Eidolon FAQ: Claw x4 + Grab (Claw) + Rake = 12 attacks per round?


Rules Questions

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Grand Lodge

I am making an argument about the rule's effect in game, in a thread asking the devs to clarify the rule or alter it if it was not what they intended. My argument is not intended to convince you of what the rule is, it is to convince them of what it should be.


So will you also be petitioning for the removal of all undead creation, monster summoning, animal companions, Leadership feat, and other options that are time consuming to resolve during play?

Quadruped Eidolon
Legs (2) free
Bite free
Arms (1) 2pt
Claws (2) 2pt
Grab (Claws) 2pt
Rake 2pt

Claws can only be added to Legs once. Counts as 6 natural attacks.

Bite, 4 claws, each with Grapple, if succeed up to 8 rake attacks. 8pts

Serpentine Eidolon
Bite free
Tail Slap free
Arms (2) 4pt
Claws (2) 2pt
Grab (Claws) 2pt
Constrict 2pt

Counts as 6 natural attacks.

Bite, tail slap, 4 claws, each with Grapple, if succeed up to 4 Constricts. 8pts

Sure the Quadruped has advantages (especially the possibility of Pounce), but its not far and away better. Constrict is auto damage on a successful Grapple, while Rakes could miss. Rake has a higher potential damage.

The Quadruped WILL take longer, but again, that doesn't really seem relevant. Unless you intend to remove ALL options that similarly take time to resolve.

Heck, a Fighter with GTWF, Greater Trip, and Vicious Stomp could have 4 attacks from BAB, 3 from TWF, plus AoO's for tripping the opponent AND for the opponent falling prone. That's the potential for 21 attack rolls in a single round. Without Haste.

Grand Lodge

the constrict build is 10 points, actually.

How is the fighter making 14 AoO? that would take a 38 dex?


FLite wrote:

the constrict build is 10 points, actually.

How is the fighter making 14 AoO? that would take a 38 dex?

Sorry, you are correct about the Constrict build point total.

I did say "potential."

But let's say Yes, he has a 36 Dex (Combat Reflexes is additional AoO's = Dex mod, you still get your normal 1 on top). Not the point.

This person can make up to 21 attacks per round. It will take forever to get through his turn. But there is no rule issue to be resolved. Only a play issue.

A Spike Chain wielder with Whirlwind Attack can make a possible 24 attacks in one round. Literally twice what the Eidolon can do.

Grand Lodge

Except that that was one of the major complaints against Sound Stiker, and why it got errataed.

So yes, it is one consideration when FAQing / Errataing rules.


The difference is it was the primary feature of Sound Striker that was messed up.

You would have to build the Eidolon (or Trip Fighter, or Spiked Chain Whirlwinder, or Master Summoner, or Necromancer) specifically to maximize the number of attack rolls.

Nothing made you give your Eidolon this set of abilities together. Sound Striker couldn't help it.

Heck, there's even a built in limiter. The DM can decide the number of Free actions. Just cut him off if he's taking too long. There's even a FAQ about that.


Samasboy1 wrote:
Heck, a Fighter with GTWF, Greater Trip, and Vicious Stomp could have 4 attacks from BAB, 3 from TWF, plus AoO's for tripping the opponent AND for the opponent falling prone. That's the potential for 21 attack rolls in a single round. Without Haste.

At level 9 a biped eidolon can have

claws (arms) free
claws (legs) 1pt
grab (claws) 2pt
rake 2pt

and have 8 evolution points left for
improved damage (claws)1pt,
improved natural armor 1 pt,
2 x ability increase (strength) 2 x 2 pts,
energy attacks (acid) 2 pts.

(If the summoner uses the half-elf FCB or takes the extra evolution feat then more evolutions can be taken.) This results in an eidolon which is making 4 claw attacks at +14 to hit which do (1d6+1d6acid+7)x2, each hit giving a free grapple at +14 to hit, each grapple giving 2x rake attacks at +14 to hit doing (1d6+1d6acid+7)x2, at level 9, with no magic items, no buffing spells, and no feats factored in. Can a level 9 fighter match that even with feats, magic items and spells buffing them? A pouncing quadruped should usually make a better choice but I like the biped. Constrict is a way to go, and in some ways superior, but the rake build is better able to take advantage of static bonuses to damage (energy damage, STR, AoMF, etc) while none of the attacks being iterative means the eidolon has a pretty high hit chance with it's rake attacks.


