Hawkmoon269 wrote:
Or a variation of a manticore with the head of a boar, the body of a bear and wings of an eagle
I started my duo with Alain and Imrijka, but lost Imrijka in scenario 2 of the base adventure. I replaced her with Adowyn and the rest was pretty smooth sailing. Alain is tough, especially if you pick up a lance or two, but Adowyn changes the tone of the game completely and I breezed through the rest of the base adventure and AD1 fairly easy. I would run them at the same location until Alain's hand a Lance, Helm (or Magic Shield) and Donahan, then split them up because there was very little Alain couldn't handle on his own (explosive runes got me once), and Adowyn could always scout to avoid trouble.
MightyJim wrote: I've been buying the cards off a guy in London who plays the miniatures game but not the ACG. Got the first two sets fine, but no word on the third. It's a pain, as Alain and Balazar are waiting to have a go at wrath, but we want them to have their cards. I hate to be the bearer of bad news, but you might want to start without them. The third is for SS characters (I assume the fourth will be as well). We probably won't see WotR until sets 5 and 6.
Alazar79 wrote:
I just finished getting this and setting it up how I like. It turned out perfect for RotR and S&S. It fits every card/promo sleeved (dragon sleeves), the battle miniatures (using foam to keep them protected), and the BT dice tower, which I store the dice in. The mini mats and printed material fit on top of the cards when it is closed. Plus, if you are inclined you can stain/paint/carve whatever you want. I saw that Broken Token does customized artist boxes if you are willing to pay for them. Some notes, The standard insert should be taped/glued on its corners and outer connection. I just used generic clear packing tape (unnoticeable) and it keeps stable. I ordered an extra set of 9 dividers, it comes with 18 dividers, I used 18 for RotR, and 19 for SS. When setting it up, some dividers will slip on occasion until you have enough in there to support the sides. I put one in the center of each row to eliminate this problem, and then adjusted those as needed. Each organizer is going to vary slightly in size. The first one I did fit very loosely causing dividers to slip on occasion, I solved this by putting a divider in between it and the case. The other two were tight and I had to force them in (not so much as to risk damaging). I will try to get some pics up if people are interested
Vic Wertz wrote: Also, I think the entertainment value per dollar at the current price happens to be pretty darn high. Take a friend to the movies, share a bucket of popcorn, and purchase a soda for each of you, and you'll end up paying about $30 for your 2 hours of enjoyment. That's about $2 more than you'll pay for the entire Season of the Shackles, which adds roughly 30 hours of gameplay to your existing Skull & Shackles game, for up to 6 people. *Hands over money* The movie would have probably sucked anyway
Frencois wrote:
I played this way for RotR, even though it is just a suggested start, it makes the basic cards a lot more fun to encounter during the base adventure. It also ups the challenge a bit and some of the base cards would never see play otherwise.
Mike Selinker wrote: Banish the Animal before you summon the Carnivorous Stump. FAQ entry will come next week. Just to clarify, does this mean that if the Carnivorous Stump is undefeated it is banished (as per normal summon). I have been playing as: "Set aside the card with the animal trait, then summon and encounter Carnivorous Stump. If it is defeated, banish the card with the animal trait, otherwise, shuffle it back into the location deck."
How did you lose his cohort? It does not seem common for Alain to lose Donahan. I finished the first 10 scenarios without even coming across anything that would risk him getting banished. I think he is very capable of being the best solo character due to strong attack, defense, and the ability to acquire diplomacy allies well. His downfall is hand size and reliance on first attacks for his damage. Further explorations could be devastating.
I just finished A1 with Adowyn and Alain. I wish I would have added Enora, Balazar, or Seoni as a third for some added challenge, as I personally have trouble keeping caster's alive without a dedicated healer. Alain is a really good, even though his printed power is weak, Donahan more than makes up for it. I think I would have picked Balazar, since he has a cohort too.
During this Scenario:
Does the replacement happen before the effect, and then have to choose an effect of the Corrupted blessing? If the effect of the original blessing is the one that goes off, is it still treated as though the Corrupted blessing was played? I ask because it says "when, instead of after", and changes the difficulty of this scenario drastically when they are used during Corrupted blessing turns.
bbKabag wrote:
You seem to have answered the question yourself. Yes, the game's difficulty is based on replayability, meaning you know every card. It is more exciting not knowing, but more difficult, and recklessness over caution has consequences in the unknown.
Dave Riley wrote:
I understand getting frustrated, but 4 turns is plenty of time to take a run at the maze. I think you guys robbed yourselves of what could have turned out to be a great triumph. More importantly, though I prefer to not read the villain before my first go, the game assumes you did read it, in which case, running into the torture chamber hunting down the minotaur without an armor in hand is rather reckless.
Theryon Stormrune wrote:
I follow your reasoning behind your other post. I was reading it as assuming that recharging had no effect on the deck. But, I think examining does need a rule clarification. Even the simplest explanation that the cards are still part of the deck they come from would resolve this. Then if Cyclops Oracle was not intended to kill of a character, errata is necessary.
