and had hoped you’d seen the end of it. You’ve retreated from the fighting—likely from the front line with Molthune, but maybe from the crusade of Lastwall or the political infighting of Ustalav—and now just want to protect and provide for those you care about. You gain one of the following as a permanent class skill: Appraise, Heal, Knowledge (history), Sense Motive, or Survival. When you perform an aid another action to improve a creature’s Armor Class, you increase its AC by +4 rather than +2.

What do you think? Gain Proficiency with, say... Medicine? What do you think about the AC thing?


male
Sarya Vanitahr wrote:

OOC: BTW, the trait I mentioned is World-Weary: You’ve seen the horrors of war, and had hoped you’d seen the end of it. You’ve retreated from the fighting—likely from the front line with Molthune, but maybe from the crusade of Lastwall or the political infighting of Ustalav—and now just want to protect and provide for those you care about. You gain one of the following as a permanent class skill: Appraise, Heal, Knowledge (history), Sense Motive, or Survival. When you perform an aid another action to improve a creature’s Armor Class, you increase its AC by +4 rather than +2.

What do you think? Gain Proficiency with, say... Medicine? What do you think about the AC thing?

OOC: I had it as "Proficient in Medicine, History, Insight, or Survival or Expertise (double proficiency bonus) if already proficient."

Let's not mess with AC because AC is much tighter in 5e than it is in PF1.

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

OOC: So I have to choose one of them? If so, I'd choose gain expertise on Survival.


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

[ooc]Funny thing about survival. Sarya has this:

Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Gazul has this: You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

——

Between the two of us, our party has most outdoorsy things taken care of.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
As Kudvathalas crossed the Phaendar Bridge, he looked around excitedly.

"I'm finally here." he thought to himself with a smile.

He quickly remembered himself and returned to the stoic, pensive expression that he had spent so many hours perfecting with the Elders. As he continued into the Market Green he was immediately overwhelmed by all of the people, tents, music and strange foods. He was expecting a town of 400 people, but he didn't realize that 400 people would be this many.

Looking for something familiar, Kudvathalas spotted another elf. She seemed to be walking around, not paying much attention to the people. In fact, it looked as though she was paying attention to everything apart from the people.

"Hmmm, maybe that's what elves are expected to do here." With that thought, Kudvathalas wandered around the small town, trying (and mostly failing) to ignore the large gathering of people in the Green.

Action 2
The only place to sit Kudvathalas was able to find was a small wooden stool pushed aside against one of the walls. He was told that an inn was a good place to gather local news and information.

He sat on his stool, hands folded in his lap as he listed to the dark skinned woman tell a story about a speaking bear. His mind began to race with the ways that could be possible "A druid maybe? Perhaps a spell to speak with animals... or maybe..." He was disrupted from his thoughts by raucous laughter, and realized he had missed the conclusion to her tale.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 2 Death Saves 1 Fail
AC 13 HP 0/12 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait
Fabian Benavente wrote:

I've took a quick look at your PC sheets.

Here are some comments:

@Cheshire: please review your ability scores because I come up with a 26 point buy instead of 27
Double check your skills (you have 5 skills proficients?
Write down your saves

So yes I had too many skills I thinned it down. Also you were thankfully correct I had only 26 points I bumped my wisdom to 12.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 2 Death Saves 1 Fail
AC 13 HP 0/12 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Action 1

Cheshire seems a pleasant gnome if you were around the Market Green you likely saw his fiery red hair bobbing up and down visiting with neighbors and with those who make the trip to Festival regularly. A cheerful gnome with greying hair at the temples. He wore sturdy clothes favored by those who travel the woods or work with their hands. He wore a light supple grade green leather jerkin. His leggings were similar though a slight shade lighter the overall look was at once both ready for work but well-tailored. Quick to barter and haggle with fellow merchants in exchanges that often left both parties laughing. About mid-morning he left his own stall in the care of an older Gnome that could only be his father. The elder was boisterously greeted by many and seemed to be a fixture of the community and many folk visited the woodworker's stall while he was there. Cheshire grew comparatively quiet as more visitors for his father arrived. Some older folks seemed not as fond of him. He remained pleasant and there was not outward hostility but clearly some do not pay Cheshire the same regard they pay, 'Ole Silvanshe.' Cheshire took this time to entertain children and showed them wooden swords and other toys that the gnome sold in his stall.

