The Blood of Four: A Skyrim Saga - UESRPG - Roll20


Recruitment

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This game shall be ran on Roll20, with the days chosen for game a week or so in advance every session. The system being used is the Unofficial Elder Scroll RPG, which can be downloaded here and the blog maintaining all the updates here.

The game is set in the time of the video game TES V: Skyrim.

Characters will be built on the Medium Power Level CrP and begin play with only some clothing appropriate to the region of Skyrim (shirt/dress, boots, and cloak). Once I get 10 submissions, I will my picks and then will close the recruitmen. Then we can discuss more about the style of game and what will occur.


yo, Khajiit-aboo here willing to be the DB but would prefer to do something more related to the weirder khajiit lore like recovering artifacts from the hall of the colossus or being a moon colonist.

anyways I'm up for shenanigans in skyrim if you are.


summ_gai wrote:

yo, Khajiit-aboo here willing to be the DB but would prefer to do something more related to the weirder khajiit lore like recovering artifacts from the hall of the colossus or being a moon colonist.

anyways I'm up for shenanigans in skyrim if you are.

Good to see you hopped in, Khajiit-aboo! Get your character prepped and submitted and we'll see if the moons smile upon you!


hey call me stupid but many points does medium power translated to in 1st ed UESPRPG? Book says your average character gets 95 points to spend on stats, is that doubled or what?


summ_gai wrote:
hey call me stupid but many points does medium power translated to in 1st ed UESPRPG? Book says your average character gets 95 points to spend on stats, is that doubled or what?

We're using second edition UESRPG. First edition was too wonky, and that is why I linked the download page in the first post.


GM Tayem wrote:
summ_gai wrote:
hey call me stupid but many points does medium power translated to in 1st ed UESPRPG? Book says your average character gets 95 points to spend on stats, is that doubled or what?
We're using second edition UESRPG. First edition was too wonky, and that is why I linked the download page in the first post.

oh huh, looks like my instinct to go for the system not marked beta bit me in the ass here.

the good news is I have a decent direction for where I'm going now.


http://pastebin.com/E78vQr4v

well it took me the better part of a night but I got the whole shebang on pastebin, feel free to review and criticize mon capitan.


I've got an argonian prepped for this. Did it in medium powerlevel and everything. I can pastebin like summ gai or try using the excel format on the mediafire.

Also, Play by Post is fine with me.


I'm not fine with play by post. It would take months just to get from the initial posts.


welp, Saturday and sunday are both for sure free all day for me. The rest of the week is also negotiable as long as it's not too late in the day PST, particularly mondays and thursdays.


I GM a shadowrun game on Sunday but the rest of the week is free for me provided I don't have work. GM's schedule is kind of eratic though so we'll have to check with him.

Oh and Skeletonbait, what's your concept for your character's mythic powers since the non DB characters are gonna have to be on his level? I'm thinking something involving moon paths and maybe a special lunar lattice dingus.


Finally, a TES campaign on muh /tgesg/. I am thinking to join up, wanted to play a Breton who mimics life of Hjalti for a ling time. Will post once made.


oh hey, looks like we have our first obvious contender for the Thuum.


summ_gai wrote:
involving moon paths and maybe a special lunar lattice dingus.

Moon paths is good s$$# but there is honestly not much you can do with lunar lattice that is very active, if anything Jone and Jode related stuff is a lot more spiritual than physical, same goes for what Manes powers probably are etc.


summ_gai wrote:
involving moon paths and maybe a special lunar lattice dingus.

Moon paths is good s!@$ but I dislike the idea of lunar lattice having some active powers like actual destructive spells that affect mundus. If anything Jone and Jode related stuff is a lot more spiritual than physical, same goes for what Manes powers probably are. Traveling to the moons via MoonSugar be it physically or spiritually and similar abilities can do great things though, hence why Khajiit were probably not affected/remember/recorded events of the thousand year Dragonbreak.


