Item Saving Throw vs. Damage. Are you making it or your weapon?


Rules Questions


1 person marked this as FAQ candidate.
The Pathfinder Reference Document said wrote:

Saving Throws: Nonmagical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).

Magic items always get saving throws. A magic item's Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.

Quote:

Destructive Harmonics: (Su) A destrachan can project a blast of sonic energy in a cone up to 80 feet long or in a 30-foot-radius burst centered on itself as a standard action. It can adjust the harmonics of its sonic cry to generate one of two different effects on targets within the area of effect, but can only create one of these effects with each use of this ability. The save DCs are Constitution-based.

Destruction: All creatures within the area of effect of the destructive harmonics take 8d6 points of sonic damage—a DC 19 Reflex save halves this damage. If the destrachan wishes, this damage can instead deal nonlethal damage rather than sonic damage. Alternatively, the destrachan can target a single crystal, metal, stone, or wooden object within 80 feet with this attack—that object takes 8d6 points of damage. This damage is not halved when applied to the object's hit points, but is reduced by the object's hardness. A magical or attended object can attempt a DC 19 Reflex save to halve the damage.

Recently our group encountered a destrachan. After a character attacked it, the destrachan attempted a destructive blast on his rapier. Because it gives a reflex saving throw for half damage, the PC believed that since his character has evasion, he would ignore the damage entirely if he made his save.

While specifically we wondered about that scenario, it could be generally asked as "When you make a saving throw for an attended item, are you making the saving throw or is it the item that does so? (It just substitutes your saving throw bonus)"

Our GM ruled that Evasion would not apply. I mostly agree, considering wording, but I wanted to get some other opinions here.


Overall, I think the right call was made; I see nothing to suggest that Evasion is part of the "creature's saving throw bonus".

If an item is affected (needs to making a saving throw), it is the item that makes it, whether it benefits from being attended or not.

Consider Inquisitors and Stalwart, does it make any sense to extend that benefit to the attended item?


I agree with how you ended up running it; the item is using your save bonus in place of its own, but it still doesn't have your class abilities.


I would disagree. If you are using the attended creatures save then that represents the creature actually moving out of the way. The conditional triggers (ie, evasion) should also apply.

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