Passing Cheshire's stall showed a number of small knickknacks whittled from wood, squirrels, jackelopes, bears, and all sorts of creatures. Many of the animals were stylized with clothing and armor. There were also a collection of camp stools, rocking chairs and other home furnishings. Ranging from simple to finely carved. The Ole Silvanshe sat in a carved and aged rocking chair receiving visitors telling stories to children, reenacting old battles.

Late in the afternoon the two gnomes closed up shop as many were making their way home or to festivities. There was something bittersweet to their interactions, years of father and son family baggage no doubt. The went to their home a short walk from the green where the father remained entertaining guests. The younger Silvanshe made his way to a nearby tavern the Taproot Inn. The gnome smiled at the many greetings and move about enjoying the cheer. He drank and played darts throughout the evening. As he made it into his cups he seemed more and more jovial his cheeks reding.

Action 2
With the night gaining and well into his cups Cheshire joked and carried on with many and even into the circle around Aubrin. He laughed as well enjoying the sound of familiar tails. Cheshire merrily laughed along with the others. After Aubrin delivered the line about the grizzly an another man a middle aged fellow called Birch laughed and slapped Cheshire on the shoulder. "Cheshire you have an old tale about bears as well don't ya." The gnome lurches forward with the slap and takes a step to keep his feet. Those who are clear locals and a number of those who carry themselves as veterans grow silence.

Locals Only:
For those of you who are local or nosy enough I suppose a town this small is prone to gossip. Cheshire is the son of a war hero of the Freedom war. 'The Ole Silvanshe,' his father was a cunning and storied figure who was influential in the struggle. Cheshire took after him in most ways but in his youth more than 20 years ago. Cheshire's own contributions to the ongoing struggle with Molthune are a mixed bag. Stories are that disappeared during a battle and was gone for some time before returning with a fanciful story about fey lands, and being in the 1st world. It’s a long past issue of gossip for most but some folk looked at Cheshire as a coward who deserted in a moment of need and only returned when he had a lie he mistook as convincing. Others believe much the same but remember the dark turns of those battles and overlook such things knowing that some folk are just not made for war and the horrors of it. There are of course some who believe him mad, others still that take him at least in part at his word knowing that the Fangwood does touch on Fey lands. As such Cheshire's reputation suffered. Though in the years since his family's business has flourished and he is known as a craftsman. You are invited if you’re a local or familiar with the war effort to take whatever position on Cheshire's story or reputation you think fits your character. If it helps he seems to have some friends in the Foxclaws.

Some men move away from the circle with an annoyed disinterest. Others nudge Birch as if the man crossed a line in his drunkenness. One of the townsfolk reach for Cheshire to reassure him. The gnome looks up and cuts through the tension with a laugh. Though a ping of doubting pain is in his eyes. But he roars good naturedly at the crowd hoping to return to the join and comradery that so abruptly slipped away. "Bears indeed, by Irgal's Axe! Better dancers than you'd think. Up on a ball like Lil'Hester on a river log." He throws a finger pointing to Lester a stout halfling who has been in the company of lumberjacks. He then throws his hands out like he is trying to balance on a log himself to pantomime his point. He proceeds to tell of a bear who was trained as Jester for porcelain skinned noblewoman. He even conjurers an illusion of a bear with a ruffled collar and blue fez hat perched on a big red ball. The tale weaves fantastical and tall. Some are truly enjoying the tale others polite in the hearing others offer forced smiles. An old man frowns disapprovingly seated well away and joined by a pair of those who left the circle when the gnome was granted the stage to speak. The gnome went on, "That's when I blasted the bears bouncing ball with a burst of force that sent him falling. He bumped into the noblewoman who fell down the stairs shattering. Turns out the noblewoman was made of porcelain."