Lorkhatosh wrote:
summ_gai wrote:
involving moon paths and maybe a special lunar lattice dingus.
Moon paths is good s+!~ but I dislike the idea of lunar lattice having some active powers like actual destructive spells that affect mundus. If anything Jone and Jode related stuff is a lot more spiritual than physical, same goes for what Manes powers probably are. Traveling to the moons via MoonSugar be it physically or spiritually and similar abilities can do great things though, hence why Khajiit were probably not affected/remember/recorded events of the thousand year Dragonbreak.

Point, probably simpler to tie his abilities into artifacts taken from the moon via moonsugar journeys to the moon. (also thinking of switching his addiction over to moonsugar and making his intake method of choice dissolving moonsugar in wine or beer) could have his spiritual journeys give up stuff like "Suddenly you can cast spells" and his physical ones bringing back moon artifacts. could theoretically bring the party along for moon loot but I dunno if the rest of the party would be up for it.


summ_gai wrote:
could theoretically bring the party along for moon loot but I dunno if the rest of the party would be up for it.

Some ritual and tons of moonsugar would be needed for that probably. I just want to say that injecting MoonSugar and travels to the moon can also result in s#&* that helps advance the plot like visions of some sort.


Lorkhatosh wrote:


Some ritual and tons of moonsugar would be needed for that probably. I just want to say that injecting MoonSugar and travels to the moon can also result in s#&# that helps advance the plot like visions of some sort.

well I always took the "Khajiit climbed eachother's backs to the moon" to mean a massive amount of Khaj tripped balls and travelled to the moon, either physically or spiritually. Seeing as how the other 3 PCs are going to be the LDB's equal we can assume they've got the spiritual oomph and physical fortitude to survive a moonsugar bender, with a khajiit guide they could travel the moonpaths to various plot related destinations. Depends on how much the GM and the other players want to include tromping around the moon. (I'm half tempted to write up some stuff for a moon colony wilderness)


The only thing that I sort of dislike is setting the game in Skyrim MQ, there is little point in doing so especially if one wants to add heroes from different cultures into the play, something like events of Landfall would be a lot more fitting for multicultural heroic campaign of legends.
A lot of MQ would have to be changed for this to work not to mention that Skyrim itself is just this very nordic setting and Dragonborn would just feel a lot more at home than rest of the campaign.


personally I agree, I'd rather see the game happen after the events of the LDB's quest and the whole party being heroic types of one sort or another if it's in skyrim. Frankly I'd rather see the party doing crazy s&~$ like hanging out in the wheels of lull, or traveling across Nirn on an airship. The setting has room for all kinds of shenanigans and the inclusion of the LDB kinda f@**s over the other PCs because his destiny requires him to defeat alduin and you sort of have to throw his destiny out of the window and just make him one of 4 heroic mortals/shezzarines to make him fit.

edit
on the other hand I don't mind playing achilles or hercules to the LDB's Jason as long as we do cool s!@@.


I didn't really have a specific plan for a 'mythic' power or esoteric art, namely because argonians aren't known for having one. He's a monk who reveres the cycle of life though, so if my character is going to be LDB-tier it'll probably be by way of tapping into either nature powers or the flow of life energies itself, to kind of disrupt the bodies of opponents, particularly the undead/unnatural.

Argonian Kenshiro, basically.


sounds legit Skeletonbro, admittedly the only thing Argonians have going for them is their connection with the hist and outside of Black Marsh that's of limited use so making deals with daedra, getting an artifact, or engaging in an unusual skill set is the only way to get mythic. Argonian Kenshiro sounds pretty legit. Would you take healing abilities so you can ATATATA someone into good health?


Nice to see some folks jumping in, but I'll have to catch up on it soon.

Will not be able to post until the morning, just got engaged!


glad to hear GM bro! Hope things go great.


summ_gai wrote:
sounds legit Skeletonbro, admittedly the only thing Argonians have going for them is their connection with the hist and outside of Black Marsh that's of limited use so making deals with daedra, getting an artifact, or engaging in an unusual skill set is the only way to get mythic. Argonian Kenshiro sounds pretty legit. Would you take healing abilities so you can ATATATA someone into good health?

