The Warlock and Multiple Ability Dependence


Ultimate Intrigue Playtest General Discussion


Why does the Warlock cast from Intelligence but still have Charisma-based class features (e.g. Frightening Appearance)? Selecting the Warlock specialization should change the Cha-based stuff to be Int-based, in my opinion. Making them use two mental scores when every other specialization needs one mental stat (or even zero, in the case of non-social Avengers and Stalkers) is odd.


Yeah it seems like it should be based on Charisma especially since the Divine version is.


Many classes require or benefit from more than one good ability score. It's a feature, not a flaw.

Grand Lodge

I would be all for the Warlock being Charisma based.


I'd rather they be Intelligence-based, in keeping with the other prepared arcane spellcasters. Arcanist uses both Int and Cha, but they can get by with only Intelligence just fine (since Cha is only for the arcane reservoir stuff).

Grand Lodge

Well, it is a "prepared spontaneous" caster.

So, you could see it as a Spontaneous Wizard, or as a Prepared Sorcerer.

The latter fits more in line with the class.


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They don't use two mental stats… at least, not really. The only thing tied to charisma is Frightening Appearance. Nothing in Warlock gives you any benefit for a decent charisma score beyond it boosting some skills. Warlock lets you play an Int-focused Vigilante effectively.


QuidEst wrote:
They don't use two mental stats… at least, not really. The only thing tied to charisma is Frightening Appearance. Nothing in Warlock gives you any benefit for a decent charisma score beyond it boosting some skills. Warlock lets you play an Int-focused Vigilante effectively.

Hm, you're right. I guess I was overestimating the presence of Charisma in the class's abilities. Warlock is probably fine where it is with Int-based casting, then.

Grand Lodge

I still feel that Charisma fits better, thematically.


blackbloodtroll wrote:
I still feel that Charisma fits better, thematically.

For a prepared caster that gained its magical expertise through study like the magus and the arcanist?

RPG Superstar Season 9 Top 16

You're a 3/4 BAB, 6-level spellcaster with 6+INT skill points per level. You have great proficiencies and can cast in medium armor. You can pick a talent that grants you a good at-will ranged touch attack that you can full attack with. Being a little MAD isn't a big deal.

Silver Crusade

We're all a bit MAD here. ;)


Cyrad wrote:
You're a 3/4 BAB, 6-level spellcaster with 6+INT skill points per level. You have great proficiencies and can cast in medium armor. You can pick a talent that grants you a good at-will ranged touch attack that you can full attack with. Being a little MAD isn't a big deal.

You still suffer failure chance in armor, though, so I wouldn't recommend it.

Liberty's Edge

Cyrad wrote:
You... can cast in medium armor.

You can't, actually. You gain proficiency with medium armor, but you don't actually get the ability to ignore its ASF like other hybrid classes do. Warlocks are a strictly "kilts and mithril bucklers" class.


Huh. The casters should get to ignore failure for light armor, like all of the other 6ths-caster classes (Bard, Hunter, Magus, Inquisitor, etc).


Hunters, Inquisitors and Warpriests (and Zealots) don't have failure chance at all as they're divine casters.

Liberty's Edge

Extra Anchovies wrote:
Huh. The casters should get to ignore failure for light armor, like all of the other 6ths-caster classes (Bard, Hunter, Magus, Inquisitor, etc).

Well, the Zealot can, since it's divine casting. The Warlock is arcane, though, so it's got Arcane Spell Failure. That said, I believe one of the designers was talking about adding a talent that would allow you to ignore spell failure for light armor.


Warlock already has an underwhelming number of spell slots, requiring a feat in order to not have AFC in light armor despite already being a 6/9 caster is a new low.

I really hope it will be built-in instead of being a feat tax.

Liberty's Edge

Talent, not feat. Talents are the class ability.

And spellcasting is pretty powerful, which is why they generally treat it a little more gingerly than some other abilities. As for the spells per day, they're lower than normal 3/4ths casters because they use the Arcanist as their baseline: their method of preparation and casting is more versatile than any other class, so they get fewer spells per day to compensate.

I'm not sure if they've overcompensated in this case, but that's what a playtest is for. I'll wait until I can actually play the class before I try to decide on that bit.


JRutterbush wrote:
Arcanist as their baseline: their method of preparation and casting is more versatile than any other class, so they get fewer spells per day to compensate.

Actually Arcanists have the same number of spell slots of a Wizard. They just get spells a level later like the Sorcerer, that DOES get more spells.

But among the 6/9 casters, there's no difference between prepared and spontaneous in number of slots and progression.

In a sense the Warlock already compensates by getting the 6/9 of another spell list without mitigating factors, while the Bard and the Magus have their lists with unique spells or ones at a discount (e.g. the Bard gets Overwhelming Presence as a 6th level spell).

Also, the Zealot takes from the Inquisitor and he's spontanoues too, sot in his case the abysmal number of slots is unjustified.

Still, a talent tax is sad anyway, given that you may need to already burn half of your talents if you want to leverage your spellcasting. You may end up being a Magus without class features at this point.


THey def should at least get light armour ACF free... or have a modification in the warlock section so they lose light armour prof.

but i really want the prof so you can either make a weird caster
or make a battle caster, or even just a ray guy with some buff spells.