DC 17 Nature/Arcana:
The details of the story are strange but have a decidedly fey nature to them. In fact you remember hearing once of a powerful fey figure who was said to have skin like porcelain. Until now you figured it meant that she was fair skinned and dainty. But now who knows?

When he finishes his tail he stops a somber look on his face as he gazes distantly holding his cup a few moments before taking a pull from the black and tan.

For the DM:
This entry forced me to invent some towns folk.
1- Birch rather indifferent to Cheshire who is old enough to remember Cheshire's story but no strong feelings about it.
2- Hester a halfling lumberjack. Play with that if you want. I just figured that somewhere there was a stream or river that the used to float logs to the mill in this type of setting. That means lumberjacks riding logs.
3- The old man, I didn't name him in the story but Jaynis Slyde sounds like a bitter old codger. Thinks Cheshire is a coward and deserted the war effort.
Lastly I invented a Fey person who was some sort of Porcelain skinned woman in the 1st World who had werebear servants. Whether being broken is a condition she might recover from I don't know. That's up to you. I just imagined a dark Alice in Wonderland character made of porcelain.


male

Turn 001 – The Fangs are Bared

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Cheshire initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Gazul initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Gazul initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Katra initiative: 1d20 + 0 ⇒ (8) + 0 = 8
Kudvathalas initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Sarya initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Enemies initiative: 1d20 + 2 ⇒ (3) + 2 = 5


1 person marked this as a favorite.
male
Cheshire Silvanshee wrote:
NPCs

Thank you for those NPCs. I keep a file on NPCs as I like to personalize the adventures to the players.

Since 5e has a lot less magic than Pathfinder, I also like to personalize magic items so I'll ask what each PC would like to have once it comes time for that.

Questions?

Game on!


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Action 1:

Katra was smiling and drinking as before when the explosion of the door knocked her to the floor.

She stood up, a bit groggy, and shook her head, realizing that she was still holding her tankard. She went to take a drink, and realized it was empty.

That was when she saw the beer spilled, like blood pooled under a dead body.

The sound that came out of her mouth was something that was between a roar of rage and a scream of anguish.

Dashing her tankard to the ground, Katra summoned her hammer; the glowing white hammer.

As the Hobgoblins stepped into the room and made their threat, Katra said "If you're that hungry, I'll feed you your d#$k, but I doubt we'll be able to find it." turning to the other Hobgoblin, she added "Then again, maybe your husband there can help me find it."

Katra then focused her rage on the closer Hobgoblin and moved towards him, then swung her hammer at him.

Attack Roll: 1d20 + 4 ⇒ (14) + 4 = 18
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

Gazul rose to his feet with surprise clearly written on his face. The last thing he expected was...this. For a long moment he stared in mute horror as the scene unfolded. He only snapped out of it when his sister leapt to the attack. He fumbled to pull out his axe and lift his shield as he pushed his way through the crowd to get to the hobgoblins. It wasn’t easy, as the crowd was pushing the other way. But he couldn’t let Katra go in alone!

Due to difficult terrain I don’t think I can make it, which is too bad as I would have had advantage.


male
Gazul Ironfist wrote:
Due to difficult terrain I don’t think I can make it, which is too bad as I would have had advantage.

OOC: you'll be right there next round. :)

BTW, the hobgoblins have half cover vs ranged attacks this round.

Questions?

Game on!


male

OOC: everyone understand the 'healing rules' posted on the Campaign Tab?

I want this to be gritty so no 'going to sleep and waking up fully healed'.

Please remember to write in past tense.