I'm taking a bit of restoration already, yeah. I'll also be using fortify spells so that I can make my muscles tear through my shirt when it's thematically appropriate. We'll see if we can't figure out some wacky pressure point/quivering palm shenanigans with the DM.

GM Tayem wrote:

Nice to see some folks jumping in, but I'll have to catch up on it soon.

Will not be able to post until the morning, just got engaged!

Aw yis. Amulet of Mara, works every time.

Anyways, here's my character: http://pastebin.com/BJQhZGui
Accompanying picture if you want: http://i.imgur.com/w8m2GrN.png

I hope I'm calculating luck correctly. It seems like it starts at 1, but I can't quite find the rules supporting that.


SkeletonBait wrote:


I'm taking a bit of restoration already, yeah. I'll also be using fortify spells so that I can make my muscles tear through my shirt when it's thematically appropriate. We'll see if we can't figure out some wacky pressure point/quivering palm shenanigans with the DM.

Hmm, well the Yokudans brought over their Sword Singing which is basically using the concept of a sword to kill things and is super OP. Older games like Arena and Daggerfall supported semiobscue magical items like runestones and bracers which perform simple utility spells. You could, theoretically get abilities from Tsaeci scrolls to do stuff like deal x damage, x being the targets stamina or magicka and give those abilities over the top kungfu names. No rule that says the mythic abilities have to come from the user's racial culture.


There is Akaviri tonal magic similar to Thu'um and Sword Singing, but it's a martial art.
Just saying.
UESRPG has not added it though and I doubt they will since there is basically zero info about it.


Lorkhatosh wrote:

There is Akaviri tonal magic similar to Thu'um and Sword Singing, but it's a martial art.

Just saying.
UESRPG has not added it though and I doubt they will since there is basically zero info about it.

well seeing as how there's like zero (solid) information on the Khajiiti moon colonies, limits of moonpath travel, the actual contents of the hall of the colossus and loads of other crazy s*+$ that I am GAGA about I'm sure we can include the akaviri tonal magic so our lizard bro can ATATATA his way to glory.


GM Tayem wrote:
just got engaged!

Nice, hope you learn secret syllable of Royalty.


(quick note: favored characteristics are agility and willpower. Forgot that pastebin doesn't show the colors I marked them with in Word)

It seems like just about every 'mythic' art is somehow sound-based. Thu'um, sword-singing, tonal architecture, voice of the emperor (if that counts). I was thinking the Argonian variant would be based less on sound and more on touch/vibration, effectively feeling motions in the soil, or ripples in water. And yeah, it's possible that the Tsaesci Kiai may have been co-opted/integrated into the martial art Xa-Raku uses. Though originally it was developed by one of his predecessors during the Arnesian war to help unarmed slaves defend themselves (there's no direct lore to support this, mind you, but you see plenty enough monks working for the Twin Lamps in morrowind, and there are real-life instances of enslaved cultures that did the same sort of thing).


SkeletonBait wrote:

(quick note: favored characteristics are agility and willpower. Forgot that pastebin doesn't show the colors I marked them with in Word)

It seems like just about every 'mythic' art is somehow sound-based. Thu'um, sword-singing, tonal architecture, voice of the emperor (if that counts). I was thinking the Argonian variant would be based less on sound and more on touch/vibration, effectively feeling motions in the soil, or ripples in water. And yeah, it's possible that the Tsaesci Kiai may have been co-opted/integrated into the martial art Xa-Raku uses. Though originally it was developed by one of his predecessors during the Arnesian war to help unarmed slaves defend themselves (there's no direct lore to support this, mind you, but you see plenty enough monks working for the Twin Lamps in morrowind, and there are real-life instances of enslaved cultures that did the same sort of thing).