Zwordsman wrote:

THey def should at least get light armour ACF free... or have a modification in the warlock section so they lose light armour prof.

but i really want the prof so you can either make a weird caster
or make a battle caster, or even just a ray guy with some buff spells.

There was some talk on the main thread about that. I agree, it makes it confusing, since all other casters that have armor prof. get to ignore ASF for the armor they can wear.


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Yup.. I would rather get light armour without ASF
because I also would like to be able to make a battle warlock. Who does get a few spells..but isn't after all the spells. he gets choices in order to make a 3/4 hitt with some spells.
sort of magus like but taking a little bit of a differetn direction due to class innates.

Hell could VMC magus if you wanted to there and get some fun wwith the weird build.

Liberty's Edge

Entryhazard wrote:
Actually Arcanists have the same number of spell slots of a Wizard. They just get spells a level later like the Sorcerer, that DOES get more spells.

The Wizard gets more per day from Arcane School, and that number is certainly more than the Arcanist's spells prepared per day.

Entryhazard wrote:
But among the 6/9 casters, there's no difference between prepared and spontaneous in number of slots and progression.

Well, in terms of spells per day, Warlock Vigilantes don't have such a difference either. Actually, they have more spells per day than a Magus.

Entryhazard wrote:
In a sense the Warlock already compensates by getting the 6/9 of another spell list without mitigating factors, while the Bard and the Magus have their lists with unique spells or ones at a discount (e.g. the Bard gets Overwhelming Presence as a 6th level spell).

This is true, but I'm not sure it's sufficient.

Entryhazard wrote:
Also, the Zealot takes from the Inquisitor and he's spontanoues too, sot in his case the abysmal number of slots is unjustified.

Well, that depends on whether their other abilities make up for it. At the moment they probably don't, but I'd rather see additional non-spellcasting advantages than improved spellcasting.

Entryhazard wrote:
Still, a talent tax is sad anyway, given that you may need to already burn half of your talents if you want to leverage your spellcasting. You may end up being a Magus without class features at this point.

This I agree with. At least for Light Armor...a talent for Medium wouldn't be the end of the world.


This if the wizard is not Universalist, and the arcanist don't have opposed schools.

Also the warlock ends with 4/3/3/3/2/1 slots, while the magus has 5/5/5/5/5/5

Sovereign Court

Entryhazard wrote:

This if the wizard is not Universalist, and the arcanist don't have opposed schools.

Also the warlock ends with 4/3/3/3/2/1 slots, while the magus has 5/5/5/5/5/5

I believe the confusion here is that the Warlock has more spells prepared per day (6/6/6/6/6/5/5), but fewer spell slots per day (4/3/3/3/2/1).


Deadmanwalking wrote:


Entryhazard wrote:
Still, a talent tax is sad anyway, given that you may need to already burn half of your talents if you want to leverage your spellcasting. You may end up being a Magus without class features at this point.
This I agree with. At least for Light Armor...a talent for Medium wouldn't be the end of the world.

I don't think either should be a talent - I think if anything it should either be a Vigilante level dependent clause in the first Arcane Training, or subsequently unlocked through higher levels of Arcane Training. So basically, more along the lines of a Magus. They can cast in Medium and Heavy armor... eventually.

My biggest hang up with medium armor casting as a talent is the existence of mithral. Also, spending talents to "not suck" instead of "become awesome" generally feel bad.


I want to point out that RAW the spells they cast are not arcane, so they don't have spell faliure


Kyrrion wrote:
My biggest hang up with medium armor casting as a talent is the existence of mithral.

Skalds already can cast spells in Medium and Magi at some point get to cast in Heavy directly. Still for most the heavy proficiency feat is needed to avoid some penalties and the movement speed is what it is.

Still we're speaking about 6/9 casters


Blueskier wrote:
I want to point out that RAW the spells they cast are not arcane, so they don't have spell faliure

...Huh.

You are right. It never actually states that their casting is arcane. It is only implied by the ability names and the specialization description.


Technically that is true... it is not actually listed as Arcane Spell Casting. It just says they CAN cast spells and they use a certain class' spell list :P


huh.. Honestly I'd love if their magic was "a lie" and was something entirely different haha.

but that difference made some alchemist's lives painful i guess..

that would.. explain why they get the option to take a specifically tailored to their class Arcane strike.

i'm sure it'l be worded as arcane at release though

Designer

Guys, Logan, who wrote the ability, has posted that it's arcane in the big long thread (hard to find in there, I know). I'm sure he left out the word arcane from the ability by accident. I would request that you please don't playtest the class with a typo, as that will make your playtest data less useful.


Mark Seifter wrote:
Guys, Logan, who wrote the ability, has posted that it's arcane in the big long thread (hard to find in there, I know). I'm sure he left out the word arcane from the ability by accident. I would request that you please don't playtest the class with a typo, as that will make your playtest data less useful.

Yeah, of course. I only pointed it out so it can be fixed in the final versión.

Designer

Blueskier wrote:
Mark Seifter wrote:
Guys, Logan, who wrote the ability, has posted that it's arcane in the big long thread (hard to find in there, I know). I'm sure he left out the word arcane from the ability by accident. I would request that you please don't playtest the class with a typo, as that will make your playtest data less useful.
Yeah, of course. I only pointed it out so it can be fixed in the final versión.

Yup, duly noted, and thanks for finding that!

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