
Komoda |

Since you can only move in 5' increments, what happens when you climb to the top of an 8' cliff? Do you fail and stay at 5' high? Do you magically float 2' above the ground? Of course not.
The DC is only a measure of the difficulty, not the amount of squares moved. It may require you to move 15' to pass over a 10' hole. That doesn't make the difficulty harder. The location of the hole in relation to the grid has no bearing on the DC. It only changes the distance moved.
For instance, if that 10' gap starts 2.5 feet into one square and ends 2.5 feet into a third square, you only have to move 2 squares (10') to be in a safe place.
If that same gap was moved 2.5' and aligned with the grid perfectly, it is illogical to now believe that same gap requires a DC of 15 just because it aligns with the grid differently. It does however require you to move 5' more feet to be in a safe square.

Chemlak |

For the record, I didn't click FAQ because this is dumb.
To each their own. I clicked because I used to think what Nefreet does, but I couldn't get my head around why jumping a 9-foot 11-inch gap has a DC of 15, when the rules imply that movement used =/= distance jumped, so I went with (to me) the simpler DC = gap interpretation.
I do actually have a fun question that might help this debate a bit.
There is a 9-foot gap. On the far side of the gap is a 1-foot ledge, then a solid wall. No terrain conditions apply. Balancing on the ledge is a DC 5 acrobatics check, which you don't even need to roll. What is the DC to jump that gap and land on the ledge?

Serisan |
1 person marked this as a favorite. |

Durngrun Stonebreaker wrote:For the record, I didn't click FAQ because this is dumb.To each their own. I clicked because I used to think what Nefreet does, but I couldn't get my head around why jumping a 9-foot 11-inch gap has a DC of 15, when the rules imply that movement used =/= distance jumped, so I went with (to me) the simpler DC = gap interpretation.
I do actually have a fun question that might help this debate a bit.
There is a 9-foot gap. On the far side of the gap is a 1-foot ledge, then a solid wall. No terrain conditions apply. Balancing on the ledge is a DC 5 acrobatics check, which you don't even need to roll. What is the DC to jump that gap and land on the ledge?
You need to roll OW MY FACE!

Komoda |

Well, if you get a 9 or 11 you are good. But if you get an 12-20, you bounce back and fall into the hole. Anything higher than a 20 and you bounce far enough that you are safe again.
This is all because the roll = distance moved, no matter what. The energy has to go somewhere.
*Disclaimer this is all Dragoncrap and meant as satire.

Minos Judge |

My swashbuckler likes to use expeditious retreat.
He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
If not, distance you move and distance you clear aren't the same thing.
After following this thread I believe that this best states why the DC of a 10ft jump is 10. It shows a clear distinction between distance jumped and the total movement.
So now the question is what do they mean by stating the distance cleared? They cannot mean for the distance cleared to mean the total of your movement. They do not include the starting square at all so the next logical question is do they include the landing square in their calculation for the acrobatics dc?
The rules for landing are pg88 "For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump (and if the check fail, the distance at which you actually land and fall prone).
With this being understood do the people who support the need for a dc 15 jump mean that the following would be true or false: So if you were to do a 10ft jump and made an 11 for your result; you would still cross the gap and fall prone in the last square you need to clear the gap. This is due to having jumped 11ft. Or do you still require a reflex save and then fall backwards and lose the last 1ft you jumped and managed to land in the 10ft you rolled to clear.

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Nefreet wrote:Here, in ASCII, is what Bob's original DC 20 Acrobatics check, and his 20ft (4 squares) jump looks like:
[B][X][X][X][L] (Where B = Bob, and L is where he lands)
[B][P][P][P][P] (And here's the 20ft pit Bob was unaware of)I didn't see anyone really tackle this scenario, so I thought I'd draw it out. I've edited the second scenario for clarity.
[ B ][X][X][X][ L ] (Where B = Bob, and L is where he lands)
[B|P][P][P][P][P|L] (And here's the 20ft pit Bob was unaware of. It starts halfway into his square and ends halfway into the square he lands in. Still a DC 20, 20ft pit, moved 4 squares.)
The answer can be whatever you want it to be when you change the question.

