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I am making a character for rp sake and was wondering if i made her blind since birth just as part of her background not to give her any bonuses or anything would she be consider dead at the end of the first scenario i play her in? I meant to ask my VL this weekend but forgot
Don't listen to the nay-sayers. Plenty of PFS characters do little to nothing that's directly offensive and they (and their parties) flourish just fine.
Blinded is a condition that has rules governing it. There's no reason you can't say your character is blind. And if you play a decent support character, it won't matter. A bard is rarely useless, whether it can see or not. There are other avenues you could pursue as well.
I kind of like the idea of a blind conjurer, now that you got me thinking on the topic. You can use clairvoyance to see when you HAVE to, and you can conjure critters to do your damage for you. You'll just have to make your spellbook be in braille. (or be a sorcerer..)

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That's kinda lame I mean if the player okay with the condition he should be allowed to play along with it not kill it. That's like putting a kid down just cause he can't hear anymore.
You asked, the answer was given. Not every rule is a good one, even from PFS leadership. However, they have to set the standard for the international community to play by. As the players, we do get the choice, play by PFS rules, or play somewhere else.
It has thus been decided that dibilitating conditions (poisons, diseases, blind, deaf etc) must be cleared or the agent gets kicked out of the society.
If you want the lack of vision, you could wear a blindfold constantly, play an oracle with clouded vision, or find a home game to play the concept at. (Side note, a home game I run would accept the concept, as long as you understand the penalties involved)

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chad gilbreath wrote:You can't see through your animal companion/familiar.I also planned on having a thrush or a raven as my eyes and completely make it a face/healer with some buff via hexes
Yes while that is true both of those familiar do you the supernatural ability to talk and with a int of 6 at the start I do believe they are smart enough to give the simplest of direction (go straight, behind you, a little to the left, etc.)

chbgraphicarts |
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If you want to make someone like Toph or the Zato'ichi, you need Blindsight and Blindsense. You also need Tremorsense for Toph.
Aaand that's probably not happening in PFS.
And by "probably" I mean "absolutely".
Homegames, sure, 'cause you can work something out with your DM - probably like trading level-gained Feats for the abilities.

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If you want to make someone like Toph or the Zato'ichi, you need Blindsight and Blindsense. You also need Tremorsense for Toph.
Aaand that's probably not happening in PFS.
And by "probably" I mean "absolutely".
Homegames, sure, 'cause you can work something out with your DM - probably like trading level-gained Feats for the abilities.
Want really modeling after anybody. Just a concept that I had I really wanted to play out. The idea was just caused i have a drawback i can still be useful

chbgraphicarts |

I understand for the most part that being blind you basically treat all enemy of if they are invisible and they have a minus to Ac and a chance of falling prone while walking. With blind-fight a majority of these penalty are removed with a reroll for missing the total concealment
Eh... nnnnnnnno, not quite.
Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move at full speed while blinded.
Prerequisites: Perception 10 ranks, Blind-Fight.
Benefit: Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible.
Prerequisites: Perception 15 ranks, Improved Blind-Fight.
Benefit: Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal.
If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
So, by lv15, you FINALLY only have a 20% chance of not hitting your opponent...
Yeah, no, that's... that's not a very good way to do that.

chbgraphicarts |

chbgraphicarts wrote:Want really modeling after anybody. Just a concept that I had I really wanted to play out. The idea was just caused i have a drawback i can still be usefulIf you want to make someone like Toph or the Zato'ichi, you need Blindsight and Blindsense. You also need Tremorsense for Toph.
Aaand that's probably not happening in PFS.
And by "probably" I mean "absolutely".
Homegames, sure, 'cause you can work something out with your DM - probably like trading level-gained Feats for the abilities.
Yeah, but there is really no way to be very good in PFS and still be actually blind.
You're better off looking to use that in a homegame.

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chad gilbreath wrote:I understand for the most part that being blind you basically treat all enemy of if they are invisible and they have a minus to Ac and a chance of falling prone while walking. With blind-fight a majority of these penalty are removed with a reroll for missing the total concealmentEh... nnnnnnnno, not quite.
Blind Fight wrote:Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move at full speed while blinded.
Improved Blind Fight wrote:Prerequisites: Perception 10 ranks, Blind-Fight.
Benefit: Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible.
Greater Blind Fight wrote:...Prerequisites: Perception 15 ranks, Improved Blind-Fight.
Benefit: Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal.
If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus
Im perfectly fine with not being good hitting an enemy as I said before she is a face/healer with a little bit of buffs through her hexes. I was also going to do a dip into hunter for the primal hunter archtype to gain the benefit of the Scent ability so anyone within 10' of me I'll be aware of.

