List of 3.x Psionic Powers?


Advice and Rules Questions


Not sure if this is the exact right forum. If not, feel free to move.

Is there a list anywhere that gives all or most of the Psionic Powers from 3.x and what book they're from? I've scrounged around on google, and I find a lot of links to either the d20srd.org site, or wikis that have a lot of homebrewed stuff. Which, while homebrew can be interesting/fun, is not quite what I'm looking for. I'm currently playing a gestalt campaign with one of my classes being a Psion, and while there are a good chunk of powers in Pathfinder that I like, doing a little bit of searching back in some of the 3.5 books I have showed me powers I wish had been moved into Pathfinder.

If there's not a list, would anyone know if there is a power that is similar to the Beast Shape spells? I know of the Metamorphosis line of powers, and while those are really good and would fit most of my character ideas, I can't help but enjoy the image of a Psion full turning into an animal (or even a psionic Dragon) and throwing powers around.


Pretty much all 3.x psionic powers are in the Expanded Psionics Handbook, and so appear in the SRD. The only other major book with a lot of psionics powers is Complete Psionic (Complete Psion? something like that).

Other than those two books (which contain almost all of the psionics powers), there are only a handful of other powers scattered in a few books.


Fair enough. I think Complete Psionic was the book I was looking through. I heard there was a good chunk in Ebberon, but I assume they were compiled in Complete Psionic.


Yes, there were some powers specific to the Eberron campaign setting that appeared in a couple of its sourcebooks. Nothing significant in terms of numbers though... you're not talking about dozens of powers.

Comp. Psi did have a decent amount as well, but... well... let's put it this way: I've played with psionics since the 3.5 EPH was released, and not once did I find it appropriate to actually manifest a power from Comp. Psi. And yes, I have it in hardcover. It's just... meh.

Honestly, the variety that exists today already converted to Pathfinder by Dreamscarred is the good stuff. Comp. Psi. was kind of a let-down.


Well, Dreamscarred Press was started by folks who were equally disappointed by Complete Psionics. If you can still find it, Untapped Potential was what came of their disappointment. Not all of it made it into Ultimate Psionics. [I want my updated Psychic Acrobat! And mantra feats! And Anyform Savant! Cathartic apportation! Energy maelstrom! And ...]

Back to Complete Psionics. While the power inconstant location fits marvelously with the theme of my character (and I will definitely use it when I can take it), whoever allowed the synchronicity power and the Link Power feat in the same book needs their editing license revoked.

Publisher, Dreamscarred Press

Races of Stone had some, as did Secrets of Sarlona.

Races of Destiny might have had some, as well, it's been a while.

Hyperconscious had a lot.


All the powers in Races of Stone and Races of Destiny are also in Complete Psionic (I just checked). I don't have Secrets of Sarlona, so I can't check.


Thanks for the info, guys! I know there wasn't toooo too many powers I saw in Complete Psionic that I was sad didn't make it, but there were a couple. Energy Barrage (I think it was called?) was neat for seeming like a mini meteor storm, and there was another that made a big hand of energy to crush the opponents. Felt like I was playing Crater's Claws from Magic.


I don't have time to cross-reference Comp.Psi. but I can copy & paste the power descriptions (not rules text) from Secrets of Sarlona. Then it's game-time.

Secrets of Sarlona
PSION/WILDER POWERS
1st Level
Stone MindA: Gain bonuses on Search checks while stand­ing on stone or earth.
2nd Level
Constrictor's Touch: Target's clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.
Dream Lock, Psionic: Target creature cannot differentiate dream from reality, and is dazed or shaken.
Earth WalkA: Move easily in all directions while on earthen surfaces.
Psychic WhipA: Ectoplasmic whip makes touch attacks within range.
3rd Level
Dream Spirit, Psionic: Incorporeal manifestation attacks your opponents.
4th Level
Dream Lock, Psionic Mass: As psionic dream lock, but mul­tiple targets.
5th Level
Suppress SchismA: Block dual mind powers and counter telepathy powers.
6th Level
Energy TrapA: Explosion of energy deals 5d6 damage, cre­ates lingering effect in area.
PSYCHIC WARRIOR POWERS
1st Level
Psychic WhipA: Ectoplasmic whip makes touch attacks within range.
Stone MindA: Gain bonuses on Search checks while stand­ing on stone or earth.
2nd Level
Constrictor's Touch: Target's clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.
Dream Lock, Psionic: Target creature cannot differentiate dream from reality, and is dazed or shaken.
Earth WalkA: Move easily in all directions while on earthen surfaces.
Tail of the DragonA: Gain tail slap attack for 1d8 damage.


Thanks a lot for that, Anguish! I think of those, Tail of the Dragon is the only one I've seen before.

Dark Archive

WotC had a web article on thier sire about material that was left on the cutting room floor. It had the psychic rogue class. I think it was either the sane article or maybe thier monthly web article The Minds Eye that had a few extra pwers.One that I like was like dark force lightning. It did some ranged energy damage, also had the chance to push you back. Then if you hit a wall, or column, you would take damage again from the impact collision. I think it was called energy push.

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