Claxon |
1) Though it seems like it should be restricted to manufactured weapons, nothing in the rules of the ability actually states that it must be. Natural attack would be valid targets as they are weapons.
2) Because domain spells aren't always good. Look at healing domain. All of those are on the cleric spell list. Good domains typically give you spells that aren't on your normal list.
3) Clothing is not armor. The only time we see clothing counting as armor is for Magic Vestment. That being said, I would allow it. Especially since literally everyone can wear a haramaki. It costs 3 gp, provides +1 to AC, has a max dex of 10, no armor check penalty, and no arcane spell failure chance. There is literally no reason that you couldn't be wearing at least this as armor.
Claxon |
Actually, rereading that archetype the Steel Spells ability is quite s@~$ty.
I was going off memory, and thought that the archetype gave you a specific sub-domain that granted different spells. But the way the ability is written it actually just adds spells to your spell list. Which doesn't do anything for a cleric if the spell is already on the cleric spell list.
Well, that's really quite terrible. So no, you still have to use the crappy artifice domain spells.
As for enchanting clothing...the only semi-useful enchantment you could place would be Invulnerability. However, it's DR/magic. Which by level 8 most things are going to ignore (remember any +1 weapon ignores it or any natural weapon who's possessor also has DR/magic).