A Bipedal Eidolon can't have Rake, period.

It requires a Quadruped base form.

And would only work on creatures Small or smaller.

You could consider that another cost for these builds based on Grab, you pretty much HAVE to buy size increases for them to work.

You could start with a Bipedal Eidolon. Take Bite, Arms x2, Ability Increase (Str), Pincers, Energy Attack (Acid), and Improved Natural Armor. For feats take Martial Weapon Proficiency (kukri) and Multiweapon Fighting.

Have 2 main hand kukri attacks, 3 off hand kukri attacks, a bite, 2 claws, and 2 pincers (all natural weapons deal additional acid damage).

That's 10 attacks.


Samasboy1 wrote:

A Bipedal Eidolon can't have Rake, period.

It requires a Quadruped base form.

And would only work on creatures Small or smaller.

You could consider that another cost for these builds based on Grab, you pretty much HAVE to buy size increases for them to work.

True, missed that in my like for the idea of the biped clawing it's way through people. The large evolution is only 4 points, not that hard to squeeze out with the extra evolution feat and/or the half-elf FCB, but it does double the cost of the increase ability (strength) evolution. SO let's try the large quadruped.

head 2 pts
bite 1pt
grab(bite) 2pts
rake 2pts
grab (claw) 2pts
claws (legs) 1pt
large 4 pts
energy attacks (acid) 2 pts

15 pts, which requires 8 half-elf FCBs or 2 extra evolution feat or 4 FCBS and 1 feat.

2 bite attacks +13 (1d8+1d6acid+8), 2 claw attacks (1d6+1d6acid+8)
each hit results in a grapple attempt at +15, each grapple success results in 2 rake attacks +13 (1d6+1d6acid+8). Can a level 9 fighter compete?

note that the head and bite were chosen just to avoid argument about the 'free evolution' bite attack of the quadruped. If the 'free' bite attack doesn't have to be counted against the maximum attacks of the eidolon then the head and bite can be replaced with arms and claws while grab (bite) can just be dropped.

edit
oops the grapple attempts are at +19, forgot that grab adds +4

Grand Lodge

Only works for APG eidolons. Unchained eidolons count manufactured weapons and iteratives toward their max attacks.

Grand Lodge

cnetarian wrote:


grab(bite) 2pts
grab (claw) 2pts

Pretty sure that is the second time I have reminded you you can't take grab twice.


FLite wrote:
Only works for APG eidolons. Unchained eidolons count manufactured weapons and iteratives toward their max attacks.

And Unchained Eidolon is an optional rule. The standard rule is that they don't count.

But we seem to be moving the goalposts here.

FLite and I were discussing the problem of game time. I was illustrating plenty of things cost equal amounts of time.

Now we are comparing builds only possible using extra evolution points from FCB.

I don't see any reason why the "free" bite would not count toward the Max Attack limit. You can only take Grab once. So you only have two claws for Grab, or two heads for Grab, but not both.

Grand Lodge

between all the people on the board who have said their GMs have banned APG summoners but are going to allow UC summoners, and PFS switching over entirely to UC summoners only, it is an optional rule that is pretty wide spread.

Also, an arm that is holding a weapon cannot also take natural attacks.

you would need 8 arms (4 pairs) for that build.

Grand Lodge

It is not so much that we are moving the goal posts, as that we are exploring the field and finding out where the goal posts are.

I am not trying to convince you, I hope you are not trying to convince me, (because honestly I haven't entirely made up my mind). We are both laying out arguments so we can define the size and shape of the problem (if it is one.)

Hopefully, at the end of it all, we will get enough interest in this that the developers will see it, read the arguments one way and another, go back to the people who drafted the abilities, and at the end of the day we will get a clarification / errata (whichever seems appropriate.) The clarification may be "Yup, that's the way it is supposed to work."

In the process, we will hopefully learn a lot (for example I initially missed the bit about the free bite attack preventing taking 4 claws plus rake at 9th level. And while I knew about the grab only works on size one smaller than you (I have a constrict build) I hadn't really appreciated it in this context.)

Grand Lodge

For the sake of intellectual honesty, I did just work out a way for a 9th level eidolon to get 5 constricts. (or three rends for that matter.)

5 constricts requires a protean (Unchained) eidolon, which gets a free grab on it's tail slap, and a second free grab attached to whatever attack type you want (in this case it's free bite.)

