smileynazgul wrote:Yeah, that's a pretty awesome idea. It's a damn shame you weren't around when I was asking up and down for ideas, but, then again, the gourmend wasn't supposed to have archetypes because of its super modular design. I can still see a feat chain that terminates with upgrading the familiar to an animal companion, though it'd be hard to get right because an animal companion isn't strictly better.
idea for either a string of gourmend culinary talents or a archetype: "the Be-yeast" animal companion made out of one of the foodstuffs you can make a familar out of, would probebly forgo 1 of the 2 slots you can pick a culinary skillset for and maybe half the culinary talents?
i can picture the absurdity
normal man:"Krieger is that a giant mantis made out of meat?"
normal man:"why is it all dark-colored"
Krieger:"its because its made out of leech meat!"
oh my brain is a "Library of Alexandria" of crazy and/or cool things!
and perhaps maybe heres a few other ways to go about it
1.talent that allows expenditure of doughballs, cheeses, meats, or truffles to add a large amount of mass to the familiar, growing it to a larger size and adding more bulk
2.a grab a animal from the bestiary whos HD = some calculation and your produce-buddy is that (when you level you can pick a new one)
3.make it be a drake companion (so i can be a intelligent lama and i can have my meat dragon!)
4.it kinda be like the Tinker's alpha, a base setup and can add to it a small selection of new goodies, could have a summoner-type dealy where you select the kind of body type and just go from there