4 Man Arena Style


Pathfinder First Edition General Discussion


Ok so if you had a 4 classes you could take into an arena style battle what 4 classes would you choose, please be specific with archtypes as well. Lets assume for the purposes of this event that the character are made based off of the fifteen point (average)system for stats. Lets have this for 1st, 6th, 13th, and 20th level designs. Yes it's based off more pure combat most likely making skills a back sit but I'm more curious as a single battle of 4 on 4 in a controlled environment than anything else. Myself I'll have to think about the classes before giving my answers just wondering what other think would work best together, be the most lethal combo so on and so forth.


Wizard (Exploiter)

Bloodrager (Spelleater) with Destined Bloodline

Bard (Sound Striker)

Druid (Cave Druid)


Wizard Wizard Wizard Wizard


The size of the arena and starting distance apart matters.

Without anymore info I am going with 4 diviner wizards.

If I must have different classes then diviner wizard, master summoner, cleric, barbarian(probably another caster, but barbarians are fun.)


What are they gonna figth in the arena? How Many battles pr day? Is there healing between battles besides what they provide them self? And generally what rules are in play?


At low levels, any combination of druids, clerics, oracles and summoners. At mid to high levels, any combination of full casters, maybe with a summoner thrown in for flavour.


1: 4x Barbarian. They'll be using reach weapons and tactics.

6: This one's interesting. A Wizard, certainly-- Diviner is fun. A Barbarian, Invulnerable Rager. An Oracle, I think-- Dual-Cursed with Deaf/Wolf-Scarred, packing the full Cha-To-Life suite, spec'd as an Arm and Secondary Hammer. Master Summoner in the fourth slot, I think.

Wizard supplies the control and buff-centric magic, Master Summoner goes nova and starts throwing out as many summons as he can. Oracle and Barbarian are tasked with killing anything that gets through. Since the Oracle in particular can sit back, she can ready actions to counterspell.

13: 3x Diviner Wizards and a Divine Strategist. Tactics should be obvious.

20: 3x Diviner Wizards and a Divine Strategist. Tactics should be obvious.


I am going to suggest an eldritch guardian fighter focused in dirty tricks (and 2 handed weapon, for simplicity) for at least one of them.

Besides the fact that this gets another body on the field, and it gives you two characters that are crippling the competition with a variety of conditions. By the time the 13th level build comes around, they can double team in order to nauseate an enemy (which means they can't even remove their condition, or do anything that is real offense) for 1d4 rounds. That basically removes 1 enemy per round from effective combat.

It also seems like it could be a crowd favorite. Dirty trick is very much the 'get creative' maneuver. Pantsing, throwing sand in their eyes, boxing ears, gut punches, etc. etc. There is a lot that can amuse a crowd.

My lack of experience with nonmartials stops me from giving much advise beyond that though.


lemeres wrote:

I am going to suggest an eldritch guardian fighter focused in dirty tricks (and 2 handed weapon, for simplicity) for at least one of them.

Besides the fact that this gets another body on the field, and it gives you two characters that are crippling the competition with a variety of conditions. By the time the 13th level build comes around, they can double team in order to nauseate an enemy (which means they can't even remove their condition, or do anything that is real offense) for 1d4 rounds. That basically removes 1 enemy per round from effective combat.

It also seems like it could be a crowd favorite. Dirty trick is very much the 'get creative' maneuver. Pantsing, throwing sand in their eyes, boxing ears, gut punches, etc. etc. There is a lot that can amuse a crowd.

My lack of experience with nonmartials stops me from giving much advise beyond that though.

If you want to be able to apply battlefield control then you want a full caster. No martial character is applying as wide a range of effects across as many enemies as a full 9 level spellcaster.

At13th level full casters are throwing things like dazing chain lightning and persistent mass suggestion. Compared to those sorts of effects nauseating a single target for a few rounds just doesnt compare. Also nauseate is a very easy condition to remove, a level 1 spell does it.

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