Please write about your intended results. I give you enemies' ACs so you know if you hit. What happened when Katra hit with her hammer? :)

@Cheshire: I modified the wild magic surge table to remove the 'very bad' and the 'very good' (to compensate). Did you get a chance to review it? Also, in the future and once you use your 'tides of chaos' and cast a 1st level or higher spell, go ahead and roll your own surge and incorporate it into your post.

Questions?

Game on!


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 2 Death Saves 1 Fail
AC 13 HP 0/12 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

That Wild Magic Table works for me I also appreciate that you made it clear how you want the synergy between Tides and surges to work. Its a lot more fun to keep pushing the surges to keep Tides charged and ready.

Is it okay with you if we post in the gameplay just so that it shows up in our current campaign feeds?


male
Cheshire Silvanshee wrote:

That Wild Magic Table works for me I also appreciate that you made it clear how you want the synergy between Tides and surges to work. Its a lot more fun to keep pushing the surges to keep Tides charged and ready.

Is it okay with you if we post in the gameplay just so that it shows up in our current campaign feeds?

Yes, you can post and then immediately delete your post. That will make it show up in your current campaign feeds.

Questions?

Game on!


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 2 Death Saves 1 Fail
AC 13 HP 0/12 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Turn 001
The sudden and gruesome moment through room into a panic. Screams of horror and gasps of shock juxtaposed with soundless looks and eyes blinking to understand the sudden shift from merriment to mourning leaving the night for full sun. Cheshire had no reckoning how long before he realized the situation. Hobgoblins!

The gnome lurched to a table knocking it over in the commotion and instinctively grabbed for a something in his pouch pulling forth a pointy looking, dark thin horn-like wand. He muttered moving the wand in a circle about himself.

Casting Mage Armor- and now the fun begins.
Wild Magic Check: 1d20 ⇒ 20

He completes the circle and a translucent layer of blue sparkle surrounds him like armor for but a moment. He grabs a server nearby and tries to pull the woman behind the cover of the table. "Get down." He peeks his head up to see who had the courage and gall to speak back to the Hobgoblins in such a manner. He notes the brazen dwarf lass. He knew little of the dwarf or her brother she was a caravan guard. Brave friend and foolish. Thank you nonetheless.

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

I'll refrain from writing which Action I'm writing to if there's only 1. Hope that's ok.

Sarya was enjoying the stories with her eyes half closed. That is why she missed all the excitement at first. She opened her eyes to see Aubrin bleeding on the ground, the crowd in desperation and a couple of dwarves battling what seemed to be a hobgoblin by the door. She recognized the gnome Cheshire from the festival casting a spell too.

The sight reminded her of the war and the screams brought her back to the day her troops were exterminated. When she came to, she had her bow in her hand and an arrow in the other hand. Instinctively she realized it would be hard to reach the door with all the panicking people. She jumped on the table next to her and shot the arrow at the hobgoblin at the door.

Move: Jump on the table. I'll roll acrobatics if that's needed. Action: Shoot the bow at the closest alive hobgoblin

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Shoot: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Unfortunately, the sudden action was a little sudden for Sarya to properly shoot her bow.


male
Sarya Vanitahr wrote:
I'll refrain from writing which Action I'm writing to if there's only 1. Hope that's ok.

OOC: no problem. As long as I understand then you're OK. Just assume I'm a little slow and you need to explain things to me carefully. :)

@Kudvathalas (and everyone really): I forgot to mention that even though you lost on the initiative (we're doing 'block initiative' btw) and you could not 'act' in Round 1 until the hobgoblins 'act', you may still 'act' as in talk, react, post internal thoughts, etc.

I'll move this along a bit later today.

Questions?

Game on!


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Good to know! I was just sitting back, enjoying reading what everybody else was doing.

Kudvathalas' was focused on memorizing all of the stories that were being told just in case they would be important later. He didn't even realize something was wrong until the screaming began and he saw two creatures walk through the door of the Inn.


male

Great start!

