
![]() |
1 person marked this as a favorite. |

I'm reading through Hallow's last hope and in it, the party comes across a shrine to Torag. If the party users a gemstone that they found into an empty slot on the shrine,they get the effects of a cure light wounds spell and +1 morale bonus on attacks for one hour. What is morale typically in game, and what does it do in this circumstance?

Cuuniyevo |

As far as why you would want a morale bonus in the first place, the thing to keep in mind is that most types of bonuses do not stack with themselves. Having 2x +1 Enhancement bonuses would only give you a single +1 bonus, for instance, with the other being wasted. What you can do is have a +1 Enhancement and a +1 Morale stack together to give you an effective +2. It also adds granularity to the rules, allowing for certain creatures to be immune to morale effects (Androids, for example) or receive bonuses (with the Community-Minded trait, for example).

![]() |

Basically, what the shrine is doing is casting a CLW on the recipient, and giving them a longer duration partial Bless spell.
Remember, as others have said, bonuses of the same type usually do not stack.
The Cleric spell Bless gives a +1 morale bonus to hit.
As a counter point (pun more-or-less intended), the Bard's Inspire Courage gives a +1 competence bonus to attack and damage, so it will stack with Bless, or the special effect from the shrine.

![]() |

Basically, what the shrine is doing is casting a CLW on the recipient, and giving them a longer duration partial Bless spell.
Remember, as others have said, bonuses of the same type usually do not stack.
The Cleric spell Bless gives a +1 morale bonus to hit.
As a counter point (pun more-or-less intended), the Bard's Inspire Courage gives a +1 competence bonus to attack and damage, so it will stack with Bless, or the special effect from the shrine.
..what pun?

Ckorik |

bonuses are typed - with the exception of dodge they generally don't stack with the same type.
Types:
- enhancement (magical armor/weapons)
- morale (typically cleric/bard magic)
- Armor (actual armor)
- deflection (ring of protection for instance)
- sacred (special clerical magic - could be called holy as well)
- profane (as sacred but from the lower realms)
- natural armor (some magic/physical hide of animals)
- competence (usually from having a skill that doesn't quite fit bit synergises well with a task at hand)
- insight (usually from a spell)
- luck (usually from bardic magic)
- circumstance (usually from a GM giving a player a bonus for creative solutions)
- dodge (usually from feats, or abilities, sometimes magic)
etc.
You can of course make up your own - in general if there is a +1 to something it will have a bonus type - that is to let you know if it stacks with any other bonuses you have.
Example: Bob has a +1 weapon (enhancement bonus) and gets magic weapon cast on him (also enhancement) - because they are both +1 bonuses they don't stack.
Example 2: Bob as a +1 weapon (enhancement bonus +1 attack/damge) and gets bless (+1 morale attack) and good hope (+2 morale attack/damage), also inspire courage (+1 competence attack/damage) and prayer (+1 luck on attack/damage)
Bob in example 2 now has the following: +5 to attack/damage - because the two morale buffs don't stack - he only gets one of them - but with all those buffs Bob is in a good spot :)