Give it 3 more tails + tail slaps, and constrict. (8 out of it's available 7 points, unchained eidolons have a lot fewer evo points.) 4 grabs are going to be secondary, but at 9th level, it just got multistrike, so who cares.

3 rends, take any quadruped, give it 3 tentacles + grab + rend. 7 points. Doable even in unchained. Again, secondary vs primary, but it's only -2 to the attack.

So far that is the best legal 9th level build I can come up with (best as in most attacks.)


Well, I give this to you FLite, this is probably one of the most polite conversations that has lasted this long I have had on the forum, so Cheers.

A widely adopted house rule is still a house rule.

cnetarian wrote:
Can a level 9 fighter compete?

Well, I only used Fighter in one example of getting a lot of attacks due to a lot of feats being needed.

But lets see...

Human Twohanded Fighter 9, Str 20 (16 base, 2 racial, 2 level)
Weapon Focus, Greater Weapon Focus, Weapon Spec, Power Attack

Falchion +18/+13 2d4+11 (2d4+14 on second attack)
Power Attacking +15/+10 2d4+20 (2d4+23 on second attack)

Considering your Eidolon should have about a 19 AC and 59 hp, yeah, I give the Fighter even chances. Depends on Initiative.

Of course, Fighter isn't the greatest class to compare to either. And I didn't add any magic items, even though they are an assumed part of character advancement and built into the games assumptions of power level.


Samasboy1 wrote:
FLite wrote:
Only works for APG eidolons. Unchained eidolons count manufactured weapons and iteratives toward their max attacks.

And Unchained Eidolon is an optional rule. The standard rule is that they don't count.

But we seem to be moving the goalposts here.

FLite and I were discussing the problem of game time. I was illustrating plenty of things cost equal amounts of time.

Now we are comparing builds only possible using extra evolution points from FCB.

I don't see any reason why the "free" bite would not count toward the Max Attack limit.

It was just an example build to see how to fit in a large eidolon, if the 'free' bite evolution doesn't have to be included in the maximum attacks there is no need for the FCB. It's one of those questions about eidolons that never got answered, while the 'free evolutions' cannot be traded do they have to be taken? I'm only taking grab twice to see what happens using the most adverse rulings of eidolon construction. If the bite has to be included against the maximum attacks, and grab can only be taken once, and the claws evolution has to take up 2 of the maximum attacks when taken; well then level 9 is the worst level for the rake build after level 4. Even using the most adverse rulings, it can still be done at level 9, even the large size, by using evolution surge and/or the extra evolution feat and/or the half-elf FCB.


It seems to me that the UC changes tacitly acknowledge that the APG version functions exactly the way it's written. (which apparently was somewhat unintended)

I won't be surprised to see this version of rake errata'd, but the specific functionality of eidolon Rake certainly seems to override the existing general limitation.
However, if PFS is converting to UC, then they have very little incentive to continue serious support of the APG version.

Also, re: "rakes using claw(grab)"
Grab functions off of claw attacks. Rakes are rake attacks that deal claw damage, there is a subtle distinction.


FLite wrote:

For the sake of intellectual honesty, I did just work out a way for a 9th level eidolon to get 5 constricts. (or three rends for that matter.)

5 constricts requires a protean (Unchained) eidolon, which gets a free grab on it's tail slap, and a second free grab attached to whatever attack type you want (in this case it's free bite.)

Give it 3 more tails + tail slaps, and constrict. (8 out of it's available 7 points, unchained eidolons have a lot fewer evo points.) 4 grabs are going to be secondary, but at 9th level, it just got multistrike, so who cares.

3 rends, take any quadruped, give it 3 tentacles + grab + rend. 7 points. Doable even in unchained. Again, secondary vs primary, but it's only -2 to the attack.

So far that is the best legal 9th level build I can come up with (best as in most attacks.)

for the quad rend build using APG & UM you can go

bite free
3 x head 6 points
3 x bite 3 points
rend 2 points
grab (bite) 2 points

13 evo points

= 4 rends on bites

no secondary attacks, but they are all pretty weak.

Grand Lodge

Archaeik, for the rake->grab->rake thing, I was refering to one of the (fringe) interpretations of final embrace. Final embrace (among many other things) gives you grab, but doesn't say what happens if you already have grab, or which or how many attacks it applies to.

There is a (very questionable) interpretation that says you get to pick any one natural or unarmed attack, which would then (possibly) allow you to pick up Grab(rake). There is an even more questionable interpretation that it adds grab to *all* your natural / unarmed attacks.

