Interactions between Titan Fighter + Goliath Druid archetypes.


Rules Questions


Let me begin with an explanation of the character concept. Wayang (small sized) with a 1st level dip in Fighter (Titan Fighter) to wield oversized 2-handed weapons. As a druid, he will shift to become Large/Huge sized Giants. His weapon, then, would be Huge/Gargantuan sized.

Links to class archetypes:

Okay, now my questions:

1. Just to make sure. I am small size, I hold a medium size Earthbreaker, and I cast Enlarge Person on myself. I become medium sized and my Earthbreaker becomes Large. Is this correct?

Enlarge Person text:
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack.

2a. At 6th level, the Goliath Druid allows for Wild Shaping into Large sized humanoids w/ the Giant subtype. It uses the mechanics of Alter Self, instead of the normal Beast Shape spell. What size does my weapon become when I shift? It started as Medium, one category larger than I was.

2b. If I had simply been dragging a Huge sized weapon, could I drop this weapon, shift and pick it up? If so, what size is it when I wield it? This is specifically if 2a results in only wielding a Large weapon.

Polymorph Rules, an incredible wall of text:
Polymorph: a polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.

In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.

If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Your ability scores are not modified by this change unless noted by the spell.

Unless otherwise noted, polymorph spells cannot be used to change into specific individuals. Although many of the fine details can be controlled, your appearance is always that of a generic member of that creature's type. Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.

When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.

You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell.


I don't believe you can combine enlarge person and wildshape and gain an effect from both.

per the txt in enlarge person

Multiple magical effects that increase size do not stack.

Wild Shape is Super natural thus magical.


Not trying to stack both of them. I know they will not stack.

The questions are purely of what happens to my weapon size and how do I go about wielding a weapon that is one size larger than myself while Enlarged *or* Wild Shaped.


That being said if you are small using a medium earthbreaker is legal with the titan fighter.

Then if you use enlarge person you would become medium and your weapon would become large doing 3d6 damage.

but if you then wild shaped into a large giant per your archetype it would make you large and thus your weapon would go from med and gain two sizes as well going to huge and 4d6 weapon damage.

now if you become a huge sized giant at lvl 14 per the archetype your weapon would become Gargantuan and 6d6 damage.

by my understanding.

Shadow Lodge

Yes, I would agree that your weapon should increase in size as well, retaining the same relative size to you (in this case, one size larger).


Here is the relevant line from the polymorph rules

Quote:
If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

Now, it should be noted that the polymorph rules assume a small or large starting size, which probably means it also assumes that your gear is sized for you... So, while the statement can be read literally to say "matches your new size regardless of any prior difference", it is not likely to be the actual intent. I'm with the others that your weapon should retain its oversized status relative to your new form.


Archaeik wrote:

Here is the relevant line from the polymorph rules

Quote:
If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

Now, it should be noted that the polymorph rules assume a small or large starting size, which probably means it also assumes that your gear is sized for you... So, while the statement can be read literally to say "matches your new size regardless of any prior difference", it is not likely to be the actual intent. I'm with the others that your weapon should retain its oversized status relative to your new form.

"sized for you" as a Titan Fighter (or, say, a Half-Giant or someone with monkey grip feat from 3.5) would be one size category up.

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