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This is a bit of a longshot, but is there anything in the rules (archetype, feat, magic item) that would allow a ghoul bloodline sorcerer to affect a serpentfolk with its ghoulish claws paralysis effect? For that matter, is there anything at all in the rules allowing any creature to circumvent an immunity to the paralyzed condition?
I am running Serpent's Skull and one of my players is ghoul bloodline, so if there's no way for him to get around that immunity I'm planning to let him know.

Kobold Catgirl |

Why?
It is the player who needs flexibility and should build for it. The player still has spell access, it's just the bloodline power will be of limited value.
Maybe it's not optimal, and that's okay.
But to your question, nothing comes to mind.
I think what Gark's concerned about is that this is a very un-optimized party to begin with, and I was planning to make the paralysis my signature ability (seriously, my whole build plan is based around "lots of hits, low damage, high DC"). I figured since the AP didn't sound like it'd too many undead it'd be alright. The paralysis isn't a great ability, and basing a build around it is actually pretty weak (mainly because of how limited use my claws are), but in an AP like Giantslayer it could at least have some effect.
If claws aren't going to do anything, I'd like to have the chance to revise my plans before I get I or another PC killed. :P

Ipslore the Red |

Grey_Mage wrote:Why?
It is the player who needs flexibility and should build for it. The player still has spell access, it's just the bloodline power will be of limited value.
Maybe it's not optimal, and that's okay.
But to your question, nothing comes to mind.
I think what Gark's concerned about is that this is a very un-optimized party to begin with, and I was planning to make the paralysis my signature ability (seriously, my whole build plan is based around "lots of hits, low damage, high DC"). I figured since the AP didn't sound like it'd too many undead it'd be alright. The paralysis isn't a great ability, and basing a build around it is actually pretty weak (mainly because of how limited use my claws are), but in an AP like Giantslayer it could at least have some effect.
If claws aren't going to do anything, I'd like to have the chance to revise my plans before I get I or another PC killed. :P
With the low damage, how would you deal with DR reducing it to 0 and ignoring any riders?

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Why?
It is the player who needs flexibility and should build for it. The player still has spell access, it's just the bloodline power will be of limited value.
Maybe it's not optimal, and that's okay.
But to your question, nothing comes to mind.
I would let him know because he planned on being a secondary meleer, and he was planning to invest fairly heavily in that role (levels in barbarian and rogue, which notably reduce his spell access). This is little different from the way players' guides tell prospective rangers which favored enemies will be most useful.

Kobold Catgirl |

In response to DR: Silversheen, greater magic fang, align weapon, my claws being treated as magic at 7th level, and a bit of crying. Also, there is some vague implication that the bleed I get later on doesn't rely on me dealing actual damage, though that's obviously a point for (completely moot) debate. Point is, there's ways to get around a lot of DR stuff. Still not perfect, but it's a whole different beast.
But, yeah, some shifting of plans will be in order.