
maxgravity |
I really like the direction MA is taking, but I feel that one path is missing, that of the expert that has so throughly mastered their field that they are able to achieve legendary results. Whether it's the swordsman from Shanara that was able to slay a beast only killable by magic or a fast talking bard who's able to trade a paperclip for an entire kingdom, there is something undeniably cool about these types of characters.
Anyone have a thought on this?

amorangias |

"I have thoroughly mastered my field of expertise" is possible grounds for Ascension, not a path. The two examples you named are respectively a Champion and a Trickster.
Unlike classes, Paths concern themselves with ends, not means. One guy becomes a Champion because he's a scion to a God of War, another one trains so hard he reaches the level of skill impossible to mere mortals - but the end result for both is being inhumanly good in combat.

maxgravity |
I initially thought of the trickster too, but the problem is that it's really just, a combat-focused rogue+. What I'm looking for is a path that isn't so combat-focused and more skill-driven. Rather than having combat abilities, I'd rather have the ability to say double the margin of success on a roll.
-MaxGrav

maxgravity |
Sorry for the vagueness, but I'm trying to coalesce what's a very nebulous feeling into something concrete enough to articulate.
I guess what I'm trying to say is that because MA is not equal to epic levels, I don't see the need for mythic paths to have such an exclusive emphasis on combat.
Ideally to me, If I want to increase combat efficiency then I can always level my class where as if I want to be more legendary, I level my tiers. In the combat-focused paths, we have that as they grant abilities that bring new cinematic capabilities to your combat ability. What I'd like to have is similar synergy for non-combat characters such as say an Archeologist.

Odraude |

I'd actually rather the classes stay generic, but they add mythic feats or mythic abilities that allow you to customize how you want your expert to be.
Also that this isn't all of the abilities that we have. There will be more posted. And Jason is taking a lot of suggestions for more trickster powers in one of the threads so jump on that.
It's kinda funny, my worry about the trickster was that it wasn't going to be combat focused enough and people were going to decry it. Turns out the opposite happened.

Atarlost |
When I read the topic, I thought you were referring to the NPC expert class. Upon consideration, a path for NPC's that focuses on mythic crafting/professions may actually make some sense.
Not just NPCs. I'd say Tony Stark and Agatha Heterodyne are prime protagonists based on epic crafting. It's not classical, but it's not exactly unheard of in modern fantasy for the prime protagonist to be epic because of his or her ability to craft epic items.

amorangias |

Trickster does have a few abilities to enhance rogue-ish skills, and there are general abilities that enhance Ability rolls and Skill rolls based on specific Abilities. Hopefully there'll be more stuff like that in the final document.
Characters like Stark... well, I'd say they need better class support before someone figures out how to mythify them.