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I think we're all talking past each other a bit and I think we can get to a more fundamental place of discussion.
Apologies to Nefreet if I miss the crux of his point, but I think it boils down to the following:
1.) Movement in Pathfinder is in 5' increments and you can't end up in between squares. Therefore, when you cross a 15' foot pit, you travel 20'.
2.) Each square of movement is an atomic unit. Therefore, you are flying for that square, walking for that square, or jumping for that square, etc..
3.) In order to use a movement mode for a square of movement, it must be valid in both the origin and the destination.
Therefore, because each of the four squares of movement involves a place where there's no ground, you cannot be walking and must be jumping all four of them.
Well stated, thank you.

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He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
If not, distance you move and distance you clear aren't the same thing.
Not your total movement for the round, your total movement for the jump.

Chess Pwn |

BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.
And our total movement for the jump is 10ft since that's all the distance we need to cross.

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There is a 9-foot gap. On the far side of the gap is a 1-foot ledge, then a solid wall. No terrain conditions apply. Balancing on the ledge is a DC 5 acrobatics check, which you don't even need to roll. What is the DC to jump that gap and land on the ledge?
According to the two quotes by SKR, using the 1ft increment paradigm, jumping a 9ft gap would require a DC 10 Acrobatics check (for the total distance jumped).

Bandw2 |

BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.
so a large creature, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.

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Nefreet wrote:so a large create, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.
I don't believe the Centaur needs to make any Acrobatics check. It's too big to fall down the pit. Though I'm open to different interpretations. I don't have a strong opinion about it.
What point are you trying to get at?

Chess Pwn |

Bandw2 wrote:Nefreet wrote:so a large create, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.I don't believe the Centaur needs to make any Acrobatics check. It's too big to fall down the pit. Though I'm open to different interpretations. I don't have a strong opinion about it.
What point are you trying to get at?
So a large creature needs to jump a 15ft pit, now it can fall in. What's the DC it needs to make according to you?

Chess Pwn |
2 people marked this as a favorite. |

I have another question. Just how insignificant do minutiae have to be before people lose interest in arguing about them?
I'm not sure, but I feel the interesting thing is as the significance decreases towards that point, the amount of arguing increases unless there's a common agreed answer.

Serisan |

Forseti wrote:I have another question. Just how insignificant do minutiae have to be before people lose interest in arguing about them?I'm not sure, but I feel the interesting thing is as the significance decreases towards that point, the amount of arguing increases unless there's a common agreed answer.
Not enough skin in the game, so we need to make these rules debates to-the-death.

Bandw2 |

Bandw2 wrote:Nefreet wrote:so a large create, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.I don't believe the Centaur needs to make any Acrobatics check. It's too big to fall down the pit. Though I'm open to different interpretations. I don't have a strong opinion about it.
What point are you trying to get at?
just trying to figure out if you'd rule 10 or 15.
just increase the distance of the pit by 10 to 15 ft. what happens?

Berinor |
1 person marked this as a favorite. |

Berinor wrote:I missed some things, but where did this come from? And does it mean a Pathfinder character can never get out of a pool?3.) In order to use a movement mode for a square of movement, it must be valid in both the origin and the destination.
Hmm... maybe I should tighten up the wording here, but the idea was to capture the portion of the argument that jumping 15' over a 15' pit can't be jump-jump-jump-walk (or walk-jump-jump-jump). The games I play shouldn't often have a Wily Coyote thing where you scramble from the open air to the land once you realize where you are.
But from life, I'd call that climbing out of a pool, which would have a pretty low DC. Your point is well-taken, though, and I don't have a great response. I'd blame the presentation rather than the underlying argument, though.

Minos Judge |

All that matters according to the rules is the distance of the jump. The reason for this is if you get an 11 on a acrobatics to jump a 10ft piece of terrain, you have jumped 11ft according to the rules. All that you need to do is have the remaining 4 ft of movement to get into the target square of the jump. You are able to move both before and after you acrobatics check.
If you had made a 6-9 on your acrobatics you would then have roll a reflex save to go prone and get to the edge of the target square and not fall into the terrain you are trying to jump.
The large creature argument is answered with the same rules. This will make it consistent with the medium sized creature rules.
This also takes care of the terrain that is 1/2 in one square and 1/2 in the next. In this case all of them require the same dc to make it over the terrain in question.

Chemlak |

Chemlak wrote:There is a 9-foot gap. On the far side of the gap is a 1-foot ledge, then a solid wall. No terrain conditions apply. Balancing on the ledge is a DC 5 acrobatics check, which you don't even need to roll. What is the DC to jump that gap and land on the ledge?According to the two quotes by SKR, using the 1ft increment paradigm, jumping a 9ft gap would require a DC 10 Acrobatics check (for the total distance jumped).
Cool. Now make the pit 1-foot wider.

