Normal clothing as AC 0 armor?


Rules Questions

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Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.


graystone wrote:

Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.

I think the way it was written is fine. The problem is with the people reading it.

Grand Lodge

Ian Bell wrote:
LazarX wrote:
Akari Sayuri "Tiger Lily" wrote:

It's not the armor bonuses stacking I'm looking for - I know that doesn't work. It's piling on a bunch of +x special abilities, and getting them for a lower net cost because they're on separate items.

It's not like there aren't other drawbacks. You're devoting two item slots to armor. You are going to have a very low AC from items, and can't use Mage Armor because that will also trip the Bracer's shutoff condition. The only real reason I was wanting to do it is that for a character as squishy as this one, having two Spell Storing slots by sticking them on two pieces of simultaneously working "armor" seemed like it would be more beneficial to long term health than the potential AC that's being lost.

You don't seem to understand it was SPECIFICALLY to shut off what you want to do, that Paizo made this specific change regarding bracers of armor. Back in the days of 3.5 you'd have people walking around with highly enchanted armor and doing an end run around pricing by purchasing +1 bracers of heavy fortification.
Er, what? Back in the days of 3.5, Bracers of Armor were armor bonus only, no plus-equivalent abilities.

Back in the Living Arcanis campaign along with his Lorica Segmentata, my Val psychic warrior/psion had +1 Bracers of Light Fortification. The armor bonus did not stack, but that's not why I wore them.


Durngrun Stonebreaker wrote:
graystone wrote:

Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.

I think the way it was written is fine. The problem is with the people reading it.

It literally is silent on what happens when the bonuses are the same. So what exactly happens? Which item(s) still works? No one knows... But it's written fine?

If there is something missing and it is someplace explained how to adjudicate equal bonuses, please let me know. I'd love to be wrong on this.


graystone wrote:

Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.

but then they WOULD stack. overlapping different effects of the same type(enhancement bonus) to get a higher total bonus is exactly that.

instead of, say, a +4 total bonus, you would have a +8, or +6 total bonus.

so aye, if you want to be technical, I could be convinced to the following: you can mix and match up to the maximum enhancement bonus provided. But takes a standard action to change and total cannot be higher than either items maximum.(seeing how otherwise, one items bonus would STACK on top of the other items)


MordredofFairy: Stacking means you add. +2 and +2 = +4. Overlapping means both are active but you don't add. You have a +2 and a +2 and the total is +2. This means that overlapping bracers and normal armor gets you the same AC, it might matter on an incorporeal attack that would bypass the normal armor.

Note that the wording of the bracers ISN'T that there is an overlap but one ceasing functioning. That means a nonfunctional set of bracers wouldn't help vs an incorporeal attack while an overlapping one would.


Snowblind wrote:
Kalindlara wrote:
Snowblind wrote:
Kalindlara wrote:
Serisan wrote:
Sniggevert wrote:
No...but you can use a Harakami or Silken Ceremonial armor as a base line "clothes" type item that is armor. It's also base AC +1.
It's worth noting that these two options have absolutely no drawbacks, even with non-proficiency.

Technically, they have one - they're still too much armor for a monk. :)

I really need to create a Pedantic Princess alias...

It's not that pedantic. It's actually really important in the context of this discussion.

If clothes counted as armor then monks couldn't wear clothes without losing their class features. It's a significant consequence of treating regular clothes as armor.

I, for one, am glad that we can avoid the horrors of +5 t-shirts and monk full frontals.

I don't know what "horrors" you're thinking of. All I know is, I've never seen a monk who wasn't magnificently cut. Paraphrasing Shelyn... art was meant to be displayed. :)

Man, you must play with some pretty badly optimized monks. Charisma is a massive dump stat.

You wouldn't be using the word "magnificent" if the monk was a dwarf with 5 charisma. I hope so, at least.

Man, charisma as nothing to do with physical attractiveness!

You can be the most beautiful and buff guy in the world, but express yourself in ways that want to make the people around you kick you in the groin!

