Linda Zayas-Palmer Developer |
15 people marked this as a favorite. |
The Ruby Prince closed exploration of Osirions tombs in Second Edition.
So this scenario as presented makes little sense.
I see you've been paying close attention to the blogs! All I'll say on that for now is that the Ruby Prince's strong restriction on exploration sure does sound like an interesting plot point for our Osirion adventures in Second Edition.
michaelane |
2 people marked this as a favorite. |
This is the first of the new monthly one hour-ish quests.
You may have seen us talking about quests in previous blogs, but in case you haven't, we're going to be releasing more of them going forward. We're adding one quest to each month's releases starting with the launch of the Second Edition campaign, in addition to two Pathfinder Society scenarios. Having more quests allows us to explore more locations and stories, and it gives more content for times and places where people can't sit down to play for hours at a time.
However, quests in First Edition were a little challenging to handle because there were two forms those quests took: either a bundle of 4–6 quests that required players to play the whole series to earn the full rewards, or stand-alone quests that granted no XP, GP, or Fame. In Second Edition, we're building the campaign so that quests are a rewards-granting entity from the very beginning, even for stand-alone quests. With each being worth 1 XP, it should be easier to track their rewards—including no need for fractional XP.
roll4initiative |
This is the first of the new monthly one hour-ish quests.
Paizo Blog wrote:You may have seen us talking about quests in previous blogs, but in case you haven't, we're going to be releasing more of them going forward. We're adding one quest to each month's releases starting with the launch of the Second Edition campaign, in addition to two Pathfinder Society scenarios. Having more quests allows us to explore more locations and stories, and it gives more content for times and places where people can't sit down to play for hours at a time.
However, quests in First Edition were a little challenging to handle because there were two forms those quests took: either a bundle of 4–6 quests that required players to play the whole series to earn the full rewards, or stand-alone quests that granted no XP, GP, or Fame. In Second Edition, we're building the campaign so that quests are a rewards-granting entity from the very beginning, even for stand-alone quests. With each being worth 1 XP, it should be easier to track their rewards—including no need for fractional XP.
Hooray for quests granting 1xp now!
Katina Davis Webstore Coordinator |
TwilightKnight |
Any organized/official way to play this at GenCon
No. We normally offer quests in a free to play area in the Sagamore ballroom, but due to the low volunteer (GM) response this year, we had to cancel that area. The only place this scenario is being offered is as a supplement in the Academy area for the games for kids.
Linda Zayas-Palmer Developer |
RAdeMorris |
Looks great! The chronicle sheet seems to have a "2" stuck in the Character Number field. Intentional or artifact?
Pathfinder Society 2nd Edition character numbers start at 2001.
John Compton Starfinder Senior Developer |
8 people marked this as a favorite. |
Who would bother to drive anywhere or do the work of getting set up and everything, for a 1-hour game?
This makes no sense to me.
And they don't fit into convention time-slots either.
What was wrong with 4-6 quest packs?
There are several big reasons for standalone quests at this time.
1) Each location has different needs. A 4–5 hour slot works great for a typical game store on a Saturday, but local traffic might mean that a community can't realistically run a full scenario on a weeknight. This provides more casually paced content, as well as more flexibility in how event organizers manage their areas.
2) Standalone quests are a solid option for recruiting, as one hour of gameplay provides a nice taste of the system without requiring a lot of commitment.
3) Standalone quests are solid options for when a game at a convention falls through or time is otherwise tight. "Okay, our two tables only had a few players show up. How about we combine tables, run a quest, and then grab dinner before the special?"
4) Quests are an excellent way to try out and train up newer authors. The monthly quests provide us an ample outlet to bring in new talent on smaller adventures.
5) Standalone quests are much more straightforward to outline and create, compared to linked quest series. A series often needs flexibility built in so that people can play adventures out of order, and the series needs a story that accommodates lots of little quests in place of a single scenario. The org play team's creative and has ample series ideas yet to see the light of day, yet creating standalone quests allows the developers to explore a much wider range of quest content than series alone would enable.
michaelane |
1 person marked this as a favorite. |
I’ll add a couple more.