Dave Justus |

Dave Justus wrote:Berinor wrote:I missed some things, but where did this come from? And does it mean a Pathfinder character can never get out of a pool?3.) In order to use a movement mode for a square of movement, it must be valid in both the origin and the destination.
Hmm... maybe I should tighten up the wording here, but the idea was to capture the portion of the argument that jumping 15' over a 15' pit can't be jump-jump-jump-walk (or walk-jump-jump-jump). The games I play shouldn't often have a Wily Coyote thing where you scramble from the open air to the land once you realize where you are.
But from life, I'd call that climbing out of a pool, which would have a pretty low DC. Your point is well-taken, though, and I don't have a great response. I'd blame the presentation rather than the underlying argument, though.
Ok. Just hadn't heard any rule like that before. I was under the impression that you have to use a proper movement mode to enter a square not to leave one.
Doesn't matter to me a lot, since I don't think jump gives you an effective fly speed, rather it allows you to ignore certain terrain features.

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KingOfAnything wrote:The answer can be whatever you want it to be when you change the question.Nefreet wrote:Here, in ASCII, is what Bob's original DC 20 Acrobatics check, and his 20ft (4 squares) jump looks like:
[B][X][X][X][L] (Where B = Bob, and L is where he lands)
[B][P][P][P][P] (And here's the 20ft pit Bob was unaware of)I didn't see anyone really tackle this scenario, so I thought I'd draw it out. I've edited the second scenario for clarity.
[ B ][X][X][X][ L ] (Where B = Bob, and L is where he lands)
[B|P][P][P][P][P|L] (And here's the 20ft pit Bob was unaware of. It starts halfway into his square and ends halfway into the square he lands in. Still a DC 20, 20ft pit, moved 4 squares.)
How does my interpretation of your scenario differ from yours? Is it not a 20ft pit just because it doesn't fit into grid lines?
Not every map has neat chasms with right angles and laser straight edges. How do you handle DCs when things don't line up?

Minos Judge |

Forget the jump; what's the *stopping* distance of a PC that took a 10' run-up and then jumped successfully?
(omnomnom gelatinous cube in square after the first "safe" one that was also Greased... };> )
answered on CRB page 88. The only question for you is do you mean the stopping distance of the jump or the stopping distance of your movement?

BigNorseWolf |

BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.
When am I "jumping?" more than 20 feet?
Squares 1 and 2 i'm walking . Squares 3 4 5 6 I'm jumping Square 7 i'm solid ground so I'm walking on it. If you insist on the abstraction of squares you cannot simultaneously insist that i take off or land in a square.
You're double billing for a square. If you insist that I have to jump from square 6 and into 7 then you've established that the square I've moved out of is the one that counts as jumping or not. If thats the case then moving from square 2 to square 3 only counts as walking
If you insist that I have to jump from square 2 into square three, then its the square I'm entering that counts as jumping , so entering square 7 isn't jumping.

Berinor |

Berinor wrote:Dave Justus wrote:Berinor wrote:I missed some things, but where did this come from? And does it mean a Pathfinder character can never get out of a pool?3.) In order to use a movement mode for a square of movement, it must be valid in both the origin and the destination.
Hmm... maybe I should tighten up the wording here, but the idea was to capture the portion of the argument that jumping 15' over a 15' pit can't be jump-jump-jump-walk (or walk-jump-jump-jump). The games I play shouldn't often have a Wily Coyote thing where you scramble from the open air to the land once you realize where you are.
But from life, I'd call that climbing out of a pool, which would have a pretty low DC. Your point is well-taken, though, and I don't have a great response. I'd blame the presentation rather than the underlying argument, though.
Ok. Just hadn't heard any rule like that before. I was under the impression that you have to use a proper movement mode to enter a square not to leave one.
Doesn't matter to me a lot, since I don't think jump gives you an effective fly speed, rather it allows you to ignore certain terrain features.
I'm not sure, but if somebody were in a pool of water but not standing, I wouldn't allow them to exit it without a swim check or a rules citation that I'm wrong about that.

