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My buddy and I are building characters to work together in Society play. He's building a Hunter and will probably have a big cat as his animal companion. Help me build a good strong blood rager to work with a hunter. First level initial build, but with progression planned out.
I've been thinking of going with Abyssal blood line, but I'm not sure so all suggestions are welcome.

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I should have said as much, as teamwork feats is already part of the plan. Unfortunately Athos is out of town for a wedding all weekend so we won't get much chance to collaborate before our next game event. He did e-mail me this though;
Ok, so I know you're not a big fan of animal companions, but looking through the feats I came across something today. A Hunter with a small cat/hyena/wolf companion (to get free trip attacks) could be a tripping nightmare.
All kinds of these feats would also be useful for other characters adventuring with the Hunter, especially a class with bonus combat feats since most of these are combat feats. What do you think about adventuring with this guy?
Core Feats:
*Coordinated Maneuvers: +2 to CMB checks when adjacent (none)
*Tandem Trip: whenever you both threaten, roll trip twice, take higher (none)
(Non-wolf) Animal takes *Weapon Finesse at 1st lvl
Animal takes *Weapon Focus (Bite) at 2nd lvl
Agile Maneuvers at 5th lvl to further enhance tripping.
This makes it so that when the AC's bite lands, they are almost guaranteed a trip. The Hunter grants all TW feats to his animal at Lvl 3, so Hunter 3 is the magic point for this build.
"Stand up and die" feats:
*Outflank +4 to attacks when flanking (BAB +4, hunters gain for free at 2nd)
*Paired Opportunist: +4 to AoO when adjacent, provoke from 1 = provoke from all (none)
Pack Flanking: count as Flanking when adjacent (Combat Expertise, Animal companion)
At this point, the Hunter and AC would get +8 to AoO when adjacent. If the AoO isn't provoked by standing, the AC would get a +10 to the trip attempt, roll twice
Other nice TW feats:
Ferocious Loyalty: +1 morale to attack vs anyone who threatens ally with this (none)
*Broken Wing Gambit: If they attack you, provoke AoO (Bluff 5 ranks)
Escape Route: No provoke when moving through spaces adjacent to allies (none)
*Lookout: Act if ally can during surprise round (none)
*Precise Strike: +1d6 precision damage when flanking (Dex 13, BAB +1)
*Punch through: make full round attack, if it hits, allies ignore 5 points of DR for 1 round (BAB +6)
Shake it off: +1 to saves for each adjacent ally (none)
Shared healing: divide healing between you and AC (Animal companion feature)
Swarm Strike: +1 to AoO, extra +1 for each adjacent ally that threatens (none)
*Topple Foe: lots of conditional +1 to trip larger opponents (Combat Expertise, Improved Trip)
Companions:
I'd give preference to the Cat, since it maxes out at medium, with cat having better stats except Nat Armor than the Hyena.
Wolf would be a good option with a small PC and a 2 lvl dip into Cavalier (to gain Tactician for 4 rnds and not delay animal progression). Magical Knack might be good to keep caster level up.
I actually rather like the animal companion concept, I just haven't been in a game where I wanted to play with one.
Oh; and the characters will be human brothers. We're leaning towards Shoanti at the moment.

Zwordsman |
WEll for your blood rager.. I might suggest Vicious Stomp. he trips them youcrush their skulls in. Though it requires unarmed strike or nat attack with feral combat focus.. so maybe not with ablood rager actually
Outside of that eithre build to help trip or disarm with him.
or just go overwhelming power to crush them all while they are down..

TGMaxMaxer |
PFS thinks the Primal Companion Hunter is so amazing it's banned.
I would go Abberant Bloodline Bloodrager, to get reach at 4th. Once you can enlarge, you and your flanking buddy pet and hunter are a set of death machines. Wield a Falchion 2 handed and get the Crit-AoO set of teamwork feats. Now, you pass out extra AoOs to them when you crit. Keen weapon by level 5 ish should get you a full supply of AoOs.
I played one of a pair of hunters with wolves. We both went the Archery route, and took the archery teamwork feats. Now, we get +3 to hit anything our pets threaten, +4 if they flank, and if they get an AoO (here come trip and greater trip for the pets) we get a free shot. Wounded Paw Gambit does for archery what Broken wing Gambit does for melee. Combat reflexes, 18+ dex each, and we still run out of AoOs in combat because we proc so many.
Between that and rapid fire, we pretty much owned everything up to level 7.