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agreed, are we doing roll 20 or what?


khajiit thief is meant to be guerrilla fighter, emphasis on the traditional khajiiti weapons of claw, spear, knife, and tomahawk. Also some enchanting skills because guerilla.


hmm, oh and DM can we errata the game into being less wonky? There's too many skills, enchanting is a little absurd (have to have a trait for each school rather than just enchanting spells you know) only katanas get tearing, all axes are unbalanced etc etc.


well Lorhkatosh had a point when he said Lattice abilities should be more about enlightenment and spiritualism. The more active stuff should come from mantling gods and myths. I mean the LDB is mantling Akatosh in one manner and Alduin is doing the same in another. (Creation/Stasis versus Entropy I suppose) It would make sense if Argonian Brawler and Khajiit Ninja mantle gods, spirits, or mythic heroes from their pantheons. The LDB would be the focus since his powers make the most sense, but the other heroes could have their own roles. Brawler Argonian ATATATAing magical plagues right out of people, Ninja Khajiit sneaking into sovngarde to unlock the door for the others etc. (though the LDB is probably the current incarnation of Shor)


what our spooky friend said, and of course there's the whole divine nature giving you a bit of oomph. Though I think it'd be cool if the cat and the lizard achieved their own forms of spiritual enlightenment that allowed them to mantle one or another Aedric spirits.


So on the subject of moonpaths, judging from the lore they can be used to travel spiritually and learn things from elders and daedra and physically (allowing khajiiti caravans a bit more leeway in trade) so they could be used to facilitate adventures somewhat. One thing I'm hoping we can do is hit Elsweyr at some point and get into the halls of the colossus where they built the brasswalker and stored a piece of the staff of chaos. Reports are that the sands around it glow with corrupt magic and that it's stalked with horrible monsters. I figure it has a lot of forbidden knowledge and cool artifacts.


SkeletonBait wrote:

(quick note: favored characteristics are agility and willpower. Forgot that pastebin doesn't show the colors I marked them with in Word)

It seems like just about every 'mythic' art is somehow sound-based. Thu'um, sword-singing, tonal architecture, voice of the emperor (if that counts). I was thinking the Argonian variant would be based less on sound and more on touch/vibration, effectively feeling motions in the soil, or ripples in water. And yeah, it's possible that the Tsaesci Kiai may have been co-opted/integrated into the martial art Xa-Raku uses. Though originally it was developed by one of his predecessors during the Arnesian war to help unarmed slaves defend themselves (there's no direct lore to support this, mind you, but you see plenty enough monks working for the Twin Lamps in morrowind, and there are real-life instances of enslaved cultures that did the same sort of thing).

Sounds legit, the Argonians are pretty much stated to be nonsapient reptiles that the hist uplift via their sap, all argonian newborns are supposedly fed this sap at birth so they're made more than lizards. (presumably expatriot populations are regularly give supplies of hist sap on a regular basis) so something based on Tonal vibrations could work. Especially since Nirn is explicitly stated to be a construct and we know for a fact that it's full of gears and math, he could feel the vibrations of the gears moving deep under the earth and use it somehow.


Lorkhatosh wrote:

There is Akaviri tonal magic similar to Thu'um and Sword Singing, but it's a martial art.

Just saying.
UESRPG has not added it though and I doubt they will since there is basically zero info about it.

well seeing as how there's like zero (solid) information on the Khajiiti moon colonies, limits of moonpath travel, the actual contents of the hall of the colossus and loads of other crazy shit that I am GAGA about I'm sure we can include the akaviri tonal magic so our lizard bro can ATATATA his way to glory.


SkeletonBait wrote:


I'm taking a bit of restoration already, yeah. I'll also be using fortify spells so that I can make my muscles tear through my shirt when it's thematically appropriate. We'll see if we can't figure out some wacky pressure point/quivering palm shenanigans with the DM.