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Nefreet wrote:So a large creature needs to jump a 15ft pit, now it can fall in. What's the DC it needs to make according to you?Bandw2 wrote:Nefreet wrote:so a large create, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.I don't believe the Centaur needs to make any Acrobatics check. It's too big to fall down the pit. Though I'm open to different interpretations. I don't have a strong opinion about it.
What point are you trying to get at?
I'm thinking that your question goes to show that very few people are listening to what I'm saying. Over the course of this nearly 500 post thread, I've answered it on every page.
I'm going to enlarge and bold my answer so that you don't miss it this time. Pay attention, it's important.
Whether the pit is 1ft, 7ft, 19ft, or whether the creature is medium, large, or colossal, the answer does not change.
And it's super simple to comprehend:
Distance = DC

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I move 60ft. To do so, I must use Acrobatics across three pits, measuring 8, 10, and 15 respectively.
The distance crossed is equal to the width of the pit. Thanks to my 10ft start I have to succeed at DC 8, 10, and 15 respectively.
I hesitate to say anything, because I'm about 150 posts behind the end of the thread, but...
Do you only need one 10' running start for multiple jumps, or do you need to have 10' for each one? I would think each jump needs it's own running start.
So I don't think there's a layout that will quite work with these pit sizes such that you can have a running start for all of them. The second and/or third of them should have its DC doubled to DC 20 or DC 30. I think.

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Nefreet wrote:Cool. Now make the pit 1-foot wider.Chemlak wrote:There is a 9-foot gap. On the far side of the gap is a 1-foot ledge, then a solid wall. No terrain conditions apply. Balancing on the ledge is a DC 5 acrobatics check, which you don't even need to roll. What is the DC to jump that gap and land on the ledge?According to the two quotes by SKR, using the 1ft increment paradigm, jumping a 9ft gap would require a DC 10 Acrobatics check (for the total distance jumped).
According to the two quotes by SKR, using the 1ft increment paradigm, jumping a 10ft gap would require a DC 11 Acrobatics check (for the total distance jumped).

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Nefreet wrote:KingOfAnything wrote:The answer can be whatever you want it to be when you change the question.Nefreet wrote:Here, in ASCII, is what Bob's original DC 20 Acrobatics check, and his 20ft (4 squares) jump looks like:
[B][X][X][X][L] (Where B = Bob, and L is where he lands)
[B][P][P][P][P] (And here's the 20ft pit Bob was unaware of)I didn't see anyone really tackle this scenario, so I thought I'd draw it out. I've edited the second scenario for clarity.
[ B ][X][X][X][ L ] (Where B = Bob, and L is where he lands)
[B|P][P][P][P][P|L] (And here's the 20ft pit Bob was unaware of. It starts halfway into his square and ends halfway into the square he lands in. Still a DC 20, 20ft pit, moved 4 squares.)How does my interpretation of your scenario differ from yours? Is it not a 20ft pit just because it doesn't fit into grid lines?
Not every map has neat chasms with right angles and laser straight edges. How do you handle DCs when things don't line up?
Stop it.
I've already addressed this.

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Nefreet wrote:BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.When am I "jumping?" more than 20 feet?
Squares 1 and 2 i'm walking . Squares 3 4 5 6 I'm jumping Square 7 i'm solid ground so I'm walking on it. If you insist on the abstraction of squares you cannot simultaneously insist that i take off or land in a square.
You're double billing for a square. If you insist that I have to jump from square 6 and into 7 then you've established that the square I've moved out of is the one that counts as jumping or not. If thats the case then moving from square 2 to square 3 only counts as walking
If you insist that I have to jump from square 2 into square three, then its the square I'm entering that counts as jumping , so entering square 7 isn't jumping.
This was answered through my informal poll earlier.
I asked how far one jumps if they get a 20 on their Acrobatics check.
Everyone answered "4 squares away".
The fourth square is where you land.
That square must be something you can land on.
If it's not, you fall into the pit.

