Wizard's Bonded Item and Multiclass Spellcasting


Rules Questions


2 people marked this as FAQ candidate.
FAQ wrote:

Sorcerer: Do the bonuses granted from Bloodline Arcana apply to all of the spells cast by the sorcerer, or just those cast from the sorcerer's spell list?

The Bloodline Arcana powers apply to all of the spells cast by characters of that bloodline, not just those cast using the sorcerer's spell slots.

General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

[Link]

Wizard's Bonded Item - Full Text:
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below).

A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

The Bonded Item text above is the full text, but I'll quote the relevant bits below.

Bonded Item wrote:
If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

Emphasis mine.

Now, by my reading, the Bonded Item doesn't specifically limit it to the Wizard class spells, it just mentions anytime he casts a spell. Based off the general rule outlined in the FAQ above, this would mean it applies to all spellcasting.

For the FAQ:

If a Wizard that multiclasses into another spellcasting class attempts to cast a spell from the second class without his bonded item, does he have to make a concentration check to do so? For example, a Wizard/Cleric/Mystic Theurge, does he need his bonded item to cast spells from his Cleric levels without a concentration check as outlined in the Wizard's Arcane Bond class feature?

Sczarni

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I wouldn't consider a Bonded Object to be "modifying your spellcasting".

It just allows you to cast one more spell per day.

The Exchange Owner - D20 Hobbies

I've always said I think there is a general test you can do.

If the ability refers to the class, then it doesn't apply to all classes but to only that class. If it makes a statement, it applies to all.

Example:

Orc Bloodline wrote:
You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Arcane Bond wrote:
At 1st level, wizards form a powerful bond with an object or a creature


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I don't see a modification here either. It is more like "Here is one free spell. Choose any spell in your spellbook and cast it".

The sorcerer blood lines don't call out the sorcerer class or sorcerer spells. They say "you". I did not check all of them, but after seeing "you" 4 times in a row I sorta figured the rest of them were written that way.

PS: Some of them might only apply to sorcerer spells, but I am sure they are written in a matter to make it clear.

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