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Aside from Sweet Dragon Costume being the best goblin promo to date...
I followed the link. Please don't tell the goblin what you learned—that would ruin everything! (Note that it has the Dragon trait, not the Kobold trait, because it's powered entirely by his belief.)

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What happened was the Goblin showed a talent for magic and a passing mage said he would take him on as an apprentice wizard. Well the goblon thought he said Lizard, so dressed appropriately.
I mentioned this in another thread, but we have an NPC in one of our campaigns that is a goblin in a dragon costume. I believe he's a sorcerer that will eventually go Dragon Disciple -- who will then eat us for laughing at him for the last year.

Mechalibur |

See, I can see my fiancee and I arguing over who gets to slot this armor into our respective character's deck, should we acquire it. My reasoning will almost certainly be "Balazar is Small sized, so he'd actually *fit* into it"
Careful, that sounds like an equally good reason to sacrifice Balazar to an otyugh while the rest of the party runs away.

Longshot11 |

WotR Rulebook 15 wrote:Summoned cards cannot cause other cards to be summoned.The Arobreal Blight summons henchmen right? Those summoned henchmen can't trigger the Great Hall's power.
I wonder if this is true, since it's not the Summoned Henchman that summons another card, but rather the location's power?

Hawkmoon269 |

The original case that created this rule was also a situation where a card other than the summoned card was doing the summoning.

Hawkmoon269 |

If anything, summoned cards being allowed to themselves summon other cards would be the permissible thing, not the exception, as in the Owlbeartross or Krelloort. See this thread if you want some further discussion.

Zugtara |
Sandslice wrote:Just wait until you get into adventure 1, the second scenario of which forces you to bury 1d4+1 cards from the top of your deck at the beginning. That would be nasty enough with five card feats... but you will have earned only one (or perhaps not, as it's from clearing the B adventure.)
1d4+1 removed from a 16 card deck means that Enora and Seoni are both subject to possible one-hit kills from Carrion Golem.
6 in hand, 5-8 in deck, 2-5 buried: 16.
Carrion Golem tosses 3 from deck if undefeated, leaving 2-5. Good night sweet princess.You think that's bad, check out Bilious Bottle. A barrier that, once drawn, sits next to the location deck -- this cannot be prevented -- and does d4+1 damage (not combat damage, so armor won't help) 50% of the time you explore there. And you can't do anything to make it go away except hope someone rolls a natural 4 on d4.
This isn't "difficult", it's just a kick in the teeth. A 100% random game-ruiner that you can't do anything about. No skill check, no blessing, no die bonuses.
You can banish an armor to reduce all damage down to 0 if the armor states that though. Just hope you have a few armors in your hand to deal with what come what may!