Thus my assertion that you would need a really, really gullible GM.

Grand Lodge

cnetarian wrote:
FLite wrote:

So far that is the best legal 9th level build I can come up with (best as in most attacks.)

for the quad rend build using APG & UM you can go

bite free
3 x head 6 points
3 x bite 3 points
rend 2 points
grab (bite) 2 points

13 evo points

= 4 rends on bites

no secondary attacks, but they are all pretty weak.

You are right, that is better. I just flinch at the cost of that many heads.


FLite wrote:
Samasboy1 wrote:


As Abraham pointed out, there are many limitations on fully realizing all of these attacks. Hit with Claw, succeed...
And as he also pointed out, that almost makes it worst. Assuming pounce (who wouldn't take pounce with this?) that would be 16 d20 rolls + 12 d6 damage rolls every round of combat.

Pounce is irrelevant to this discussion since eidolon Rake does not trigger on charge, only on a successful grapple.


FLite wrote:

For the sake of intellectual honesty, I did just work out a way for a 9th level eidolon to get 5 constricts. (or three rends for that matter.)

5 constricts requires a protean (Unchained) eidolon, which gets a free grab on it's tail slap, and a second free grab attached to whatever attack type you want (in this case it's free bite.)

Give it 3 more tails + tail slaps, and constrict. (8 out of it's available 7 points, unchained eidolons have a lot fewer evo points.) 4 grabs are going to be secondary, but at 9th level, it just got multistrike, so who cares.

3 rends, take any quadruped, give it 3 tentacles + grab + rend. 7 points. Doable even in unchained. Again, secondary vs primary, but it's only -2 to the attack.

So far that is the best legal 9th level build I can come up with (best as in most attacks.)

cnetarian wrote:

for the quad rend build using APG & UM you can go

bite free
3 x head 6 points
3 x bite 3 points
rend 2 points
grab (bite) 2 points
13 evo points

= 4 rends on bites

no secondary attacks, but they are all pretty weak.

At least in the APG, Rend requires you to hit with two claw attacks. And you don't need Grab at all for it to work, its auto damage if two claws hit.

So no Rending on Tentacles or Bites.

Grand Lodge

Thorin, Eidolon rake does not trigger on pounce, but pounce does let the eidolon get all it's claw-grab-rake combos off alsmost every round.

Samasboy, I meant Rake, I am not sure why I wrote rend.

Grand Lodge

Found this in the Bonus Bestiary and didn't see it mentioned elsewhere:

Rake (Ex): A creature with this special attack gains extra
natural attacks under certain conditions, typically when
it grapples its foe. In addition to the options available
to all grapplers, a monster with the rake ability gains
two additional claw attacks that it can use only against a
grappled foe. The bonus and damage caused by these attacks
is included in the creature’s description. A monster with the
rake ability must begin its turn grappling to use its rake—it
can’t begin a grapple and rake in the same turn.

Grand Lodge

Correct, but the Eidolons Rake ability specifically says it does trigger when a normal attack hits with a grab. Which overrides that. (Which is why it hadn't been brought up)


Grey_Mage wrote:

Found this in the Bonus Bestiary and didn't see it mentioned elsewhere:

Rake (Ex): A creature with this special attack gains extra
natural attacks under certain conditions, typically when
it grapples its foe. In addition to the options available
to all grapplers, a monster with the rake ability gains
two additional claw attacks that it can use only against a
grappled foe. The bonus and damage caused by these attacks
is included in the creature’s description. A monster with the
rake ability must begin its turn grappling to use its rake—it
can’t begin a grapple and rake in the same turn.

Critter rake is an entirely different ability than eidolon rake.

They really should have either made the eidolon power the same as regular rake or given it a different name when the redid the class for Unchained.

Grand Lodge

The Unchained Eidolon abilities are all over the place when it comes to similarly named abilities:

-Grab: Normal Monster Grab includes same size and smaller. Eidolon Grab is only smaller targets.

-Trip: Normal Monster Trip has no size limit. Eidolon Trip is same size or smaller.

-Rake: Normal Monster Rake is something that happens on a Pounce, or after maintaining a grapple. Eidolon Rake is more similar to Constrict, but has attack rolls.

-Pounce: Normal Monster Pounce includes Rake attacks in its rules. Eidolon Pounce does not include Rake attacks.

These all lead to serious confusion as to how these things work at different times. When a monster says "I do _____" and an Eidolon says the same thing, they do completely different things. And have different restrictions.

