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![]() Blackwaltzomega wrote:
I'm with most of this. I almost never fool with HP, but it's nice to have the option - the two times I have done so in Carrion Crown, the players considered them some of the best fights in the campaign. And I started rolling save-or-die saves in front of the players a while back, and that's gone great. :) As for slayers and enemy HP, I always wanted to team one up with a Power Word-loving wizard, ever since the Player's Handbook II and Races of the Dragon. I find the class in general to be a bit bland... but as they say, it's not a bug, it's a feature. :) ![]()
![]() Keep Calm and Carrion wrote:
They already did, it was Dual Cursed Oracle with Misfortune. (Need to be able to see the d20 roll to know if you want to force the reroll or not.) ![]()
![]() Kalindlara wrote:
That ability as written is definitely a non-starter for me. If a player ever wanted to take that I'd modify it so that the player could learn a general percentage of an enemy's remaining health, "Yeah he looks really beat up, he's probably only at 25% of his normal peak ability" but not actual hit point count. Hit points are just too much of a game mechanic abstraction to try to convey with any logic within an in character context. ![]()
![]() I'm a big fan of the Slayer because I'm a fan of skillful, scout-y, combat-capable skirmishing hitters with the mechanical flexibility to build them in any tactical variation I choose. Slayer does this FANTASTICALLY. And the fact that we have a non-barbarian, non-spellcaster who can excel across a number of roles and encounter types is completely awesome. ![]()
![]() Brotato wrote:
Is...is it Christmas? ![]()
![]() I really would like to see a damage comparison of the fighter and the slayer. I suspect the fighter would come out ahead. One sneak attack die per every 3 levels isn't the greatest thing ever. Sneak attack is already pretty limited and the slayer's doesn't hit that hard when it does hit. Meanwhile the fighter has his two-handed falcata critz-plosion build. ![]()
![]() Melkiador wrote:
assuming the Fighter and the Slayer both spec for damage as hard as possible... At level 20 with all their goodies and no archetypes, they both can carry a two-handed weapon with 1.5 Strength Bonus, Magic Weapon Enhancement, the same sorts of weapons (for these purposes we'll say a Falchion toting Improved Critical), with the same BAB meaning the same Power Attack bonuses. in damage the fighter has +4 from qualifying for Weapon Specialization and Greater Weapon Specialization, +4 from Weapon Training, and a potential +2 from Gloves of Dueling boosting their Weapon Training. And at level 20, Weapon Mastery significantly boosts damage output with their 15-20 crit range, taking their average damage from 28 hits worth of damage per 20 actual hits to 32 hits worth of damage per 20 actual hits. For accuracy they get +1 from Greater Weapon Focus, +4 from Weapon Training, and a potential +2 from the Gloves. Totaling +10 damage that the slayer can't access, +7 to hit that the Slayer cant access, and a difficult to quantify boost to critical hit damage (and of course qualification for the mighty Critical Mastery) the Slayer, for damage, has an average of +21 from 6d6 Sneak Attack that isnt multiplied on a critical hit and cant harm anything immune to precision damage, and +5 from Studied Target. For accuracy, they have the +5 from Studied Target and +4 from Greater Quarry. So assuming the Slayer procs everything they need to, +26 damage and +9 to hit, though most of that damage is less effectual than true weapon damage due to being impossible to multiply. So, whipping up a pair of very similar quick builds in my head, the level 20 fighter has +42 to hit and deals 2d4+46 damage, with a 15-20 crit rate (auto-confirming threats), and a x3 crit multiplier, while the Slayer has +44 to hit a studied Quarry, dealing 2d4+41 damage, with a 15-20 crit rate (auto-confirming threats), a x2 crit multiplier, and an extra 6d6 (21) damage that doesnt get multiplied on a critical. So assuming, oh, lets say a Great Wyrm Red Dragon, if both of them attacked twenty times (attacking at the same rate, due to equal access to Boots of Speed/Speed Weapons and the same BAB), then the Fighter deals 1581 damage while the Slayer deals 1549 damage, all told. And then they each dole out their respective on-hit/on-crit/on-sneak attack effects. Mind, this is done largely off the top of my head and doesnt factor archetypes. For instance two-handed Fighter would skyrocket that fighter's damage, and Im not intimately familiar with the Slayer's archetypes. Might do the same calculations for dual-wielding kukri builds for each, as well.
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