If you're a melee character.. which teamwork feat would you rather have?


Advice

Grand Lodge

Paired Opportunists (from someone focusing on getting crits) or Escape Route (to get adjacent to those bothersome enemies with reach)?

Specifically this is for a one level dip with cavalier. I'll also get a Ring of Tactical Precision to share with someone. This is for PFS.

Thoughts? You have a suggestion for a different teamwork feat (must have practically no prereqs as this will be a 1 level dip at level 1--so no Broken Wing Gambit)

Scarab Sages

Outflank. Paired Opportunists and Escape Route may or may not be useful depending on PFS party makeup. Outflank is more likely to be useful and will give as much bonus attacks as Paired Opportunists if you are using a high crit weapon.


Personally I like precise strike....

Grand Lodge

Outflank I'll be getting after first when I go hunter, so I won't be picking that up with tactician. Otherwise it's definitely a solid choice. That being said, I don't see how Outflank is any more (or less) useful than Paired Opportunists. It's slightly better in that it's +2 to hit when flanking, but it's also slightly harder to take advantage of requiring flanking (which is slightly less easier to do than being adjacent to an ally).

As to Precise Strike, it just doesn't seem all that good to me.

Grand Lodge

I like look out, especially if ANYONE else is taking it, or (you mention going into hunter) you take a bodyguard animal companion.

I also second the Outflank, it is rather good. Bonus to hit and your flank buddy gets to take advantage of AoO from their buddies crit. Course, depends on if anyone has a good crit chance.


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Precise Strike basically gives everyone Sneak Attack +1d6, and ups the Sneak from a Rogue by that much.

Meaning that everyone is hitting for +3.5 DPR more.

Precise Strike is actually one of the best ones, simple though it may be.

Target of Opportunity is great for ranged combatants, especially if there's a ray-focused caster on the team.

Coordinated Charge, Distracting Charge, Intercept Charge are also each very good, and taken together makes your group basically The Avengers.


I like escape route as it is useful when you are winning and when you are running, but I tend to play squishy caster types.


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claudekennilol wrote:

Outflank I'll be getting after first when I go hunter, so I won't be picking that up with tactician. Otherwise it's definitely a solid choice. That being said, I don't see how Outflank is any more (or less) useful than Paired Opportunists. It's slightly better in that it's +2 to hit when flanking, but it's also slightly harder to take advantage of requiring flanking (which is slightly less easier to do than being adjacent to an ally).

As to Precise Strike, it just doesn't seem all that good to me.

Outflank gives you a +4 to hit while Flanking, which, as a Hunter, should be what you're doing 100.265% of the time, anyway.

+4 to-hit translates roughly to +8 DPR as a result.

Paired Opportunists allows you only a single extra Attack when you use it, but your ally needs to be beside you or within your square.

That means you're not getting the +2 from Flanking or the +4 from Outflank, which means you're less-likely to hit and thus will do less damage over time.

Paired Opportunists is often best-used with something like Improved Feint Partner, especially in tandem with Rogues.

The Rogue besides you Feints, using something like Improved Two-Weapon Feint; the enemy is Feinted, giving you an Attack of Opportunity from Feint Partner and a +4 Circumstance to hit via Paired Opportunists, and the Rogue gains an Attack of Opportunity because you gained one ALSO at a +4 to hit due to Paired Opportunists.

Commence the Harvesting, at that point.

Grand Lodge

chbgraphicarts wrote:
claudekennilol wrote:

Outflank I'll be getting after first when I go hunter, so I won't be picking that up with tactician. Otherwise it's definitely a solid choice. That being said, I don't see how Outflank is any more (or less) useful than Paired Opportunists. It's slightly better in that it's +2 to hit when flanking, but it's also slightly harder to take advantage of requiring flanking (which is slightly less easier to do than being adjacent to an ally).

As to Precise Strike, it just doesn't seem all that good to me.

Outflank gives you a +4 to hit while Flanking, which, as a Hunter, should be what you're doing 100.265% of the time, anyway.

+4 to-hit translates roughly to +8 DPR as a result.

Paired Opportunists allows you only a single extra Attack when you use it, but your ally needs to be beside you or within your square.

That means you're not getting the +2 from Flanking or the +4 from Outflank, which means you're less-likely to hit and thus will do less damage over time.

Paired Opportunists is often best-used with something like Improved Feint Partner, especially in tandem with Rogues.

