Keith Richmond Pathfinder ACG Developer |
skizzerz |
I'm currently halfway through AD1 running Andowyn and Seoni, is working out pretty well so far (had to restart a couple scenarios in B due to some horrible luck but nobody's died).
Onesiphorus |
I started my duo with Alain and Imrijka, but lost Imrijka in scenario 2 of the base adventure. I replaced her with Adowyn and the rest was pretty smooth sailing. Alain is tough, especially if you pick up a lance or two, but Adowyn changes the tone of the game completely and I breezed through the rest of the base adventure and AD1 fairly easy. I would run them at the same location until Alain's hand a Lance, Helm (or Magic Shield) and Donahan, then split them up because there was very little Alain couldn't handle on his own (explosive runes got me once), and Adowyn could always scout to avoid trouble.
Joshua Birk 898 |
I will add to the chorus of praise for Adowyn; she is strong enough that she will work well with literally anyone else (though she will fight for ranged weapons with Imrijka).
I also wanted to point out that there is a tough scenario in AP2 that is built around the notion of forcing you to fight a very dangerous henchman every time you move. Adowyn trivializes that one too.
Calthaer |
Adowyn, of course. She's far too versatile to be left out, able to both scout and do damage - it's a powerful combo for Wrath.
Crowe might be a good second choice because he adds Arcane. I think Keith is right, though - there are a lot of good options for #2.
I'd say Enora might be a difficult choice, though. Depends on how willing and able Adowyn is to scout ahead of her. If she uses her wolf a lot for combat, it won't be available for scouting at the end of her turn to queue up Enora.
Jason S |
Optimally... any martial character with any support character (that has cure spells). Ideally both are versatile with skills (Diplomacy, Survival, Disable, etc). Scouting helps.
Will be tough with only 2 characters, there might be some scenarios you need to skip or modify. There are some villains with very peculiar conditions to defeat. With 3 characters, you have enough blessings to power you through, will be tough with 2.
T'Challa |
Why are people thinking Disable is an important skill? There is only 1 barrier up through AD2 that allows disable
I'd also vote for Enora. She seems like a great character for a small group if you are sticking at the same location.
There are 4 types of monsters that do energy damage usually before and/or after you act:
5 henchmen that do energy damage:
4 Barriers that do energy damage:
1 location
She can prevent most of that nonsense with two power feats (or one feat and the Manual of War occasionally) by discarding one spell which she will recharge after casting any spell.
Knowledge is also a lot more useful than in previous sets. Enora or Shardra are the best options for this.
If not playing with Adowyn, I feel like Shardra is necessary as one of the only other opportunities for examining decks.
Imrijka becomes more useful as your group size gets larger.
Jason S |
I didn't say Disable was an important skill, I said that it helps to have characters with diverse skills. While Disable isn't a 'must have' skill, I do remember my Agna being stuck in the teleportation trap, and it sucked. It was the one time Agna almost died in AD 1-2.
If we're talking about optimization, I wouldn't want my main damage dealer to be a spellcaster in Wrath. There are too many creature immunities and the sheer number of (unexpected) combats can leave you without spells. With Enora's large hand size, that leaves her dead.
Imo, the most optimal combination in Wrath is Adowyn and Shardra. Rerolls are powerful.
ThreeEyedSloth |
I feel like Adowyn and Balazar would be the most powerful duo. Seriously, as soon as you hit AD2 and grab the Mythic Marshal role and his first Skill Feat, he is dealing d10+d6+7 on his Combat checks. Plus, his Arcane spell selection can focus on versatility since he doesn't need Attack spells, but he can still effectively use any that he might pick up.
Joshua Birk 898 |
I feel like Adowyn and Balazar would be the most powerful duo. Seriously, as soon as you hit AD2 and grab the Mythic Marshal role and his first Skill Feat, he is dealing d10+d6+7 on his Combat checks. Plus, his Arcane spell selection can focus on versatility since he doesn't need Attack spells, but he can still effectively use any that he might pick up.
1d10+1d6+5 (+2 to arcane, +1 skill feat, +2 for mythic)
You don't add the mythic bonus twice.
Riff Conner |
I've been solo-playing Adowyn and Balazar (well, played through the B scenarios, I've been too distracted by other things to continue yet), and can confirm that they are an excellent duo. The Wrath difficulty increase felt like going over a speed bump.
Plus you get you get to play with two cohorts -- what's not to love?
(Well, pulling all those melee weapons that neither of them want is not to love, but other than that...)