Best Duo for Wrath of the Righteous


Rules Questions and Gameplay Discussion


As the other SS thread, what is the best hero duo to fight the demons?

Pathfinder ACG Developer

Adowyn strikes me as the first choice. I'd probably look towards Alain or Seelah for the second choice, but I feel like your options are pretty open.


Pathfinder Roleplaying Game Superscriber

I haven't played the box adventures at all, but I'm planning to go Adowyn and Balazar since they seem to complement one another well enough.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps Subscriber

I'm currently halfway through AD1 running Andowyn and Seoni, is working out pretty well so far (had to restart a couple scenarios in B due to some horrible luck but nobody's died).


I started my duo with Alain and Imrijka, but lost Imrijka in scenario 2 of the base adventure. I replaced her with Adowyn and the rest was pretty smooth sailing. Alain is tough, especially if you pick up a lance or two, but Adowyn changes the tone of the game completely and I breezed through the rest of the base adventure and AD1 fairly easy. I would run them at the same location until Alain's hand a Lance, Helm (or Magic Shield) and Donahan, then split them up because there was very little Alain couldn't handle on his own (explosive runes got me once), and Adowyn could always scout to avoid trouble.


Imrijka and Enora seemed a good pair, but I failed twice in adventure 2 of the basic set. The pair is strong against adversaries but is missing a few skills like stealth or disarm.


Adowyn and Alain are doing quite well for me although I've only done the first few scenarios with them yet.


I will add to the chorus of praise for Adowyn; she is strong enough that she will work well with literally anyone else (though she will fight for ranged weapons with Imrijka).

I also wanted to point out that there is a tough scenario in AP2 that is built around the notion of forcing you to fight a very dangerous henchman every time you move. Adowyn trivializes that one too.

Scarab Sages

Adowyn, of course. She's far too versatile to be left out, able to both scout and do damage - it's a powerful combo for Wrath.

Crowe might be a good second choice because he adds Arcane. I think Keith is right, though - there are a lot of good options for #2.

I'd say Enora might be a difficult choice, though. Depends on how willing and able Adowyn is to scout ahead of her. If she uses her wolf a lot for combat, it won't be available for scouting at the end of her turn to queue up Enora.


Optimally... any martial character with any support character (that has cure spells). Ideally both are versatile with skills (Diplomacy, Survival, Disable, etc). Scouting helps.

Will be tough with only 2 characters, there might be some scenarios you need to skip or modify. There are some villains with very peculiar conditions to defeat. With 3 characters, you have enough blessings to power you through, will be tough with 2.


Why are people thinking Disable is an important skill? There is only 1 barrier up through AD2 that allows disable

Spoiler:
Teleportation trap-2

I'd also vote for Enora. She seems like a great character for a small group if you are sticking at the same location.

There are 4 types of monsters that do energy damage usually before and/or after you act:

Spoiler:
Salamander, Giant Maggot Swarm, Giant Amoeba, Mongrel Wizard;

5 henchmen that do energy damage:
Spoiler:
Brimorak (seen many times), Wight (bury cards), Unique Henchmen: Ceustodaemon, Chorussina, Uziel;

4 Barriers that do energy damage:
Spoiler:
Bilious Bottle (one of the worst I've seen), Telekinesis Trap, Explosive Runes, Baleful Shadows-Summons a Wight on failure;

1 location
Spoiler:
Molten Pool
and this is all just up to AD2. I've seen my group's Alain lose his whole hand to a pre-combat fire damage.

She can prevent most of that nonsense with two power feats (or one feat and the Manual of War occasionally) by discarding one spell which she will recharge after casting any spell.

Knowledge is also a lot more useful than in previous sets. Enora or Shardra are the best options for this.

If not playing with Adowyn, I feel like Shardra is necessary as one of the only other opportunities for examining decks.

Imrijka becomes more useful as your group size gets larger.


one weapon wielder and one spell caster should cover other necessities too. Golem in deck B, monsters that bury/banish weapons used against them.


I didn't say Disable was an important skill, I said that it helps to have characters with diverse skills. While Disable isn't a 'must have' skill, I do remember my Agna being stuck in the teleportation trap, and it sucked. It was the one time Agna almost died in AD 1-2.

If we're talking about optimization, I wouldn't want my main damage dealer to be a spellcaster in Wrath. There are too many creature immunities and the sheer number of (unexpected) combats can leave you without spells. With Enora's large hand size, that leaves her dead.

Imo, the most optimal combination in Wrath is Adowyn and Shardra. Rerolls are powerful.

Grand Lodge

I feel like Adowyn and Balazar would be the most powerful duo. Seriously, as soon as you hit AD2 and grab the Mythic Marshal role and his first Skill Feat, he is dealing d10+d6+7 on his Combat checks. Plus, his Arcane spell selection can focus on versatility since he doesn't need Attack spells, but he can still effectively use any that he might pick up.


ThreeEyedSloth wrote:
I feel like Adowyn and Balazar would be the most powerful duo. Seriously, as soon as you hit AD2 and grab the Mythic Marshal role and his first Skill Feat, he is dealing d10+d6+7 on his Combat checks. Plus, his Arcane spell selection can focus on versatility since he doesn't need Attack spells, but he can still effectively use any that he might pick up.

1d10+1d6+5 (+2 to arcane, +1 skill feat, +2 for mythic)

You don't add the mythic bonus twice.


Padrig adds the arcane skill plus the adventure deck number. ;)


I've been solo-playing Adowyn and Balazar (well, played through the B scenarios, I've been too distracted by other things to continue yet), and can confirm that they are an excellent duo. The Wrath difficulty increase felt like going over a speed bump.

Plus you get you get to play with two cohorts -- what's not to love?

(Well, pulling all those melee weapons that neither of them want is not to love, but other than that...)


Ashram316 wrote:
Padrig adds the arcane skill plus the adventure deck number. ;)

'

*bonk* your totally right


I always forget about Padraig giving scenario bonus.

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