Sounds legit, the Argonians are pretty much stated to be nonsapient reptiles that the hist uplift via their sap, all argonian newborns are supposedly fed this sap at birth so they're made more than lizards. (presumably expatriot populations are regularly give supplies of hist sap on a regular basis) so something based on Tonal vibrations could work. Especially since Nirn is explicitly stated to be a construct and we know for a fact that it's full of gears and math, he could feel the vibrations of the gears moving deep under the earth and use it somehow.


summ_gai wrote:
Sounds legit, the Argonians are pretty much stated to be nonsapient reptiles that the hist uplift via their sap, all argonian newborns are supposedly fed this sap at birth so they're made more than lizards. (presumably expatriot populations are regularly give supplies of hist sap on a regular basis)

Not newborns - they get it when they're adolescents/on the cusp of adulthood. They're still largely humanoid even if they don't drink the sap, but the amount of sap they drink determines how humanoid they appear. If they drink less, or none at all, you get stuff like morrowind argonians who have been held in captivity and thus look much more reptilian.

Speaking of morrowind, fun fact: argonians are genderless until roughly puberty/maturity, which is why they don't get a name until then. Presumably they'll develop on their own over time, but the sap helps them develop much more naturally (hence why morrowind argonians are much harder to tell apart, gender-wise). This is what the morrowind manual means by life-phases. Contrary to popular belief, they don't actually switch genders or whatever.

EDIT: by the way, unarmed parrying doesn't actually negate damage from armed attacks, it only gives a chance to remove special effects from the opponent/allows for defensive SFX like any other parry. Is there going to be a houserule where unarmed parrying does negate damage? Perhaps with a talent I can get later? Or should I just use evade if I want to go on the defensive? It's not a huge deal - my evade is only 10 less than my weapon skill, and if push comes to shove I can always just use a staff or something, but I figured I'd ask beforehand.


SkeletonBait wrote:
argonians are genderless until roughly puberty/maturity, which is why they don't get a name until then.

I am pretty sure that this lore is only mentioned in one book in TESO and even there writer is not sure, I might be completely wrong though since I'm no expert on Argonians.


Lorkhatosh wrote:
SkeletonBait wrote:
argonians are genderless until roughly puberty/maturity, which is why they don't get a name until then.
I am pretty sure that this lore is only mentioned in one book in TESO and even there writer is not sure, I might be completely wrong though since I'm no expert on Argonians.

It was hinted at pretty strongly before ESO, particularly in morrowind with Traveling-New-Woman. She licked the hist tree prematurely, and was soon after found doing 'something' with a boy from her nest. Also, the name New-Woman kind of all but outlines it. There are other interpretations, but it still seems the most likely. Why else would they wait until that specific age before giving them a name? Considering that most argonian names employ pronouns of some kind, it'd be awkward to give them a name at birth if they'd just have to change it later.

Also, not all ESO lore is crap. It seems like a really specific fact for them to just pull out of their butts.


Never said that all of ESO lore is crap, I played it for couple of months before quiting from boredoom, some of the lore is okay.
Still when they did s~+~ like wildhunt looking like red werevolves I got buttmad as f~@*.


Lorkhatosh wrote:

Never said that all of ESO lore is crap, I played it for couple of months before quiting from boredoom, some of the lore is okay.

Still when they did s~@~ like wildhunt looking like red werevolves I got buttmad as f+$$.

Haha, yeah. It really, really looks like they thought the bosmer wild hunt and the hircine wild hunt was the same thing, and merged them into some twisted abomination.

Almalexia getting kicked out of her own temple by some mid-tier daedra cultist with no real background was what rustled my jimmies the most, though. So dumb.


So on the subject of moonpaths, judging from the lore they can be used to travel spiritually and learn things from elders and daedra and physically (allowing khajiiti caravans a bit more leeway in trade) so they could be used to facilitate adventures somewhat. One thing I'm hoping we can do is hit Elsweyr at some point and get into the halls of the colossus where they built the brasswalker and stored a piece of the staff of chaos. Reports are that the sands around it glow with corrupt magic and that it's stalked with horrible monsters. I figure it has a lot of forbidden knowledge and cool artifacts.


So what are the powers of Dragonborn supposed to be because Second ED doesn't specify
Will it be just instant learn shouts with Dragonsouls and instant Thu'um mastery/less penalties or something?