The Rogue besides you Feints, using something like Improved Two-Weapon Feint; the enemy is Feinted, giving you an Attack of Opportunity from Feint Partner and a +4 Circumstance to hit via Paired Opportunists, and the Rogue gains an Attack of Opportunity because you gained one ALSO at a +4 to hit due to Paired Opportunists.

Commence the Harvesting, at that point.

As I mentioned, I'll be getting Outflank for being a hunter--meaning I won't pick it for my tactician teamwork feat. I'll have Pack Flanking meaning I will be able to benefit from both Precise Strike and Outflank.

As I asked, I'm specifically trying to pick between Paired Opportunists and Escape Route. Though you have been somewhat convincing in that I may want to Precise Strike--it still doesn't seem all that useful compared to either of those two, though.

Silver Crusade

I've been enjoying Seize the Moment on my Inquisitor who also has Combat Reflexes. But two of my teammates have high crit ranges, YMMV.

Scarab Sages

If you are going to be mounted then get escape route. No provoking on movement is very good.


Precise strike because steel wolves melee with about 5 at a time!

Grand Lodge

darrenan wrote:
I've been enjoying Seize the Moment on my Inquisitor who also has Combat Reflexes. But two of my teammates have high crit ranges, YMMV.

Seize the Moment requires 8 bab...it doesn't apply to me..

Grusk II wrote:
Precise strike because steel wolves melee with about 5 at a time!

What are steel wolves?


If you click this alias and hit the campaign tab, you will know.


i ACTUALLY LIKE SHAKE IT OFF, FOR THE ABILITY TO BOOST saves vs spell casters and disease/poison monsters. I only use TMWRK feats on my cavalier, and he gets a free +1 since he is always riding his mount, so thats an adjacent ally.


Outflank, Paired Opportunist, Gang Up & a party full of rogues!


I've made this build once already. For the first few levels you will be wishing you had taken escape route, but by 4th level when you have outflank and pack flanking you will be glad you took paired opportunist. At 5th level when you grab Broken wing gambit, you will wonder why you ever considered taking anything but paired opportunist.

Grand Lodge

Kifaru wrote:
I've made this build once already. For the first few levels you will be wishing you had taken escape route, but by 4th level when you have outflank and pack flanking you will be glad you took paired opportunist. At 5th level when you grab Broken wing gambit, you will wonder why you ever considered taking anything but paired opportunist.

Of course, you could take Escape Route at first level, then spend the Prestige to retrain it when you level up to 4 into Paired Opportunist, when that starts hitting its stride.


+1 to Kinevon.

After I posted and read what I put in there I realized I should have added that.

I'm at 6th level now and considering training out of cavalier entirely.


If you like your party, giving them Pack Flanking with Tactician is great to nova 1/day.

OR with the Ring of Tactical Precision for your favorite rogue/magus/3/4 BAB class party member.

Grand Lodge

MrCharisma wrote:
Outflank, Paired Opportunist, Gang Up & a party full of rogues!

It looks like you're suggesting Paired Opportunist so this may not be relevant, but I just wanted to point out that Gang Up isn't a teamwork feat so I can't pick it for my tactician feat.

TGMaxMaxer wrote:

If you like your party, giving them Pack Flanking with Tactician is great to nova 1/day.

OR with the Ring of Tactical Precision for your favorite rogue/magus/3/4 BAB class party member.

Giving Pack Flanking to the rest of the team won't do anything as it's baked into the benefit of the feat that you have to have an animal companion and you only benefit from the feat with your animal companion.


My group uses teamwork feats a lot, and the winner (in our games) is lookout


claudekennilol wrote:
MrCharisma wrote:
Outflank, Paired Opportunist, Gang Up & a party full of rogues!
It looks like you're suggesting Paired Opportunist so this may not be relevant, but I just wanted to point out that Gang Up isn't a teamwork feat so I can't pick it for my tactician feat.

I totally thought it was (and that you all had to have it to benefit). Well there you go, I should read up on my teamwork feats again.


It really depends on the party make up and scenario. Any of the three feats mentioned in the thread could shine or be useless.

For RotP, I would normally go with Outflank over them. ((Get a high-crit weapon to make this really go))

That said, there are two caveats:
- If your mount can get it, Escape Routes makes you never provoke AoOs for movement.
- If you are playing a character who can get the "greater" level combat maneuver feats, Paired Opportunists can generate a great deal of extra attacks.

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