I’m regularly running 1-A at the tail end of regular scenarios when the players have time to stick around for a little longer. I did that in two slots at Gen Con and I’ve done it two more times with our regular game days.
I’m also planning to run some game days where we run a bunch of the quests in a session. This will be perfect for our traditional Super Bowl Sunday Quest Game Day. With the old format quests, you didn’t want to stop between quests because you had to put the character on ice and get everyone back together. So, people usually had to bow out after the second set of quests because they didn’t have time for a 3rd. Now, people can pick their own cutoff and they can always come back and do the ones they miss later.
I would like to see as many of them as possible be repeatable. This is a great format for repeatable adventures.
We will also use them for John’s 1st two reasons. They are perfect for weeknights and my Pop-Up Gen Con GMs ran 1-A over and over to get people started with PF2.
Troubador |
This is the first of the new monthly one hour-ish quests.
Paizo Blog wrote:You may have seen us talking about quests in previous blogs, but in case you haven't, we're going to be releasing more of them going forward. We're adding one quest to each month's releases starting with the launch of the Second Edition campaign, in addition to two Pathfinder Society scenarios. Having more quests allows us to explore more locations and stories, and it gives more content for times and places where people can't sit down to play for hours at a time.
However, quests in First Edition were a little challenging to handle because there were two forms those quests took: either a bundle of 4–6 quests that required players to play the whole series to earn the full rewards, or stand-alone quests that granted no XP, GP, or Fame. In Second Edition, we're building the campaign so that quests are a rewards-granting entity from the very beginning, even for stand-alone quests. With each being worth 1 XP, it should be easier to track their rewards—including no need for fractional XP.
To answer you diectly, this is meant to be a one-hour quest.
CrystalSeas |
3 people marked this as a favorite. |
It's up the thread a bit.
I would find it very useful going forward (and going backward as well, for that matter) to have the list of maps included in the product description.
In fact, I'd find it useful for all product cross-linkages to be shown in the original post for every scenario, quest, and adventure.
Gaulish |
Gaulish wrote:Does this quest use any flip-mat?It's up the thread a bit.
Thank you. Sorry I had missed it.
I bought it so for anyone interested, it uses the Ancient Dungeon flip-mat.Gaulish |
Hidden pits are 10 feet x 10 feet, right? So 2x2 squares on the map.
And I assume you can't put an hidden pit halfway under a color bowl, right? Wouldn't make much sense.
That means you can only put the two pits in the rightmost corners. But isn't that where the monster come from (it says "the piles of rubble on the eastern edge of the room..."). So that means the monster falls directly into the pit? Or since it can climb it walks on the walls?
Sorry for the very specific question about a minor detail, but I am just trying to see if I am missing something here.
Michael Sayre Organized Play Developer |
3 people marked this as a favorite. |
Now that Quest #2 is out, I'm wondering, why is this PDF labeled as "Quest #1A" instead of just #1?
We ended up changing to a flat numerical system. Initially we thought it would be the season number (1) followed by an alphabetical designation, but for various reasons we ended up changing to a flat numerical identifier.
numbat1 |
Question for running pf2 tables. Is there a hard limit of 6 players, or can there be 7 players like in pf1. Ive not been able to find anything on that.
Legal Table Size
The minimum table size for a Pathfinder Society session is four players. The recommended maximum is six players. In cases where you simply cannot seat four players, the GM can run a table of three players, and can play an appropriately leveled pregenerated iconic character (or deputize players to do so) in order to meet the minimum table size of four PCs. Pregenerated iconic characters are available for 1st level and 5th level. Pregenerated characters of more levels will be available in the future.If seven players show up to an event, rather than turning someone away, the GM can consider adding a seventh person to the table. She should check with the players to determine their preferences before running a seven-person table, as seven-person tables often overpower otherwise challenging adventures and limit the amount of time each player gets to shine in the given scenario.
Tables may not have eight or more players. If eight players show up to an event and there is more table space, see if one of the players can GM a game instead.
