Skaldi the Tallest |
Furyborn might help as a weapon enchantment.
Hammer the Gap might help as a feat. Depends on how many attack you are getting a round.
Keep in mind that Power Attack and Piranha Strike are entirely incompatible.
Cap. Darling |
I know about Piranha not mixing. Vital strike defensive warrior one swing with big sting.Using halfling feats to protect a caster.
All the feats that give number bonus are less impressive on vital strike unless it is mythic. Going for bigger dices with impact and size boosts is usually better if making vital strike less of a joke is the goal.
sirkydor |
Right Cap .. plan is going Estoc shielded fighter with halfling racial feats. Critical build .. vital strike is just extra because i can use it every attack of opportunity.Looking for flat damage that is increased with critical.. power attack an risky striker .. then death or glory an devastating vital strike.
Estoc I mean the weapon.
Cap. Darling |
Vital strike dosent work on AoOs
Assuming you are a halfling vital strike, the whole feat chain will give you 6d3 more to damage and if you take devastating strike you get 6 more that even doubles on a crit. That is 18(24 on a crit) more in damage if you sacrifice all your extra attacks and by level 16, 18 in damage is very low on just one more blow.
And none of this works well with the shielded figther, who focused on his shield for defense and slams.
If you want a halfling hero that serve and protect, i think the dareing champion( cavalier) is a match made in heaven. Ad in order of the dragon and bodyguard and adaptable luck and the feats that goes with that. And you will have a character that is great both on offense and defense.
If i have missed some great synergy or somthing feel free to ignore me:)
mplindustries |
Yeah, so, I don't want to jump to conclusions and say you're reading Vital Strike wrong, but, uh, I think you're reading Vital Strike wrong. I can't figure out what "Defensive Warrior" is, but I'm guessing it doubles damage dice the same way Vital Strike does. That's why you're doing 3d3. You have a base d3 weapon and you're multiplying it three times.
At level 6, Power Attack/Pirahna Strike will add 4 damage (or 6 if this 1d3 weapon is two-handed (unlikely). Risky Striker is 4 damage. That's +8, or maybe +10. If you have a 22 Strength (unlikely, but possible, that's +9 more damage. Maybe a +1 or +2 weapon, so, that's 1d3+20ish. Where is this 80 coming with? Seems impossible to me at 6th.
sirkydor |
I'm not going power gamer.. Cautious Fighter, Blundering Defense, Shielded fighter .. give Ac that works with anyone an still be a threat with a strong hit. I was going to go Darning champion order of blue rose but didn't have the feel i wanted.
That's why I'm looking for one hit boosts. Vital Strike works with attack actions.. Attacks of Opportunity are an attack action.
Deighton Thrane |
Vital Strike is referring to the Standard Action : Attack, so no, it does not apply to Attacks of Opportunity. You also can't use it for charging, or any other situation where you can attack that is not the standard action attack. Here's the FAQ on Vital Strike and Spring Attack that kind of explains it.
mplindustries |
I'm not going power gamer.. Cautious Fighter, Blundering Defense, Shielded fighter .. give Ac that works with anyone an still be a threat with a strong hit. I was going to go Darning champion order of blue rose but didn't have the feel i wanted.
That's why I'm looking for one hit boosts. Vital Strike works with attack actions.. Attacks of Opportunity are an attack action.
Yeah, so...how are you doing 3d3+80 at level 6?
So, let me establish a baseline here for the purposes of this discussion. When you deal damage, you roll weapon damage dice plus static modifiers. Let's call that W + S.
When you Vital Strike, you add ONLY the weapon damage again, meaning 2W + S. The static mods you add, like Strength and Power Attack don't add again. Since you're a Halfling in PFS (so, 20 point buy), I'm going to assume you're probably looking at something like a 16 Strength (you probably bought the 16, lost 2 from the racial, and got it back with a belt). You likely have a +1 weapon, and you're using an Estoc, not a Rapier, so, you're not using Fencing Grace to fight with Dex instead. You have at least four feats spoken for (Exotic Weapon Proficiency, the two halfling feats you mentioned, and Vital Strike). I'm going to assume that you have Power Attack and Risky Striker since you mentioned them both.
That puts you at a +11 to hit for 2d3 + 4 damage on a normal swing. When you Vital Strike, that's 4d3 + 4 damage.
When you're Power Attacking, that's +8 to hit for 2d3 + 8 damage. Vital Strike would be 4d3 + 9.
Risky Striker would add another 4 damage, for 2d3 + 12, or 4d3 + 12 with Vital Strike.
Using all of your special abilities relies on Fighting Defensively, which is a -4 to hit. So, at level 6, it looks like you're probably at a sad +5 to hit for 2d3 + 12 damage (16 average). That's...horrible. Even Vital Striking, 4d3 + 12 damage (20 average), I mean, that's a joke of a character.
There is literally no way for you to deal 3d3. You'd do 2d3 normally, 4d3 on a crit or vital strike, and 6d3 on both. Even critting on a vital strike only brings you damage to 6d3 + 24, at most, which is only 36 average.
A level 1 human fighter with 18 Strength and Power Attack is outdoing you with +4 to hit and 2d6+9 (16 average) damage (4d6+18; 32 average on a crit). Your AC is better, but, your AC is so good and your attack so laughably bad that smart enemies would just do one of the following:
1) Ignore you and kill your party, which at least does get a nice AC buff from standing next to you (if that's your goal, you should also get Combat Reflexes and the Bodyguard feat with the Helpful Halfling trait).
2) Attack your CMD instead, which is terrible because you are small with low strength and fighting defensively doesn't help with that (Fighting Defensively adds an untyped bonus, and untyped bonuses to AC do not apply to CMD).
3) Hit you with spells because your saves are horrible (by virtue of being a Fighter that had to spend a large potion of their Point Buy on Strength just to keep it respectable, thanks to their racial penalty).
So, look, I don't mean to sound harsh, but your character is not going to work. Your math is way off on your damage, for one, and the core strategy behind it is gimpy. It's just not a good idea to play this way--you're in for a world of disappointment.
Cap. Darling |
True unless you have feats that get around the rules like Death and Glory.An some 3.5 ones I'm using .. That's why I'm looking for Pathfinder only stuff I can make adjustments from 3.5 to pure Pathfinder. No since mention the 3.5 feats because there not usable now.
if you use other material than PF it will help us to help you if you name them. As it is it sounds like you misundestanding several rules, or using some house rules at least. And death or glory is a terrible feat.