Hmm, well the Yokudans brought over their Sword Singing which is basically using the concept of a sword to kill things and is super OP. Older games like Arena and Daggerfall supported semiobscue magical items like runestones and bracers which perform simple utility spells. You could, theoretically get abilities from Tsaeci scrolls to do stuff like deal x damage, x being the targets stamina or magicka and give those abilities over the top kungfu names. No rule that says the mythic abilities have to come from the user's racial culture.


glad to hear GM bro! Hope things go great.


sounds legit Skeletonbro, admittedly the only thing Argonians have going for them is their connection with the hist and outside of Black Marsh that's of limited use so making deals with daedra, getting an artifact, or engaging in an unusual skill set is the only way to get mythic. Argonian Kenshiro sounds pretty legit. Would you take healing abilities so you can ATATATA someone into good health?


personally I agree, I'd rather see the game happen after the events of the LDB's quest and the whole party being heroic types of one sort or another if it's in skyrim. Frankly I'd rather see the party doing crazy shit like hanging out in the wheels of lull, or traveling across Nirn on an airship. The setting has room for all kinds of shenanigans and the inclusion of the LDB kinda f%+@s over the other PCs because his destiny requires him to defeat alduin and you sort of have to throw his destiny out of the window and just make him one of 4 heroic mortals/shezzarines to make him fit.

edit
on the other hand I don't mind playing achilles or hercules to the LDB's Jason as long as we do cool shit.


Lorkhatosh wrote:


Some ritual and tons of moonsugar would be needed for that probably. I just want to say that injecting MoonSugar and travels to the moon can also result in s#&# that helps advance the plot like visions of some sort.

well I always took the "Khajiit climbed eachother's backs to the moon" to mean a massive amount of Khaj tripped balls and travelled to the moon, either physically or spiritually. Seeing as how the other 3 PCs are going to be the LDB's equal we can assume they've got the spiritual oomph and physical fortitude to survive a moonsugar bender, with a khajiit guide they could travel the moonpaths to various plot related destinations. Depends on how much the GM and the other players want to include tromping around the moon. (I'm half tempted to write up some stuff for a moon colony wilderness)


Lorkhatosh wrote:
summ_gai wrote:
involving moon paths and maybe a special lunar lattice dingus.
Moon paths is good s+!~ but I dislike the idea of lunar lattice having some active powers like actual destructive spells that affect mundus. If anything Jone and Jode related stuff is a lot more spiritual than physical, same goes for what Manes powers probably are. Traveling to the moons via MoonSugar be it physically or spiritually and similar abilities can do great things though, hence why Khajiit were probably not affected/remember/recorded events of the thousand year Dragonbreak.

Point, probably simpler to tie his abilities into artifacts taken from the moon via moonsugar journeys to the moon. (also thinking of switching his addiction over to moonsugar and making his intake method of choice dissolving moonsugar in wine or beer) could have his spiritual journeys give up stuff like "Suddenly you can cast spells" and his physical ones bringing back moon artifacts. could theoretically bring the party along for moon loot but I dunno if the rest of the party would be up for it.


oh hey, looks like we have our first obvious contender for the Thuum.


I GM a shadowrun game on Sunday but the rest of the week is free for me provided I don't have work. GM's schedule is kind of eratic though so we'll have to check with him.

Oh and Skeletonbait, what's your concept for your character's mythic powers since the non DB characters are gonna have to be on his level? I'm thinking something involving moon paths and maybe a special lunar lattice dingus.


I'm not fine with play by post. It would take months just to get from the initial posts.


http://pastebin.com/E78vQr4v

well it took me the better part of a night but I got the whole shebang on pastebin, feel free to review and criticize mon capitan.


GM Tayem wrote:
summ_gai wrote:
hey call me stupid but many points does medium power translated to in 1st ed UESPRPG? Book says your average character gets 95 points to spend on stats, is that doubled or what?
We're using second edition UESRPG. First edition was too wonky, and that is why I linked the download page in the first post.

oh huh, looks like my instinct to go for the system not marked beta bit me in the ass here.

the good news is I have a decent direction for where I'm going now.


hey call me stupid but many points does medium power translated to in 1st ed UESPRPG? Book says your average character gets 95 points to spend on stats, is that doubled or what?


yo, Khajiit-aboo here willing to be the DB but would prefer to do something more related to the weirder khajiit lore like recovering artifacts from the hall of the colossus or being a moon colonist.

anyways I'm up for shenanigans in skyrim if you are.