This information can be found in the Pathfinder Society Guide to Organized Play(Second Edition)
Nitehood |
I am new to Pathfinder 2 and to PFS. Our local con, in November, is running:
1-01 - The Absalom Initiation
1-06 - Lost on the Spirit Road
1-07 - Flooded King's Court
1-04 - Bandits Of Immenwood
These are all listed as T1-4 here on the website. As I understand it, T1-4 means there is a Lvl 1-2 mode and a lvl 3-4 mode of these.
1) If I start a brand new character in these, starting with 1-01 - The Absalom Initiation, can I play in all of them?
2) Do they have to be played in order?
Even playing all of these, I think I can only get to Level 2 with my character.
Jib916 |
and it, T1-4 means there is a Lvl 1-2 mode and a lvl 3-4 mode of these.
1) If I start a brand new character in these, starting with 1-01 - The Absalom Initiation, can I play in all of them?
2) Do they have to be played in order?
Even playing all of these, I think I can only get to Level 2 with my character.
1) Yes!
2) They do not need to be in order. Though 1-01 Absalom Initiation is a great scenario to start with, as it teaches you a bit about the Pathfinder Society.3) Yeah sounds about Right. Should be around Level 2 , if you play all of these.
Nitehood |
Nitehood wrote:and it, T1-4 means there is a Lvl 1-2 mode and a lvl 3-4 mode of these.
1) If I start a brand new character in these, starting with 1-01 - The Absalom Initiation, can I play in all of them?
2) Do they have to be played in order?
Even playing all of these, I think I can only get to Level 2 with my character.
1) Yes!
2) They do not need to be in order. Though 1-01 Absalom Initiation is a great scenario to start with, as it teaches you a bit about the Pathfinder Society.
3) Yeah sounds about Right. Should be around Level 2 , if you play all of these.
Thanks! They really dont give a level on the Event sign up. And I am playing 1-01 - The Absalom Initiation first, then 106, 107, and then 104
I just didn't want to get there and the GM say, "oh you have to be Level 4 to play" or "you have to play 10x first"
Another question.. Did the factions change in PF2?
Toshimo |
We've run into a bit of a balance issue here:
The Centipede Swarm (Subtier 1-2, Level 3 Creature) has a DC20 poison that deals 1d6-1d8 damage per round.
The Scorpion Swarm (Subtier 3-4, Level 4 Creature) has a DC18 poison that only ever deals 1d6 damage per round.
This has made the Centipede Swarm very difficult for a party of level 1s to reliably clear the poison from in less than the maximum duration (which can be lethal), even after combat is over.
It certainly feels like the poisons were transposed here. Can someone from the Paizo side confirm that the lower tier, lower level encounter is supposed to have the higher DC and damage poison?
Elorebaen |
We've run into a bit of a balance issue here:
** spoiler omitted **
Those stats look correct. Take a look at the Bestiary. As for level challenge, centipede is 3 and scorpion is 4. So, for a 1st lvl party the centipede swarm is a moderate to severe threat. They definitely have to take ot very seriously.
Toshimo |
"Take it seriously" isn't really a thing. You get poisoned. You try DCs to stop it. The DCs are much more difficult at low tier than high tier, and the penalty for failure is larger. If they are straight Bestiary imports, then it certainly seems that the Bestiary flubbed the numbers, then. Either way, it's not a great intro encounter.
mizinamo |
Another question.. Did the factions change in PF2?
Yes. The old "geographical" factions have been retired and PF2 has new factions that focus more on the goals of the Society itself.
Read about them here:
http://www.organizedplayfoundation.org/encyclopedia/pathfinder-2-0-factions /
Farfalak |
@Paizo: HELP!!! I bought the Quest "PZOPFQ0001EE - Pathfinder 2 RPG - Pathfinder Society Quest #1: The Sandstone Secret" on Fantasy Grounds. I sync'ed the account and showed the Quest was sync'ed. But now I can't seem to download the PDF content from Paizo Web Site like other Fantasy Ground purchases. What's up?
bugleyman |
3 people marked this as a favorite. |
Katina Davis wrote:Price has been updated from $4.99 to $1.99, as quests are shorter and have less content than a full-length scenario.Where can I find the $2 version of the quest? Wanted to run some old ones before maybe taking my group into season 5.
I don't think $2 quests are a thing any more (which is unfortunate, as $5 is way too steep for a quest imo).