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That's kinda lame I mean if the player okay with the condition he should be allowed to play along with it not kill it. That's like putting a kid down just cause he can't hear anymore.
Except none of your other players are going to be appreciative of a constantly flat-footed, moving-at-half-speed/prone, unable to effectively attack or even buff character proving to be an excruciatingly painful liability.
When 12+ chronicle sheets, all the roleplay and character development, and personal time and money spent on a character concept is being put at risk because somebody thought it'd be fun to play a de-facto blind character, you're making your fun at the forced expense of others, and that's not appreciated by anybody.

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Relevant rules: Guide to Pathfinder Society
Chapter 5: All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.
Chapter 7: At the end of a scenario, a PC may have been afflicted with any number of possible conditions, such as blindness, curses, deafness, diseases, and poison. Verify that the player recorded any conditions in the Items Sold/Conditions Gained box on his Chronicle sheet and initial next to
what he wrote (see below). It’s specifically important that
conditions be written legibly so the player and subsequent
GMs can understand them. If the PC purchased the casting
of a spell to clear the condition, you need to make sure the
player recorded that information in the Items Bought/
Conditions Cleared box at the bottom of the Chronicle
sheet. If another PC cleared the condition by casting a spell,
this information should be listed in the Items Bought/
Conditions Cleared box, but with a 0 gp value and the
casting character’s full Pathfinder Society Number (XXXXXX)
written in next to the spell’s name. If a character
resolved a condition gained during a previous scenario
during this one, check that the condition is listed as cleared
under Items Bought/Conditions Cleared on the Chronicle
sheet for this scenario, and verify that the cost for resolving
it or the PC who cleared it has been recorded.
Note: Any affliction that would result in an unplayable
character must be resolved at the table once the game ends
as explained in Chapter 5 of this document.

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It has thus been decided that dibilitating conditions (poisons, diseases, blind, deaf etc) must be cleared or the agent gets kicked out of the society.
Indeed:
All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.
If you are blind at the end of a scenario and do not clear that condition, you are reported dead.
Not every character concept is appropriate for an organized play environment. This is a concept I'd love to work with in a home game, but it is simply not PFS viable or legal.
Edit: accursed goblin ninjas.

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Not every character concept is appropriate for an organized play environment. This is a concept I'd love to work with in a home game, but isimplsimply not PFS viable or legal
I would love to play it in a home game but I live in a small town its not possible to get enough ppl or anyone to run it.

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The PFS rules about removing conditions only apply to conditions gained during that adventure. It does not say you have to remove conditions that happen to be there at the end of the adventure, which isn't necessarily the same thing. Being naturally blind would be the latter, not the former.
As such, there's a leg to stand on if/when a GM waves those rules at you.
With the debacle about potentially banning "dark skinned" characters, I wouldn't think Mike wants to touch banning playing blind people with a 10 meter cattle prod.

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The PFS rules about removing conditions only apply to conditions gained during that adventure. It does not say you have to remove conditions that happen to be there at the end of the adventure, which isn't necessarily the same thing. Being naturally blind would be the latter, not the former.
As such, there's a leg to stand on if/when a GM waves those rules at you.
With the debacle about banning "dark skinned elves", I wouldn't think Mike wants to touch banning playing blind people with a 10 meter cattle prod.
Lola I'll keep that in mind when I talk to the event coordinator at the store I play with or with the VL if he comes on tuesday

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So, what besides "Blind", is part of this concept?
Healing and buffing her friends, proving she can be helpful in any situation. With the Scent ability granted by the Hunter dip she can know when her allies are near to give them a helpful boost.
I have a blind friend that can do everyday thing and I guess I took the idea from her cause she doesn't let anyone tell her she can't do something... Well besides drive that is.

Skaldi the Tallest |

Talk to your GM ahead of time. Some will be fine with your PC being blind. Some will not. When they aren't. Wear a blindfold to hide your eyes. You're still blind.
My seeker level character is a blind paladin.
If you're going for an oracle, you can waste two spells a session in order to play your concept, though that starts at level 6. Blindness will make you blind for the scenario. Remove Blindness will keep you character alive...