Relevence: A medium Eidolon can only do the Grab+Rake, Repeat tactic against a small creature. Meaning most of the time the Eidolon will require a minimum of the Large evolution to be useful.


Aydin D'Ampfer wrote:
-Trip: Normal Monster Trip has no size limit. Eidolon Trip is same size or smaller.

I'm pretty sure UMR Trip is still limited by the inherent size restrictions of the actual maneuver (size +1). It is a free check that also does not provoke and cannot backfire, it removes no other restrictions.

This still means Eidolon Trip is slightly less powerful.

Grand Lodge

Archaeik wrote:
Aydin D'Ampfer wrote:
-Trip: Normal Monster Trip has no size limit. Eidolon Trip is same size or smaller.

I'm pretty sure UMR Trip is still limited by the inherent size restrictions of the actual maneuver (size +1). It is a free check that also does not provoke and cannot backfire, it removes no other restrictions.

This still means Eidolon Trip is slightly less powerful.

PRD wrote:

Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

Format: trip (bite); Location: individual attacks.

No size restriction for UMR Trip.


"can attempt to trip it's opponent" is a clear reference to the Trip combat maneuver, which does inherently have a size restriction.

I see nothing that delimits that inherent restriction.

Grand Lodge

True, true. I should have gone a step farther in my quoting. I was specifically looking for the 'Smaller' restriction.

Either way, it is vastly different for Eidolons than from any other monster.

Grand Lodge

Aydin D'Ampfer wrote:

The Unchained Eidolon abilities are all over the place when it comes to similarly named abilities:

-Grab: Normal Monster Grab includes same size and smaller. Eidolon Grab is only smaller targets.

Actually, as of the last bestiary, grab is back to smaller from what I hear. (I don't own B4) Not sure if that is a copy paste error, or another stealth errata.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This is my interpretation. When you grab with an attack, you get a rake. (2) The next attacks with grab do not trigger the rake as you are already grappled with the opponent.

To release your grapple, you end your attack.

now....

Would you get a rake when you maintain the grapple the next turn?


thaX wrote:


To release your grapple, you end your attack.

There is no support for this, releasing a grapple is a free action, so there's no reason doing so would end your turn.

In your home game, your "interpretation" makes a fine home rule.

Grand Lodge

FLite wrote:
Aydin D'Ampfer wrote:

The Unchained Eidolon abilities are all over the place when it comes to similarly named abilities:

-Grab: Normal Monster Grab includes same size and smaller. Eidolon Grab is only smaller targets.

Actually, as of the last bestiary, grab is back to smaller from what I hear. (I don't own B4) Not sure if that is a copy paste error, or another stealth errata.

Unchained is the most recent publication, and has the smaller size text. So either it is a stealth errata, or it is a different ability entirely.

In terms of B4, there are issues with the whole 'most recent is most accurate' understanding, and it has been debated since the publications. There has still never been any clear clarification.


Possibly because it is the most recent printing of the ability, so it doesn't need to be clarified?


Skylancer4 wrote:
Possibly because it is the most recent printing of the ability, so it doesn't need to be clarified?

No because the unchained stuff is considered sandboxed. It's not part of the "normal" it's a side entry in its own space.

Grand Lodge

Additionally, if "most recent is most accurate" is true, UMR Rake, Grab, Trip, and Pounce all just got nerfed.

In fact, that all may be FAQ worthy on its own. If no one else has, I'll post something once I get onto something not my phone.

Grand Lodge

Go ahead, I'll FAQ it with you. This back and forth on grab et all is getting tiresome

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Samasboy1 wrote:
thaX wrote:


To release your grapple, you end your attack.

There is no support for this, releasing a grapple is a free action, so there's no reason doing so would end your turn.

In your home game, your "interpretation" makes a fine home rule.

Hence, it is my interpretation.

I know the rules but also work to go by what would be the most logical response within the rules where not everything is exactly covered. Letting go, to me, means pushing back and setting up for the same type of action. It wouldn't end the turn, per sey, but attacking after letting go doesn't really flow well physically.

Most of the time, animals would latch on and use the grapple, squeezing air out of lungs and such.

Letting go at the beginning of the turn to go around and full attack would be something an Eidolon would do, of course, but there is no real reason for it to try and grab when it is already grappling the target. The rake should be a once in a round ability (like it is for a monster) so letting go to try it again really makes no sense to me.

Again, my interpretation. Grain of salt, that sort of thing.

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