
pluvia33 |

So with the latest scenario, the "During This Scenario" rules are:
"Cut the prophecy handout into a number of pieces equal to the number of Cryptic Runes henchmen.
When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario and get a piece of the prophecy handout.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones."
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So we can collect the pieces of the prophecy handout, but it looks like it has no real baring on actually winning the scenario. Is this correct? Is it just the standard "corner the villain" scenario, or should there be another line saying something like, "To win this scenario, collect all pieces of the prophecy handout"? Something like that would definitely make the scenario more interesting, but as it is it seems like a pretty easy scenario other than having to eventually beat Brinebones. As long you beat one Cryptic Rune first, you can avoid him and know what location he goes into, prepare, close any locations you need to close, then beat him.

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I feel like there should be something about getting rid of a prophecy piece permanently as part of the evade, limiting how many times you can do it.
It's cool, and I like it thematically and am fine without a game aspect to it but... it does feel like there is supposed to be something. Especially since you can finish the scenario missing multiple pieces of the prophecy.
Oh, and yay more rewards of using new characters with class decks!

skizzerz |

I like puzzles too! Puzzles like "Why does Tanis's title say 'ACG' yet Mike's says 'Adventure Card Game'?" :P
Our group is a bit behind (only on 05-C due to having to replay a couple scenarios), so can't comment much about the specifics of 06-A, but from what I've seen here I'm greatly looking forward to it (I admit reading ahead to 05-D and was greatly intrigued and amused by the story for that).

Frencois |

I like puzzles!
Says the NiceGuy who manage to create a new can of worms every week.
Meanwhile, Vic is still trying to solve the "Why does Tanis's title say 'ACG' yet Mike's says 'Adventure Card Game'?" puzzle?Looks to me like a standard knowledge 25 to defeat though...
Reminds me of a dark dungeon where a mighty sneaky wizard got us confronted to modrons in the form of cubes, spheres and pyramids and there were three holes in the wall in the form of square, circle and triangle.
"Simple enough to solve this one with a greatmace" shouted our paladin... and then she tried to push/smash/bullrush the cube modron in the circle hole. Paladins do not have a d12 in Intellect, and we always roleplay puzzles...

pluvia33 |

Well, they usually release the compiled adventure after all of its scenarios are released to OP officers and stores. The scenarios are technically not distributed "a month before" they are released to the public in compiled form. The individual scenarios are released weekly as individual downloads on either Tuesday or Wednesday, so the final part of the adventure is only made available to "some folks" about a week or two sooner than everyone else can buy it.
Scenario 0-6C came out this past Wednesday and there are actually six scenarios in Adventure 6, so the full adventure should be available for purchase no later than a week after April 1st, if past history is an indication.

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It's cool, and I like it thematically and am fine without a game aspect to it but... it does feel like there is supposed to be something. Especially since you can finish the scenario missing multiple pieces of the prophecy.
It is cool and thematic, but to me it ultimately seems like a waste of paper, ink, and time since you never actually do anything with the puzzle. Which I'm sort of grateful for, because I'm terrible at ciphers! :)
Also, what Andrew said about not needing to get all of the pieces to finish the scenario.