
Angry Wizard |
Yo people, I'm doing a Way of the Wicked campaign for my group of murder hobos. Potential spoilers abound. The campaign opens with the PCs being sent to prison and I'm going to play Highway to Hell as I describe their "initiation" process, the crimes they're here for, and the hopelessness of their situation as their execution date draws closer.
For those who don't know the campaign, the PCs are soon wrapped up into an Asmodeus cult that will attempt to overthrow a L/G holy nation. What I'm looking for is music to fit the fiendish tone of the campaign. Anything from funny songs of evil to make them laugh as they travel to cultist chanting and eerie devil music to set the mood in serious rituals or dark moments.
Hail Asmodeus!

Boomerang Nebula |

Some suggestions:
Just One Fix - Ministry (when especially tempted by evil)
Harvester of Sorrow - Metallica (start of part 4)
Thunderstruck - ACDC (the intro to this song would be great in a couple of places during part 2)
Symphony of Destruction - Megadeth (end of part 3)
Season in the Abyss - Slayer (any time!)
Refuse/Resist - Sepultura (at the start of the boss fight at the end of part 3)
Master of Puppets - Metallica (Cardinal Thorn's theme song)
Unskinny Bop - Poison (Tiadora's theme song).
Rooster - Alice in Chains (When waiting for the good guys to attack in part 2)
Run to the Hills - Iron Maiden (when the PCs sack small towns, especially the one in part 3).
Battery - Metallica (Fireaxe's theme song)
Hotel California - Eagles (Cardinal Thorn's house)
St Anger - Metallica (Grumblejack's theme song)
Thing that Should not be - Metallica (Theme song for Vetra-Kali)

Douglas Muir 406 |
2 people marked this as a favorite. |
Obviously you have to play Orff's Carmina Burana at /some/ point -- it's pretty much the classic "portentous music of doom".
BTW, the (long) thread for KoT contains a number of interesting suggestions for the module. I found it a little easy, myself, especially for experienced players or larger parties -- in fact, based on PBP, almost half of all parties end up killing most of Branderscar. That seemed a bit wimpy for "Talingarde's toughest prison". So IMC, I beefed things up a bit.
1) Added an anti-magic ward: DC 15 concentration check to cast any spell, and if you fail twice in a row you're nauseated for 10 minutes. It operates only inside the main building, so once the PCs are out of there it's no longer relevant, but it makes it bit harder to get out with simple magic. (If you really want to get into detail, I decided that the ward was a 300 pound lump of obsidian, heavily engraved with runes, located in a locked and trapped closet in the downstairs supply room.) Right at the beginning, you can tell spellcasting PCs that they have headaches and hear a faint distant whining noise; casters who make a DC 15 Knowledge (arcana) check will know that there's an anti-magic ward up.
(2) Added a third guard to the two in the cell block. (Makes this encounter a lot tougher. If that seems a bit much, have the third guy be asleep.)
(3) Added an alarm bell on Blackerly's office door, a simple trap on his bedroom door, and another trap on his chest. (The DCs on these were all low, but high enough to catch and injure ordinary soldiers. Blackerly seems like the kind of guy who'd take precautions against anyone messing with his stuff.)
(4) Added a barracks along the wall (where the dog kennel is) with a dozen guards. The guards are off-duty and unarmed, and at night they're asleep. They will take three rounds to clothe and arm themselves, or six if it's night and they're asleep. Still, just by existing they force the party to be more thoughtful, and make it a lot less likely that the PCs will just kill off everyone.
(5) Gave the Warden another level, made him a specialist illusionist, and had his owl sit in a window of the tower (giving him a Perception check against PCs trying to enter the tower).
(6) Added two more guards to Blackerly's game in the gatehouse.
(7) Gave Blackerly one expert level: better Will save, some skills, a few more hp, and +1 Str.
Season to taste, but you want the PCs feeling a little desperate... this should not feel like a standard dungeon crawl.
It's a great module and a great AP. Enjoy!
Doug M.

Cevah |

Yo people, I'm doing a Way of the Wicked campaign for my group of murder hobos. Potential spoilers abound. The campaign opens with the PCs being sent to prison and I'm going to play Highway to Hell as I describe their "initiation" process, the crimes they're here for, and the hopelessness of their situation as their execution date draws closer.
For those who don't know the campaign, the PCs are soon wrapped up into an Asmodeus cult that will attempt to overthrow a L/G holy nation. What I'm looking for is music to fit the fiendish tone of the campaign. Anything from funny songs of evil to make them laugh as they travel to cultist chanting and eerie devil music to set the mood in serious rituals or dark moments.
While not music, I do have a suggestion. As part of their sentence, the are forced to work for a road crew named "Good Intentions". From the movie.
/cevah