Bandw2 |

KingOfAnything wrote:Nefreet wrote:KingOfAnything wrote:The answer can be whatever you want it to be when you change the question.Nefreet wrote:Here, in ASCII, is what Bob's original DC 20 Acrobatics check, and his 20ft (4 squares) jump looks like:
[B][X][X][X][L] (Where B = Bob, and L is where he lands)
[B][P][P][P][P] (And here's the 20ft pit Bob was unaware of)I didn't see anyone really tackle this scenario, so I thought I'd draw it out. I've edited the second scenario for clarity.
[ B ][X][X][X][ L ] (Where B = Bob, and L is where he lands)
[B|P][P][P][P][P|L] (And here's the 20ft pit Bob was unaware of. It starts halfway into his square and ends halfway into the square he lands in. Still a DC 20, 20ft pit, moved 4 squares.)How does my interpretation of your scenario differ from yours? Is it not a 20ft pit just because it doesn't fit into grid lines?
Not every map has neat chasms with right angles and laser straight edges. How do you handle DCs when things don't line up?
Stop it.
I've already addressed this.
yeah something along the liens of teh game acts weird when you're not on 5x5 foot squares, which is why people say your interpretations is weird.
still what is the DC for a centaur to jump a 15ft pit that falls on gridlines.

Chess Pwn |

Chess Pwn wrote:Nefreet wrote:So a large creature needs to jump a 15ft pit, now it can fall in. What's the DC it needs to make according to you?Bandw2 wrote:Nefreet wrote:so a large create, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.I don't believe the Centaur needs to make any Acrobatics check. It's too big to fall down the pit. Though I'm open to different interpretations. I don't have a strong opinion about it.
What point are you trying to get at?
I'm thinking that your question goes to show that very few people are listening to what I'm saying. Over the course of this nearly 500 post thread, I've answered it on every page.
I'm going to enlarge and bold my answer so that you don't miss it this time. Pay attention, it's important.
Whether the pit is 1ft, 7ft, 19ft, or whether the creature is medium, large, or colossal, the answer does not change.
And it's super simple to comprehend:
Distance = DC
And we're asking you to give the number. Give us the distance then. We're trying to figure out how you're thinking on some of these "edge cases" and you are refusing to answer. IF your reasoning is super simple, then do it and tell us what it is!
We'd say the distance he jumped was the length of the pit. But we're trying to figure out, according to your view, what the distance is for a large creature. If your view cannot actually come up with a set DC for these examples we're asking I understand why you're avoiding giving one.
Chess Pwn |

BigNorseWolf wrote:Nefreet wrote:BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.When am I "jumping?" more than 20 feet?
Squares 1 and 2 i'm walking . Squares 3 4 5 6 I'm jumping Square 7 i'm solid ground so I'm walking on it. If you insist on the abstraction of squares you cannot simultaneously insist that i take off or land in a square.
You're double billing for a square. If you insist that I have to jump from square 6 and into 7 then you've established that the square I've moved out of is the one that counts as jumping or not. If thats the case then moving from square 2 to square 3 only counts as walking
If you insist that I have to jump from square 2 into square three, then its the square I'm entering that counts as jumping , so entering square 7 isn't jumping.
This was answered through my informal poll earlier.
I asked how far one jumps if they get a 20 on their Acrobatics check.
Everyone answered "4 squares away".
The fourth square is where you land.
That square must be something you can land on.
If it's not, you fall into the pit.
Nefree, If you're only using acrobatics to move with a jump then yes, the jump moves you four squares. If you're using acrobatics while you're moving you can jump over four squares, 20ft with a 20 and you'll end in the fifth square. Everyone but you agrees with this. Jumping to move and jumping over something while you move are different things.

Chess Pwn |

Bandw2 wrote:still what is the DC for a centaur to jump a 15ft pit that falls on gridlines.Answered up thread.
Not answered up in thread. Giving an equation isn't an answer.

Dave Justus |

I asked how far one jumps if they get a 20 on their Acrobatics check.Everyone answered "4 squares away".
The fourth square is where you land.
That square must be something you can land on.
If it's not, you fall into the pit.
If one gets a 20 on an acrobatics check, one can jump 20'. Rolling an acrobatics check doesn't move someone at all though. They have to use their movement to move.
Jumping doesn't move you. It allows you to move in ways you otherwise couldn't.

thejeff |
I'm going to enlarge and bold my answer so that you don't miss it this time. Pay attention, it's important.
Whether the pit is 1ft, 7ft, 19ft, or whether the creature is medium, large, or colossal, the answer does not change.
And it's super simple to comprehend:
Distance = DC
And everyone agrees with you.
We just disagree about what is meant by "Distance".If the pit is 20', we think Distance = 20'.
You think, Distance = 25.
Repeating Distance = DC doesn't do anything to change anyone's opinion. We all agree with that.

