Well since I arranged and paid for the art order for this, I wanted something more shark than human. Unlike many Japanese folklore beings, this guy is not a shapechanger, working as soldiers and pirates of the undersea realms serving the Sea Dragon king - whose undersea city lies off the southern isles of Kaidan called Ryukyo.
Very interesting. Not saying it's bad, just not the same look.
That sounds like nomads to me. Sharky sea-nomads? I like it. I'm gonna come up with some more ideas, and re-write a bit.
Lifestyle aside, Sharkfolk are capable of living about 110 years.
Sharkfolk live for combat, though as a whole aren't malicious like Gnolls or orcs. They believe any form of combat is the ultimate form of expression. Where other races praise aspects such as valor, honor, or intelligence, Sharkfolk praise personal strength and physical might. They often live in small, close-knit communities of people who are fiercely loyal to each other. They find subtlety and bureaucracy meaningless, devoid of skill and accomplishment. They are often drawn to a warrior's lifestyle, caring little for magic or subterfuge, but of course there are always outsiders.
Monstrous Humanoid (3 RP)
Medium Size (0 RP)
Normal Move Speed (0 RP)
Specialized Attribute Bonuses (1 RP)
Standard Language Quality (0 RP)
Swim (2 RP)
Bite (2 RP)
Amphibious (2 RP)
If anyone has suggestions, or another good place to post this, please let me know, and feel free to use this for your own campaigns.
Are they still the father if they're the one giving birth? :/
Navi never requires a perception check to be noticed.
Dex based fighter archer does everything you want. Base fighter though, no archetypes. You'll be in heavy armor with full dex to AC and no movement speed penalty befor you know it. Added fun, get traits that add stealth and acrobatics as class skills. The fighter ability that increases max dex also decreases ACP. You'll be able to stealth amazingly well in full plate without any ACP eventually. Being a fighter opens up weapon specialization (fantastic) which opens up point blank master (ridiculously awesome for high AC bow tanking). What more could you want?
The gadgets that the machinesmith gives. But yeah, I think I may end up going with that.
I'd have to throw my lot in with the Oracle party. With Life getting great mystery spells, they can definitely hang with Healing, and wearing Med Armor is a big plus as well. Seems like it owuld be a cool campaign as well. The Divinely Destined.
Metal mystery can have some very nice bonuses for a melee fighter.
I had been toying with an idea for a Machinesmith and I like the concept of a lumbering hulk with gadgets and tricked out crossbows in full plate.
Dark Netwerk wrote:
@Imbicatus: Well there's that... lol, I didn't even look at that when I was thinking it might be a factor. Still, maybe he just didn't want any points 'wasted' on Dex higher than the armor's maximum.
That's exactly it, I kinda have a pet peeve with attribute bonuses not being used to their potential.
Dark Netwerk wrote:
That was part of it. Thanks.
Or go all assassin's creed black flag and carry around a crapton of pistols.
Silent Saturn wrote:
My goal for spells is not so much for the singe-target spells, bullets'll handle that. I'm looking more towards utility spells and area of effect. Though, specifically one that comes to mind instantly is haste.
The NPC wrote:
Yeah, I hadn't been focusing on what I'd do with ability scores... I think I'll go with the Mysterious Stranger archetype and try to max out charisma. Spells and grit away!
You know, the crazy tinkerer concept that gnomes lend themselves to so well fits nicely with the character concept I have. And I think I'm gonna go with a Gunslinger/Sorcerer hybrid with a dip into Spellslinger.
Yeah, I don't expect this character to be particularly great, I just love the concept enough to work through difficulties. Thank you, and I will definitely look into the builds you suggested.
One of my friends has a D&D 4e character who was a Princess of a homebrew bird-people race who was kidnapped by some cult and had their gender changed. still had the personality of a female. I'll see if I can get them to tell their interesting story on here. That character ended up being one of my favorites of theirs.
I'm currently building a back-up character for my campaign, and have settled on the concept of an arcane gunslinger, Preferably a dual-wielder.
However, I'm fairly new to pathfinder, And don't understand a whole lot of things in the system.
I have found this wizard archetype that'd work nicely, but I don't know how it stacks up to other options, and how well it'd pair with a gunslinger (for better use of the guns)
Another option I was considering was to hybrid a sorcerer with this gunslinger archetype but then I would have to have a hand open to do casting (I think).
Advice and class/build suggestions are more than welcome.
you may want to consider oracle because of the good use of CHA, the command and murderous command spells. I'm sure there are other spells that'd be nice for a charmer to have.
I play pathfinder because it's more intuitive than D&D 4e (where I started playing TTRPG's) much more roleplaying built into the system itself. It's also much less limited that 4e, where a fighter is a melee tank, a ranger either is ranged or dual-wields, nothing else.
That and the PRD is 100% free...
"I move to the side to remove the wizard's cover" is much different form "There's a wanted murderer bleeding out in an alleyway nearby, and you can go arrest him and I'll just walk through wherever you're guarding."
I agree, so long as you communicate what you want to accomplish and in certain cases how, every GM should be able to work with the situation.
to go along with the examples:
Converser: I want to persuade the guard to let me pass.
For a rather unique option - particularly for a character with a considerable amount of anger - there's the possibility of an Urban Barbarian wielding an Elven Curved Blade; in a world of preening rapier duelists, he learned to channel his anger into a combination of grace and power with a finessable two-hander.
That is indeed a unique build... I'll keep it in mind.
maybe even make an alt.
That Crazy Alchemist wrote:
how well would that class work with the Swashbuckler? I'm moderately unfamiliar with both of them. Also: does deft strike stack with slashing grase?
The Lion Cleric wrote:
Yeah, It's likely I'll go with that, but I'd like to have some other ideas. Magus and fighter could both pull it off (fighter can pull off nearly every marshal concept.), and was wondering if there were any other viable classes.
My concept is for a Drow duelist.
A bit of backstory: He was the 3rd born and 1st son of a minor drow house, and he didn't get much attention, as others were much more important. He did manage to get a duelist of some reputation to be his master of the art and things were more or less stable like that for years. Turns out the duelist master was an assassin in the employ of another drow house, and had overnight slain all the important people of this character's house, the escaped to the surface.
the Duelist isn't particularly evil (although some is inevitable with the drow.) and dueling is his life. He'd be more than willing to give someone a fair dueling lesson, and doesn't particularly enjoy killing. That being said; He's hunting down the man who murdered his house, and will likely bathe in his blood, given the chance.
He doesn't advertise that he's a drow, but he doesn't hide it either. His outfit consists of a shirt, pants, boots a longcoat with hood, long gloves, and a full-face mask.
What I'm looking for in a class is someone who excels in one-on-one duels (preferrably dex-based because style.), and is capable of diplomacy, bluff and disguise.
I'm more familiar with D&D 4e which has less flexibility than pathfinder, so some of the info may be unnecessary.