Solo tactics and Friendly Fire Maneuvers pathfinder


Rules Questions


Solo Tactics

Spoiler:
At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Friendly Fire Maneuvers
Spoiler:
Benefit(s): Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe's attacks. If an ally who also has this feat casts a spell that targets the area you are in as it allows a Reflex saving throw to avoid the effect (such as fireball), you gain a +4 dodge bonus on that saving throw.

Since one of the benefits of Solo tactics is that you're treated as allies having the feat for benefits does that mean no allies can provide soft cover O.o That seems really strong.

Lantern Lodge

Sounds like you have it correct. I wouldn't say it's too strong. Pathfinder should have a feat allowing a reach weapon character to ignore soft cover from allies (3.5 did), and any archer-type will probably have Improved Precise Shot, so will be ignoring cover anyways.


Captain Zoom wrote:
Sounds like you have it correct. I wouldn't say it's too strong. Pathfinder should have a feat allowing a reach weapon character to ignore soft cover from allies (3.5 did), and any archer-type will probably have Improved Precise Shot, so will be ignoring cover anyways.

To be fair this comes at level 3 and IPS comes at 11 (or 6 for a ZA for some reason) but you're right.

Lantern Lodge

Undone wrote:
To be fair this comes at level 3 and IPS comes at 11 (or 6 for a ZA for some reason) but you're right.

Or level 6 for anyone with access to Ranger Combat Styles: Ranger and Slayer come immediately to mind, and I think there may be others.

Plus IPS is ALOT more powerful as it allows you to ignore everything other than total cover.

Liberty's Edge

It's strong. But it's also only really useful for inquisitors, who don't get a lot of bonus feats that can be used for archery, which most other archer builds do. So they can ignore soft cover from allies at level 3, there's still no rapid shot or deadly aim, which most other archers have at this level.

And Improved Precise Shot is better.

Sovereign Court

Yeah, Zen Archers and Rangers/Slayers can take Improved Precise Shot at level 6, which is somewhat better than Friendly Fire Maneuvers (but also later). And there's the Deadeye Bowman trait which is a bit more limited than Solo FFM, but it's also just a trait and available at level 1, so...

I noticed FFM yesterday and I'm really excited about it. The way I read it, it looks like it will also allow you to ignore that cover with polearms, which is something that IPS doesn't do. At the low, low cost of two archery feats, you can use reach weapons from the second row.

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