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Nefreet wrote:Chess Pwn wrote:Nefreet wrote:So a large creature needs to jump a 15ft pit, now it can fall in. What's the DC it needs to make according to you?Bandw2 wrote:Nefreet wrote:so a large create, let's say a centaur needs to jump across a 5 foot pit, is the DC 10, or 15, since he'd have to move 15 feet before he isn't above the pit on the grid line.BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.I don't believe the Centaur needs to make any Acrobatics check. It's too big to fall down the pit. Though I'm open to different interpretations. I don't have a strong opinion about it.
What point are you trying to get at?
I'm thinking that your question goes to show that very few people are listening to what I'm saying. Over the course of this nearly 500 post thread, I've answered it on every page.
I'm going to enlarge and bold my answer so that you don't miss it this time. Pay attention, it's important.
Whether the pit is 1ft, 7ft, 19ft, or whether the creature is medium, large, or colossal, the answer does not change.
And it's super simple to comprehend:
Distance = DC
And we're asking you to give the number. Give us the distance then. We're trying to figure out how you're thinking on some of these "edge cases" and you are refusing to answer. IF your reasoning is super simple, then do it and tell us what it is!
We'd say the distance he jumped was the length of the pit. But we're trying to figure out, according to your view, what the distance is for a large creature. If your view cannot actually come up with a...
Pardon my French, but read my REDACTED responses!
Don't skip over them. You're making this discussion super frustrating.
Pull out your grid map. Grab a centaur figurine. I'll wait.
Back? Cool. Lay out the map. Put the centaur figurine somewhere in the middle, and draw a 20ft pit adjacent to it.
Now count the distance required to clear the pit.
Do you have your answer now?

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Nefreet wrote:Nefree, If you're only using acrobatics to move with a jump then yes, the jump moves you four squares. If you're using acrobatics while you're moving you can jump over four squares, 20ft with a 20 and you'll end in the fifth square. Everyone but you agrees with this. Jumping to move and jumping over something while you move are different things.BigNorseWolf wrote:Nefreet wrote:BigNorseWolf wrote:He moves 10 feet. Jumps over a 20 foot pit. Moves 30 feet. Thwacks the bad guy.
Does he have to make a DC 60 jump check because he moved 60 feet?
Clearly not. That would be silly.
BigNorseWolf wrote:If not, distance you move and distance you clear aren't the same thing.Not your total movement for the round, your total movement for the jump.When am I "jumping?" more than 20 feet?
Squares 1 and 2 i'm walking . Squares 3 4 5 6 I'm jumping Square 7 i'm solid ground so I'm walking on it. If you insist on the abstraction of squares you cannot simultaneously insist that i take off or land in a square.
You're double billing for a square. If you insist that I have to jump from square 6 and into 7 then you've established that the square I've moved out of is the one that counts as jumping or not. If thats the case then moving from square 2 to square 3 only counts as walking
If you insist that I have to jump from square 2 into square three, then its the square I'm entering that counts as jumping , so entering square 7 isn't jumping.
This was answered through my informal poll earlier.
I asked how far one jumps if they get a 20 on their Acrobatics check.
Everyone answered "4 squares away".
The fourth square is where you land.
That square must be something you can land on.
If it's not, you fall into the pit.
I also explained this up thread, and nobody was able to refute it.
Olympians A and B have a jumping contest.
Olympian A gets a 20 on their Acrobatics check, and lands 4 squares away.
Olympian B has a 15ft pit dug, and gets a 15 on their Acrobatics check to jump over it, landing in the same square as Olympian A.
Does that make any sense to anyone?
No, of course not. Ergo, Olympian B's Acrobatics check fails to jump over the pit.
The DC shouldn't change just because an obstacle appears.

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Pardon my French, but read my REDACTED responses!
Don't skip over them. You're making this discussion super frustrating.
Pull out your grid map. Grab a centaur figurine. I'll wait.
Back? Cool. Lay out the map. Put the centaur figurine somewhere in the middle, and draw a 20ft pit adjacent to it.
Now count the distance required to clear the pit.
Do you have your answer now?
My answer, YES, 20ft. What your answer is, NO, I don't know what you'd say the distance required to clear the pit is.
EDIT:
It's very insulting to say I didn't read your response when I very clearly read it, and addressed my issues with your response in my response. I said that and equation isn't an answer, and that I don't know how much distance you'd say was covered in the jump. Hence Why we are all saying you're not answering the question