Sharkfolk, homebrew race.


Homebrew and House Rules


Soft stuff:
The Sharkfolk are a hybrid of a human and a shark, they stand about 5'10" but are very muscular, with most weighting about 200 lbs. They posses both lungs and gills (gills are on the sides of their neck) and are fully capable of living in and above water, though they prefer to live underwater. Sharkfolk have small, soft, fins on their elbows and calves. The fins do not impede with wearing armor aside from being uncomfortable. They posses a large, sturdy fin in the middle of their back, as well as a strong non-prehensile shark tail that do interfere with wearing unmodified armor. Their heads are shaped similar to that of a tiger shark, except with angular, flat-tipped ears. They have three rows of sharp teeth. Despite of being covered with small scales instead of skin, they are able to grow hair in the normal places. In most places, what would normally be bone is instead cartilage. 'Skin' color varies from person to person, but blue and gray are the most common.

Lifestyle aside, Sharkfolk are capable of living about 110 years.

Sharkfolk live for combat, though as a whole aren't malicious like Gnolls or orcs. They believe any form of combat is the ultimate form of expression. Where other races praise aspects such as valor, honor, or intelligence, Sharkfolk praise personal strength and physical might. They often live in small, close-knit communities of people who are fiercely loyal to each other. They find subtlety and bureaucracy meaningless, devoid of skill and accomplishment. They are often drawn to a warrior's lifestyle, caring little for magic or subterfuge, but of course there are always outsiders.

Crunchy Stuff:
Total: 10 RP

Monstrous Humanoid (3 RP)
Darkvision, 60 ft.
Must Breathe, Eat and Sleep.

Medium Size (0 RP)

Normal Move Speed (0 RP)

Specialized Attribute Bonuses (1 RP)
+2 to Str and Con, -2 to Int

Standard Language Quality (0 RP)
Common, and Sharkfolk (maybe) as well as up to 7 others (Unsure)

Swim (2 RP)
Swim speed of 30 ft, +8 to swim.

Bite (2 RP)
Gain a natural attack with 1d4+str damage

Amphibious (2 RP)
Can breathe both in air and water.

If anyone has suggestions, or another good place to post this, please let me know, and feel free to use this for your own campaigns.


Overall, I like it. I really like that you made them combat oriented yet not automatically disposed to selfishly evil behavior.

One aspect I would love to see added is some way of showing a shark's need to always move and eat, never resting, just moving and eating. Or they die.


Einhänder wrote:

Overall, I like it. I really like that you made them combat oriented yet not automatically disposed to selfishly evil behavior.

One aspect I would love to see added is some way of showing a shark's need to always move and eat, never resting, just moving and eating. Or they die.

That sounds like nomads to me. Sharky sea-nomads? I like it. I'm gonna come up with some more ideas, and re-write a bit.


Maybe make them nomadic, fluff wise.

I can definitely see myself using them, though.


Hah! You beat me to the nomad thing!

Shadow Lodge

Are they vulnerable to those anti-shark surfboards? Or other various sonic effects?


Saving Cap'n Crunch wrote:
Are they vulnerable to those anti-shark surfboards? Or other various sonic effects?

I was unaware of such things existing. 1; that's awesome, and 2; I'll have to do a bit of research to figure out a good answer.


Einhänder wrote:
One aspect I would love to see added is some way of showing a shark's need to always move and eat, never resting, just moving and eating. Or they die.

Not all sharks need to keep constantly moving, at least for respiration.


Pathfinder Lost Omens Subscriber

just remember as monstrous they're cut out of a lot of buffs and are immune to several effects, evens out but still anyone playing them must realize enlarge humanoid and dominate person do not work on them. :P


You mean something that looks like this? This is a same-bito which is being designed for the Kaidan setting of Japanese horror (PFRPG).


gamer-printer wrote:
You mean something that looks like this? This is a same-bito which is being designed for the Kaidan setting of Japanese horror (PFRPG).

that's much more bestial, basically think of the bodily shape of a human, more or less. Like most of the pathfinder races.


Well since I arranged and paid for the art order for this, I wanted something more shark than human. Unlike many Japanese folklore beings, this guy is not a shapechanger, working as soldiers and pirates of the undersea realms serving the Sea Dragon king - whose undersea city lies off the southern isles of Kaidan called Ryukyo.


gamer-printer wrote:
Well since I arranged and paid for the art order for this, I wanted something more shark than human. Unlike many Japanese folklore beings, this guy is not a shapechanger, working as soldiers and pirates of the undersea realms serving the Sea Dragon king - whose undersea city lies off the southern isles of Kaidan called Ryukyo.

Very interesting. Not saying it's bad, just not the same look.


Maybe the shark guards of the Sanctuary faction of Heroes of Might and MAgic VI is more along the lines of what you want visual wise?
http://mightandmagic.wikia.com/wiki/File:San10.jpg


Lord-of-Boggards wrote:

Maybe the shark guards of the Sanctuary faction of Heroes of Might and MAgic VI is more along the lines of what you want visual wise?

http://mightandmagic.wikia.com/wiki/File:San10.jpg

that's pretty much head-on, although I'd like them to have some semblance of a neck.


Pathfinder Lost Omens Subscriber

am I correct in thinking this is basically a furry shark?

just google "furry shark" for more reference material.


Axelthegreat wrote:
Lord-of-Boggards wrote:

Maybe the shark guards of the Sanctuary faction of Heroes of Might and MAgic VI is more along the lines of what you want visual wise?

http://mightandmagic.wikia.com/wiki/File:San10.jpg
that's pretty much head-on, although I'd like them to have some semblance of a neck.

I always though it was funny they have no necks


Saving Cap'n Crunch wrote:
Are they vulnerable to those anti-shark surfboards? Or other various sonic effects?

Or shark-repellant batspray?

Anyway, if they don't have blindsense they don't have a reason to be vulnerable to sonic effects.

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