Fighter Archetypes


Homebrew and House Rules


Body guard
Bouns feats:The Fighter can select teamwork and combat feats.
Bodyguard: At frist level the Bodyguard gains the feat Bodyguard as a bonus feat. This replaces the Fighters frist level bonus feat.
Avoid control: The Bodyguard gains + 1 vs charm and compulsion spells and effects. This increases by + 1 every four levels after 2nd. This replaces Bravery.
Improved aid: At fourth level when the Bodyguard uses the Aid another action the bonus increases to + 4. The Bodyguard can also use the Aid another action as a move action. At 7th level this becomes a swift action. This replaces Armor traning 1.

Holy fighter
Class skills: The Holy fighter gains use magic device.
Favored weapon traning: At 3rd level the Holy fighter gains a + 1 to attack and damage with the Holy fighter's diety. This increases by + 1 every four levels after 3rd. This replaces Weapon traning 1, 2, 3, and 4.
Healing or pain: At 7th level the Holy fighter can allways take 10 on use magic device to cure or inflict wands and scrolls depending on his dietys alighment. If the deity is good then it is cure, inflict for evil, and if the diety is netural the Holy fighter must make the choice at 7th level. This replaces armor traing 2.


I udated my Holy fighter

Holy fighter
Class skills: The Holy fighter loses Knowledge(dungeoneering)and gains Knowledge(Relgion) and use magic device.
Truth in faith:At 2nd level the Holy fighter gains a + 1 vs Illusion. This bonus increases by + 1 every four levels after 2nd. This replaces Bravery.
Favored weapon traning: At 3rd level the Holy fighter gains a + 1 to attack and damage with the Holy fighter's diety. This increases by + 1 every four levels after 3rd. This replaces Weapon traning 1, 2, 3, and 4.
Healing or pain: At 7th level the Holy fighter can allways take 10 on use magic device to cure or inflict wands and scrolls depending on his dietys alighment. If the deity is good then it is cure, inflict for evil, and if the diety is netural the Holy fighter must make the choice at 7th level. This replaces armor traing 2.
Improved healing or pain: At 11th when the Holy fighter uses the Healing or pain ability the Holy fighter uses his class level for CL with scrolls and wands. This replaces armor traning 3.


It's spelled deity.

Read the first sentence of favored weapon training very carefully. It doesn't make sense.


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Ciaran Barnes wrote:

It's spelled deity.

Read the first sentence of favored weapon training very carefully. It doesn't make sense.

Idunno, I kind of like the image of a warrior in shining armor swinging a god at someone. You can't usually do that until high levels unless you're a barbarian.

Though it does raise a few interesting questions: How many hands does it take to wield a deity? Would a god of subtlety (e.g. Norgorber) be finesseable? Can a polytheist dual-wield his gods? I'd like to see Brokenbane address these issues before I bring this archetype to the table, since they're bound to come up sooner or later.


Irthos wrote:
Ciaran Barnes wrote:

It's spelled deity.

Read the first sentence of favored weapon training very carefully. It doesn't make sense.

Idunno, I kind of like the image of a warrior in shining armor swinging a god at someone. You can't usually do that until high levels unless you're a barbarian.

Though it does raise a few interesting questions: How many hands does it take to wield a deity? Would a god of subtlety (e.g. Norgorber) be finesseable? Can a polytheist dual-wield his gods? I'd like to see Brokenbane address these issues before I bring this archetype to the table, since they're bound to come up sooner or later.

You have to ask very nicley and yes Norgorber is finseesable.


Holy fighter
Class skills: The Holy fighter loses Knowledge(dungeoneering)and gains Knowledge(Religion) and use magic device.
Truth in faith: At 2nd level the Holy fighter gains a + 1 vs Illusion. This bonus increases by + 1 every four levels after 2nd. This replaces Bravery.
Favored weapon training: At 3rd level the Holy fighter gains a + 1 to attack and damage with the Holy fighter's deity’s favored weapon. This increases by + 1 every four levels after 3rd. This replaces Weapon training 1, 2, 3, and 4.
Healing or pain: At 7th level the Holy fighter can always take 10 on use magic device to cure or inflict wands and scrolls depending on his deity’s alignment. If the deity is good then it is cure, inflict for evil, and if the deity is neutral the Holy fighter must make the choice at 7th level. This replaces armor training 2.
Improved healing or pain: At 11th when the Holy fighter uses the Healing or pain ability the Holy fighter uses his class level for CL with scrolls and wands. This replaces armor training 3.
Weapon mastery: This must be taken with the Holy fighter's deity’s favored weapon.


UMD is unnecessary. Grant the dude the ability to use cure or inflict scrolls and wands (as appropriate) as though he can cast the spell.

Truth in faith should say +1 to saving throws against illusions.

Favored weapon training I completely worse than weapon training. You're gainjbg a bonus to a single weapon instead of the entire group. At least allow it to overcome some amount the DR of good/evil outsiders, depending on his level.


Ciaran Barnes wrote:

UMD is unnecessary. Grant the dude the ability to use cure or inflict scrolls and wands (as appropriate) as though he can cast the spell.

Truth in faith should say +1 to saving throws against illusions.

Favored weapon training I completely worse than weapon training. You're gainjbg a bonus to a single weapon instead of the entire group. At least allow it to overcome some amount the DR of good/evil outsiders, depending on his level.

Okay.


How is this?

Truth in faith: At 2nd level the Holy fighter gains a + 1 vs illusions. This bonus increases by + 1 every four levels after 2nd. This replaces Bravery.
Helaing or pain: At 7th level the Holy fighter gains the ability to use scrolls, or wands of inflict/cure spells (depending on his deity's alignment) as though he had a spell list equal to a cleric of his level.
Favored weapon training: At 3rd level the Holy fighter gains a + 1 to attack and damage with the Holy fighter's deity’s favored weapon. This increases by + 1 every four levels after 3rd (Max of + 4). At 7th level while wielding his Diety's favored weapon he can ingnore 5 points DR depending on his Deitys alighment, for examaple if his Diety was LG he could ingnore 5 points of DR Good or Lawful. At 11th level this increases to 10 points, and at level 15th the Holy fighter can ingonre 5 points of DR/-. This replaces Weapon training 1, 2, 3, and 4.

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