well Lorhkatosh had a point when he said Lattice abilities should be more about enlightenment and spiritualism. The more active stuff should come from mantling gods and myths. I mean the LDB is mantling Akatosh in one manner and Alduin is doing the same in another. (Creation/Stasis versus Entropy I suppose) It would make sense if Argonian Brawler and Khajiit Ninja mantle gods, spirits, or mythic heroes from their pantheons. The LDB would be the focus since his powers make the most sense, but the other heroes could have their own roles. Brawler Argonian ATATATAing magical plagues right out of people, Ninja Khajiit sneaking into sovngarde to unlock the door for the others etc. (though the LDB is probably the current incarnation of Shor)
So on the subject of moonpaths, judging from the lore they can be used to travel spiritually and learn things from elders and daedra and physically (allowing khajiiti caravans a bit more leeway in trade) so they could be used to facilitate adventures somewhat. One thing I'm hoping we can do is hit Elsweyr at some point and get into the halls of the colossus where they built the brasswalker and stored a piece of the staff of chaos. Reports are that the sands around it glow with corrupt magic and that it's stalked with horrible monsters. I figure it has a lot of forbidden knowledge and cool artifacts.
SkeletonBait wrote:
Sounds legit, the Argonians are pretty much stated to be nonsapient reptiles that the hist uplift via their sap, all argonian newborns are supposedly fed this sap at birth so they're made more than lizards. (presumably expatriot populations are regularly give supplies of hist sap on a regular basis) so something based on Tonal vibrations could work. Especially since Nirn is explicitly stated to be a construct and we know for a fact that it's full of gears and math, he could feel the vibrations of the gears moving deep under the earth and use it somehow.
Lorkhatosh wrote:
well seeing as how there's like zero (solid) information on the Khajiiti moon colonies, limits of moonpath travel, the actual contents of the hall of the colossus and loads of other crazy shit that I am GAGA about I'm sure we can include the akaviri tonal magic so our lizard bro can ATATATA his way to glory.
SkeletonBait wrote:
Hmm, well the Yokudans brought over their Sword Singing which is basically using the concept of a sword to kill things and is super OP. Older games like Arena and Daggerfall supported semiobscue magical items like runestones and bracers which perform simple utility spells. You could, theoretically get abilities from Tsaeci scrolls to do stuff like deal x damage, x being the targets stamina or magicka and give those abilities over the top kungfu names. No rule that says the mythic abilities have to come from the user's racial culture.
sounds legit Skeletonbro, admittedly the only thing Argonians have going for them is their connection with the hist and outside of Black Marsh that's of limited use so making deals with daedra, getting an artifact, or engaging in an unusual skill set is the only way to get mythic. Argonian Kenshiro sounds pretty legit. Would you take healing abilities so you can ATATATA someone into good health?
personally I agree, I'd rather see the game happen after the events of the LDB's quest and the whole party being heroic types of one sort or another if it's in skyrim. Frankly I'd rather see the party doing crazy shit like hanging out in the wheels of lull, or traveling across Nirn on an airship. The setting has room for all kinds of shenanigans and the inclusion of the LDB kinda f%+@s over the other PCs because his destiny requires him to defeat alduin and you sort of have to throw his destiny out of the window and just make him one of 4 heroic mortals/shezzarines to make him fit. edit
Lorkhatosh wrote:
well I always took the "Khajiit climbed eachother's backs to the moon" to mean a massive amount of Khaj tripped balls and travelled to the moon, either physically or spiritually. Seeing as how the other 3 PCs are going to be the LDB's equal we can assume they've got the spiritual oomph and physical fortitude to survive a moonsugar bender, with a khajiit guide they could travel the moonpaths to various plot related destinations. Depends on how much the GM and the other players want to include tromping around the moon. (I'm half tempted to write up some stuff for a moon colony wilderness)
Lorkhatosh wrote:
Point, probably simpler to tie his abilities into artifacts taken from the moon via moonsugar journeys to the moon. (also thinking of switching his addiction over to moonsugar and making his intake method of choice dissolving moonsugar in wine or beer) could have his spiritual journeys give up stuff like "Suddenly you can cast spells" and his physical ones bringing back moon artifacts. could theoretically bring the party along for moon loot but I dunno if the rest of the party would be up for it.
I GM a shadowrun game on Sunday but the rest of the week is free for me provided I don't have work. GM's schedule is kind of eratic though so we'll have to check with him. Oh and Skeletonbait, what's your concept for your character's mythic powers since the non DB characters are gonna have to be on his level? I'm thinking something involving moon paths and maybe a special lunar lattice dingus.
GM Tayem wrote:
oh huh, looks like my instinct to go for the system not marked beta bit me in the ass here. the good news is I have a decent direction for where I'm going now. |