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Talk to your GM ahead of time. Some will be fine with your PC being blind. Some will not. When they aren't. Wear a blindfold to hide your eyes. You're still blind.
My seeker level character is a blind paladin.
If you're going for an oracle, you can waste two spells a session in order to play your concept, though that starts at level 6. Blindness will make you blind for the scenario. Remove Blindness will keep you character alive...
Hmm I will definitely keep that idea in my head tho idk how my fellow party members would feel if I wasted two level 3 spells for a concept

Skaldi the Tallest |

Skaldi the Tallest wrote:Hmm I will definitely keep that idea in my head tho idk how my fellow party members would feel if I wasted two level 3 spells for a conceptTalk to your GM ahead of time. Some will be fine with your PC being blind. Some will not. When they aren't. Wear a blindfold to hide your eyes. You're still blind.
My seeker level character is a blind paladin.
If you're going for an oracle, you can waste two spells a session in order to play your concept, though that starts at level 6. Blindness will make you blind for the scenario. Remove Blindness will keep you character alive...
Generally you can cast Remove Blindness after the scenario. If your GM is kind you could cast Blindness on yourself before hand... or do what my paladin does and damage your own eyes with a dagger.
Skaldi the Tallest wrote:my seeker level character is a blind paladin.What is a seeker level
Level 12+

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chad gilbreath wrote:That's kinda lame I mean if the player okay with the condition he should be allowed to play along with it not kill it. That's like putting a kid down just cause he can't hear anymore.Except none of your other players are going to be appreciative of a constantly flat-footed, moving-at-half-speed/prone, unable to effectively attack or even buff character proving to be an excruciatingly painful liability.
When 12+ chronicle sheets, all the roleplay and character development, and personal time and money spent on a character concept is being put at risk because somebody thought it'd be fun to play a de-facto blind character, you're making your fun at the forced expense of others, and that's not appreciated by anybody.
This. Deliberately playing a liability character is an act of extreme insensitivity to the concerns of other people at the table, and borders on trolling the setting as such a character would never have been commissioned by the Society in the first place. Such a character is extremely limited in performing at least 2 of the three basic functions of the Society, Record and Report.
A character being permanently blind would be seen as having his career permanently over. Where would the logic be in STARTING a character with a career ending flaw?

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Should I say screw it and just make her wear a blindfold and say she blind?
In a word.... No. Now you're getting to the point where you're not displaying a concept, you're deliberately trolling the setting.
If you come to my table and deliberately try to force the issue, I would say that you have the following choices.
1. Ditch the blindfold and play with the rest of us.
2. Switch to a different character and shove your gimmick to the next judge, and see if you can push it past him or her.
3. Accept either a correction of the issue, or the reportage of the character as deceased.

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Here's the thing: character flavour in your background is fantastic. Even reskinning is generally fine, so long as no mechanics are altered.
So when you start playing your character, you're a humanoid with two hands, two legs and two eyes, and they all have to do what they're capable of doing.
PFS doesn't require you to be a plain jane character with an accent. You can stretch that out a bit, so long as NPCs or PCs aren't really expected to treat you differently.
The rule of thumb is that the less it affects the world around you, the more likely you are to be OK with your changes.
But once you start making mechanical changes, like having people treat you differently, or getting a bonus or penalty to stats on your character sheet, or not being able to see targets (beneficial or malicious), you're asking for a HUGE change.
If you really want your character to have that kind of flavour with the blindness, your best bet is to say something like, your character decided to join the Society because you ran across an experienced Pathfinder who paid for a remove blindness for you and that inspired you to join yourself. Then you can start the game with your dagger marks on your eyes and still be able to act like a regular Pathfinder with a cool story.

Skaldi the Tallest |

Would cure blindness fix the dagger marks
As long as the eyes are damaged and not destroyed, yes. Again, speak with your GM ahead of time.
chad gilbreath wrote:Should I say screw it and just make her wear a blindfold and say she blind?In a word.... No. Now you're getting to the point where you're not displaying a concept, you're deliberately trolling the setting.
If you come to my table and deliberately try to force the issue, I would say that you have the following choices.
1. Ditch the blindfold and play with the rest of us.
2. Switch to a different character and shove your gimmick to the next judge, and see if you can push it past him or her.
3. Accept either a correction of the issue, or the reportage of the character as deceased.
4. Having spoken with the GM ahead of time, don't play at a table where the GM has told you that signing in is character suicide.
LazerX, that's a jerk move. In the least, force the PC to pay 750 for a Potion of Remove Blindness, or for spellcasting services.