Theryon Stormrune wrote:
I disagree, discard, bury and recharge use the same terminology: Discard: Put it into your discard pileRecharge: Put it facedown at the bottom of your character deck Bury: Put it under your character card All require removing it from its current location, what needs to be clarified is where exactly that is. Where do "examined cards " exist? Are they still considered to be a part of where they came from, or are they in their own space? If they are in their own space, then should they be considered removed when examined? Examining may end up killing. Mike Selinker wrote:
This is probably what Mike and the team are looking into, which means they have to examine every card that uses that key word to see how it may effect the game before making a decision. Either way, with the game mechanics, it looks as though one of the effects (either examining, or the result of the cards still being part of the deck) will kill off the character.
Some unlucky combos are devastating. I just finished the base adventure and in the last scenario hit an Arboreal Blight in the Abattoir on turn 2, and then another in the Torture Chamber on turn 4, wiping both characters hands each time. If it wasn't so early I don't think the characters would have recovered. I was certain that I would either run out of time or both characters would die, but finished on turn 30. I like the challenge, the risk of losing is what makes it exciting, and winning all the sweeter. I have not played S&S, it is sitting in the closet mostly due to time constraints but partially due to the seafaring theme. Resetting your expectations for the power level of cards is important, it is easy to pass up on relatively good cards when you look at everything with a b/c on it as crap. The aspect of having many cards deal before and after acting makes armor useful. In RotR, they filled up Seelah's hand and literally weighed her down. Cohorts are amazingly useful. Donahan is handy, but Leryn is a game changer. And they scale with the adventure. I will certainly be sad if the character ever has to lose theirs.
My take on this 1. No, the key word here is summon, and a summoned henchmen does not allow you to close the location no matter how it is worded, unless those words specifically say otherwise. 2. It is as though the card with the animal trait was never there (just bait to pull you in). You never encountered it and all it served was a place holder for the Carnivorous Stump.
I am really enjoying this set. I chose to do my solo play through with two characters. If one dies then I replace that character per the normal rules of allowing the use of the dead characters cards for initial construction, and no feats or powers. I started with Alain and Imrijka. The first scenario yielded some excellent upgrades including a Composite Bow for Imrijka and a Quarterstaff of Vaulting for Alain. Imrijka was low on hit points by the end, but overall they never seemed to be in real danger. That all changed in the second scenario. I figured I was in good shape with both their opening hands including above said weapons, so I sent them off solo. Turn 3 Alain gets got caught in a tangle trap after failing a 2d10 check against a 7. Without any blessings to help, he struggled in it for 4 more turns. But that was just a distraction, fretting over his failure to escape, I didn't take notice of Imrijka's excessive exploring and dwindling hp. She closes Dark Forest which forces her to recharge her hand, losing the Composite Bow. On her next turn moves and encounters a Spiked Pit Trap, which required a blessing to pass. Couldn't pass up the free explore after the Spiked Pit Trap and ran into a Carrion Golem. Immediately has to discard the top card of the deck, then I notice how low it is, five left. No blessings, she uses her Corrosive Dagger +1 for a d10+d4+2 combat roll, discards it for an addition d4 and her skill to recharge her Shortbow to add a d6. I roll, 2, 1, 2, 1. Well, I think that at least there are enought cards to draw, then I read the after effect if undefeated... Discard the top 2 cards of your deck... Fortunately Alain was able to finish the scenario due to a lucky break that the villain was the second from the top in the last location. I chose to replace Imrijka with Adowyn, though the Composite Bow is just a fancy Shortbow with her. If Leryn proves anywhere near as useful as Donahan, they should pair together very well. Adowyn also gets to carry two cures instead of one. At least the lesson was learned before a major set back in character progression. Can't wait to see what the next scenario brings. Edit* Almost forgot about Temptation of Arms, evil... pure evil
I agree the PDF should be in either way. My preferred solution, have a PDF available and updated when possible. After the entire run has released and been played enough to have final errata worked out, print a correction run at non profit. If a second series is made, include the errata cards from the first series for free. I also have a question, if you are limited to 55 and 110 card runs, can you print multiples in the same run, ie if there were 22 errata cards after all is said and done, each 110 sheet could print 5 sets.
QuantumNinja wrote:
With a book, you can't simply replace one page, you would have to replace the entire book. No one is asking for a brand new copy of the game, just a few pages with typos to be replaced. Book publishers would jump at an opportunity for that kind of quality control. I don't think the software analogy has a place in this conversation, it is a digital product. Patches and compatibility updates are expected, and for free. EDIT (Yes even boxed software these days comes out of the box requiring a patch before it works "as intended") If people accept that paying a premium price for a product that doesn't adhere to premium quality (distribution wise, concept and execution is astounding) then other companies will push that boundary until it's consumer base and profits suffers, only then will it rebound to the last acceptable position.
Dragon Shields!! Nothing but the best for my games :D All deckbuilding cards in black, locations and character tokens in red. Character sheets, roles, adventure paths, adventures and scenarios in clear. Map markers for writing on clear sleeves and leveling up characters. I like to build two to three scenarios at a time (3 players) the red locations and character tokens allow me to quickly divy out everything for setup. |