Grand Lodge

Laiho Vanallo wrote:
Snowblind wrote:
Kalindlara wrote:
Snowblind wrote:
Kalindlara wrote:
Serisan wrote:
Sniggevert wrote:
No...but you can use a Harakami or Silken Ceremonial armor as a base line "clothes" type item that is armor. It's also base AC +1.
It's worth noting that these two options have absolutely no drawbacks, even with non-proficiency.

Technically, they have one - they're still too much armor for a monk. :)

I really need to create a Pedantic Princess alias...

It's not that pedantic. It's actually really important in the context of this discussion.

If clothes counted as armor then monks couldn't wear clothes without losing their class features. It's a significant consequence of treating regular clothes as armor.

I, for one, am glad that we can avoid the horrors of +5 t-shirts and monk full frontals.

I don't know what "horrors" you're thinking of. All I know is, I've never seen a monk who wasn't magnificently cut. Paraphrasing Shelyn... art was meant to be displayed. :)

Man, you must play with some pretty badly optimized monks. Charisma is a massive dump stat.

You wouldn't be using the word "magnificent" if the monk was a dwarf with 5 charisma. I hope so, at least.

Man, charisma as nothing to do with physical attractiveness!

You can be the most beautiful and buff guy in the world, but express yourself in ways that want to make the people around you kick you in the groin!

We are so NOT going into that in this thread... take it into a new one if you MUST dig up this dead horse.


Akari Sayuri "Tiger Lily" wrote:

That would be what I'd normally do, if I wasn't trying to work out a way to get some cheese on the scale of "Six Cheese Pizza with Extra Cheese, Cheese Stuffed Crust, and Nacho Cheese Dipping Sauce" working that is directly dependent on the raw AC total of the armor being as low as possible :)

Specifically, Bracers of Armor turn off if the other item is higher AC, or turn the other item off if they are higher AC. There's no clause if the AC is the same, so if you have the same AC between them and your armor, you can split +x enchantments between them and benefit from both. Since the bracers start at 0 AC, you need to get them to +2 before you could do this trick with a Haramaki, as opposed to +1 if you could do it against another 0 AC armor, which is enough of a cost difference that you don't actually save anything until you're trying to make the "combined" item have an effective +6-+7 bonus.

There's also weight. When your carry capacity is 16lb, that 1lb makes a difference! :)

I think, since you taked about PFS in your first post, that you should brace your self for table variation on this one.

Grand Lodge

graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:

Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.

I think the way it was written is fine. The problem is with the people reading it.

It literally is silent on what happens when the bonuses are the same. So what exactly happens? Which item(s) still works? No one knows... But it's written fine?

If there is something missing and it is someplace explained how to adjudicate equal bonuses, please let me know. I'd love to be wrong on this.

In the section under Table Variation in the PFS Campaign Guidelines, it's very clear that if players try to put the Judge into a corner with rules manipulation like this, they do have the discretionary power to make their own ruling to get themselves out of it. For me, the last item put on is the one that's working. The other is just dead weight adding to your encumbrance.


LazarX wrote:
graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:

Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.

I think the way it was written is fine. The problem is with the people reading it.

It literally is silent on what happens when the bonuses are the same. So what exactly happens? Which item(s) still works? No one knows... But it's written fine?

If there is something missing and it is someplace explained how to adjudicate equal bonuses, please let me know. I'd love to be wrong on this.

In the section under Table Variation in the PFS Campaign Guidelines, it's very clear that if players try to put the Judge into a corner with rules manipulation like this, they do have the discretionary power to make their own ruling to get themselves out of it. For me, the last item put on is the one that's working. The other is just dead weight adding to your encumbrance.

As I don't play PFS, I was just talking from a general view but that was pretty much my suggestion of a fix: "last item equipped stays active". I'm quite baffled though that someone could look at those rules and find "it was written is fine". It clearly overlooks the possibility of equal bonuses.

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