[Unchained] Skill Unlocks and New Background Skills


Pathfinder First Edition General Discussion


One probably inevitable flaw in the design of this product is that not all the pieces fit together. For example, the Background Skills section notes that you can use the Artistry and Lore skills even in a regular campaign, but no abilities which can be unlocked are provided for them in the Skill Unlocks section. Any suggestions for how to use these two novel concepts together?

Sovereign Court

Use either the craft or profession unlocks for artistry and the knowledge unlocks for lore, IMO.

Liberty's Edge

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Pathfinder PF Special Edition Subscriber

I'm just spit-balling these answers, apologies if they aren't what you had in mind.

Lore:
Lore is pretty similar to knowledge, so my suggestions here are influenced by the Knowledge unlocks.

5 Ranks: Your focus has given you insight into other subjects related to your field of expertise. You can make lore checks on items related to your specialty, even if you are untrained in the subject. For instance, if you have ranks in Lore (Dagon), you can make untrained lore checks on other Demon lords.

10 Ranks Given time to think, you can sometimes recall a bt of lore. Once per day, you may take 20 on a lore check. This takes a mimimum of 10 minutes.

15 Ranks When you fail a lore check, you can reroll at a -10 penalty. You automatically succeed on "easy" knowledge checks (DC 10 or lower) without having to roll.

20 Ranks Whenever you attempt a Lore check, you can roll twice and take the higher result.

Artistry:

Artistry has admitted influence from Craft, Perform, and Profession, so I used those to inspire these.

5 Ranks You do not ruin any of your raw materials unless you fail by ten or more.

10 Ranks When in an area where you have successfully used Artistry in the past, you can attempt an Artistry check to receive preferential treatment. The DC is 15 if you have produced a "masterful work" inthe region, and increase by 5 for every category lower. For instance, if your most successful artistry check in an area was "pedestrian," the DC is 35. If you succeed, your target's starting attitude is one step higher than it would normally be. If you surpass the DC by 10 or more, their starting attitude is two steps better than it would normally be. This cannot be retried—people recognize you, or they don’t—and cannot be used on hostile targets.

15 Ranks When casting a Figment or Glamer, you can attempt a DC 30 artistry check to increase the DC by 2.

20 Ranks Rolls of 10 or less on Artistry checks are always treated as 10. In addition, even your blunders are revolutionary. Once per month, you can treat a failed Artistry check as a “Masterful work.”

Sovereign Court

Well done shining! (keywording for later...)

Artistry

Lore


I like! Well done!

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