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You know, Oracle does the Healing/Buffing you want.
I really think you should consider just reflavoring the Curse.
You could go Bat Shaman Druid, with the Darkness, or Night Domain.
This will give Blind-Fight for free, and a limited Blindsense effect at second level. You can use spells, and Wildshape to give yourself Blindsense/Scent/Tremorsense.
You can just wear a Blindfold, Smoked Goggles, or eventually, a Coward's Crouching Cloak, or Blind Man's Fold.
Focus on the flavor of Blind, instead of mechanics.
This is for the purposes of flavor, right?

chbgraphicarts |

It's kind of a shame. What if an actual blind person were interested in playing this character? People should be able to play with disabilities as they see fit.
Except disabilities very often really ARE handicaps, and require people to achieve superhuman feats to overcome them.
Notice that characters in fiction who're blind like Daredevil, the Zato'ichi, and Toph Beifong often have either superhuman senses that make up for the lack of site.
In the case of the Zato'ichi, his other senses - touch, hearing, balance, smell, taste, etc. - are all heightened so greatly as to paint an imaginary picture for him.
Matt Murdock has these super-heightened senses AND a natural form of echolocation.
Toph Beifong has a form of Tremorsense, in that she's so attuned to the element of Earth that she can "see" via vibrations in the ground and metals.
Even real-life individuals have learned to replicate echolocation (and thus de-fictionalizing the Daredevil motif), but this is not all blind people.
For the rest, they need seeing eye animals, require canes, etc.
Then, of course, you have the necessity of things like Braille in order to read, you're unable to drive, etc.
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It'd be nice to see options for characters with such disabilities, like perhaps trading out BOTH of your Traits in order to gain Blindsight as well as gaining a "Blind" Drawback (thus meaning you can't take a Drawback in order to gain another Trait ontop of Blindsight), and perhaps later a Feat which gains Tremorsense.
But so far, those abilities don't exist, and while they'd be fine for a home game they don't exist in PFS.
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An actual blind person playing D&D would have an odd time, as well.
While "reading" a die isn't too difficult (since you can just feel the embossed letters), keeping track of stats, HP, spells, modifiers etc. would require methods radically different than the standard character sheet.
I'm not saying it's impossible or blind people SHOULDN'T be allowed to play, but people would need to be aware that the way a blind person plays and keeps track of data would be radically different than the way a person with normal senses.

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It's kind of a shame. What if an actual blind person were interested in playing this character? People should be able to play with disabilities as they see fit.
Having spent a lot of time reading for a blind person, I suspect that most would be offended by the player trivialising the condition in such a manner.
Being blind doesn't turn you into Matt Murdock. It puts you in a place that would be far worse without the accessibility options invented by a far more modern society that what exists on Golarion. This player wants to trivialize the condition, and he wants to be a burden on his fellow players.
Here's the bald honest truth. Like it or not, sometimes character concepts have to give way to the limits of the campaign. Society can't support all kinds of character concepts, and this is one that has to be left behind.

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blackbloodtroll wrote:This is for the purposes of flavor, right?Not really I kinda wanted the penalty that went along it.
Well, if you don't have Darkvision, and consistently cast Darkness on yourself, you will basically get the same penalties.
I am not sure how penalties, are more important.
I am simply trying to help you meet your concept.
If your concept is simply "Blind, with all the penalties", then I figured I would at least try to figure out why that is.
I mean, if you sat at a table, and a fellow player had a PC, whose entire concept was "no arms, or legs", without any kind of explanation, that either was explained through build/flavor, how would you react?
You have a literal "The Load" PC.
Would you not, at least, ask why?

Skaldi the Tallest |

and this is one that has to be left behind.
Or not. As I currently play a similar character. (Well, "Currently is a stretch. At this point it's "On occasion.")
I'm a bit disappointed in myself arguing with LazerX here. I generally find myself pulling for them when lurking on the boards. I've just been in a posting mood this week.
The OP needs to be willing to work around the ruling of "~You can't end a session blind." in some way. Done with a Pot of Remove Blindness.
The OP needs to find a way to avoid the rule "Don't be a jerk" by not making himself so useless to his party that other players hope his train is delayed and he can't play that day.
If you're contributing in some way to the party, and not breaking the rules of PFS, go for it. Just speak to your GM ahead of time to ensure that you're not going to rain on their parade either. Yes, even when you're level 12 and prepping for Eyes of the Ten. Talk to your GM.