Lorkhatosh wrote:

So what are the powers of Dragonborn supposed to be because Second ED doesn't specify

Will it be just instant learn shouts with Dragonsouls and instant Thu'um mastery/less penalties or something?

The Arcane Arts Supplement has a section on Thu'um use.


what our spooky friend said, and of course there's the whole divine nature giving you a bit of oomph. Though I think it'd be cool if the cat and the lizard achieved their own forms of spiritual enlightenment that allowed them to mantle one or another Aedric spirits.


Okay, so we have an Argonian Boxer-Healer and an Khajiit Thief-Caster.

Lorkhatosh, do you have the write-up for your Breton mantling Hjalti?

Also, once we get the game up, we will discuss the 'mythic' powers, such as the Thu'um and other abilities. And I think we can whip up info for something for some of the more alternative things like Lattice abilities and such.


well Lorhkatosh had a point when he said Lattice abilities should be more about enlightenment and spiritualism. The more active stuff should come from mantling gods and myths. I mean the LDB is mantling Akatosh in one manner and Alduin is doing the same in another. (Creation/Stasis versus Entropy I suppose) It would make sense if Argonian Brawler and Khajiit Ninja mantle gods, spirits, or mythic heroes from their pantheons. The LDB would be the focus since his powers make the most sense, but the other heroes could have their own roles. Brawler Argonian ATATATAing magical plagues right out of people, Ninja Khajiit sneaking into sovngarde to unlock the door for the others etc. (though the LDB is probably the current incarnation of Shor)


Yay, DM returns. I had a question earlier if you missed it:

SkeletonBait wrote:
unarmed parrying doesn't actually negate damage from armed attacks, it only gives a chance to remove special effects from the opponent/allows for defensive SFX like any other parry. Is there going to be a houserule where unarmed parrying does negate damage? Perhaps with a talent I can get later? Or should I just use evade if I want to go on the defensive? It's not a huge deal - my evade is only 10 less than my weapon skill, and if push comes to shove I can always just use a staff or something, but I figured I'd ask beforehand.


During character creation do I spend half the Crp on my favored Skills or does this apply only to post character creation when I will be spending XP?


Lorkhatosh wrote:
During character creation do I spend half the Crp on my favored Skills or does this apply only to post character creation when I will be spending XP?

I'm like 90% certain that XP = CrP in all cases, except that XP can't be spent on certain things, such as Luck or starting cash.


I won't be able to play, some things turned out and I have to go out of country for some time
Hope you have fun guys


http://pastebin.com/mEWKRnwh
Caen gro-Balog, Orsimer novice smith and battlemage, reporting for duty.


Came from the /tg/ thread. Was thinking of doing an Argonian but now I see there is already one up.
Now I'm thinking of doing an Altmer Mystic who is super butt-mad about the Thalmor taking over Alinor and left home after the Great War. Thinking Psijic stuff for his big power. Working out char creation now.


SkeletonBait wrote:


I hope I'm calculating luck correctly. It seems like it starts at 1, but I can't quite find the rules supporting that.

Luck is calculated this way:

Starts at 30, add 2d10 (or buy it up using points from the 90-point buy) for everyone. Page 28 of the PDF, under Rolling Characteristic Scores, second paragraph.


http://www.mediafire.com/view/o2yiaygr6lahbwr/Annirico_Veridil.pdf
Annirico Veridil

Born in Alinor at the end of the 3rd Era, his family who were outspoken against the Thalmor left before their takeover in 3E 22. He lived around the Illiac Bay studying mysticism under Breton mages in Alcaire until the Great War started and he went into hiding in Northern Hammerfell.

At the end of the War as Hammerfell became less stable he moved north, slowly traveling through High Rock until he made it to Skyrim.

Big Psijic nerd, sort of arachaist like the Thalmor, but doesn't support their violent methods. Still has some family hidden in Hammerfell, His parents and sisters. Has worked as a librarian, low level mercenary, and tutor in the past.

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