BTW, feel free to look in the spoilers. In fact, I encourage you to do so to make sure I did not make mistakes.

Turn 002 – Hungry Hobgoblins

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

hobgoblin 1 to hit Katra: 1d20 + 3 ⇒ (8) + 3 = 11, miss
damage: 1d8 + 1 ⇒ (8) + 1 = 9

hobgoblin 2 to hit Gazul: 1d20 + 3 ⇒ (18) + 3 = 21, hit
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Fighter lvl 2 [AC14 | Saves +1 +3 +4 +3 +0 +0 | Per +2]

I believe Katra gets an AoO from the dude's movement. Remember that 5e doesn't have 5ft step.

Seeing most of the people had left, Sarya put her bow away and leaped from the table while drawing her elven sword. With two large steps forward, she aimed the tip of her sword at the hobgoblin.

Move: walk towards the melee. Action: Stab the hobgoblin. If the wounded has fallen from the AoO, then go for the next one

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

Gazul grunted in pain as the sword slipped through his defenses. Locking eyes with the hobgoblin he snarled a wordless challenge. Now close enough for shields to touch, he pulled his head back and slammed his forehead into the hobgoblin’s chin. Forcing the foe to stagger back, he followed up with his axe, swinging it low at the enemy’s legs. He’d long been taught that when fighting long legs that it was best to use their size against them. For when he swung low, it was all the harder for them to defend themselves.

Hit: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


male
Sarya Vanitahr wrote:
I believe Katra gets an AoO from the dude's movement. Remember that 5e doesn't have 5ft step.

OOC: I don't think so. Opportunity attacks occur when an enemy 'moves out of your reach', which wasn't the case for Katra.

I ruled that the first enemy did not provoke from Gazul because of the 'weird angle' (and Katra) prevented him from having a clear shot.

@Gazul: that's a kill. Feel free to elaborate.

Questions?

Game on!


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

...it worked better than Gazul could have hoped for. The hobgoblin has been too confident at scoring a blow, and hadn’t expected the dwarf to move *towards* him. The axe hit the goblinloid solidly, nearly cutting through the leg. The hobgoblin toppled to the floor, already losing consciousness from the shock and blood loss. The saw dust that covered the floor to soak up spilled ale was put to the test as blood flowed freely.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra pulled the momentum of the deflected blow into an overhead strike from her hammer.

Attack Roll: 1d20 + 4 ⇒ (8) + 4 = 12
Damage Roll including Hexblade's Curse: 1d8 + 4 ⇒ (1) + 4 = 5


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 2 Death Saves 1 Fail
AC 13 HP 0/12 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Shouldn't they be Hangry Hobgoblins.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Round 1
Seeing the pair of Dwarves rush the figures, Kudvathalas fumbled at the Butterfly Totem at his belt. As he pulled it from his belt he called out a prayer "Desna, protect these travelers. Today is not their day to die."

Constitution Saving Throw for the living Hobgoblin. DC 13, no effect on a save

Frostbite: 1d6 ⇒ 3Cold Damage, and Disadvantage on their next attack if a success


male

OOC: I'm going to give Cheshire a few more hours to post before moving things along.

BTW, where do you live and what time will you be typically posting?

I live in South Carolina (USA) and will normally recap in the evenings/night, but I sit in front of a computer at work (unless I'm out in the field) so I can usually post throughout the day.

Game on!


Lvl 2 Dwarven Ranger Wounds (22) HP (22+1) Saves (5/4/3/-1/1/-1) Init (+2, adv) AC (18) Passive Perception (13) Inspiration (0/1) Lvl 1 (0/2)

Maryland. I work at home now, and will probably continue to do so even after this pandemic. I tend to post during the day, as these boards keep me sane


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

I live in Ontario, Canada. I just started parental leave for about 1p weeks, so my posting will be any time of the day that I'm not busy with baby. Once I go back to work in July, on work days I'll post any small updates throught the day, but big ones will be either really early before work, or late after work.

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