Tengu White-Haired Witch (So many attacks?)


Rules Questions

Sovereign Court

So I looked for older threads and all there was mention of was "is this PFS legal" which I answer with:

How I describe the white-haired tengu witch, is a white feathered tengu that has a beard which he attacks with; much like your typical old kung fu master.

Now my actual question is this:

Do I get 4 attacks at level 1? (In a full attack of course.)

I enjoyed playing a Tengu Ranger who beasted out with his claw/claw/bite natural attacks, but I never thought of having claw/claw/bite/beard since the white-haired witch's beard is also a primary natural attack.

Is there some sort of restriction written somewhere that limits a character's number of primal natural attacks? (I remember reading one for Monsters limiting them to 3 at level 1)

(Edit: New question: Can a level 1 white-haired witch/level 2 barbarian with lesser fiend totem have 5 attacks at level 3?)


Tengu barbies can add gore at level 2 for 4 primary attacks.

Sovereign Court

But why wait until level 2?

And c'mon, a bird with a beard. :D

Sovereign Court

So at level 3 I can have 5 attacks? >_>

Grand Lodge

Maar the Volcano Monk wrote:
So at level 3 I can have 5 attacks? >_>

At level 5 Rodinia sometimes got 11 attacks per round, all at STR x 1.5 and Power Attack x 1.5. So 5 natural attacks per round, at STR x 1 and Power Attack x 1, is no big deal ...

Not sure about the legality of your approach. Seems OK.

Silver Crusade

I know that Nagaji can't be white haired witches. I asked around and apparently you need HAIR to be a white haired witch.

I don't know about the Tengu, maybe they animate their down feathers.
Just putting this out there, it might not be 100% pfs legal.


Rodinia wrote:
Maar the Volcano Monk wrote:
So at level 3 I can have 5 attacks? >_>

At level 5 Rodinia sometimes got 11 attacks per round, all at STR x 1.5 and Power Attack x 1.5. So 5 natural attacks per round, at STR x 1 and Power Attack x 1, is no big deal ...

Not sure about the legality of your approach. Seems OK.

Dare I ask how? Yes, I do. How?

Grand Lodge

How to get 11 attacks per round at 5th level:

Human reach cleric (with Animal[Feather] Domain) with Combat Reflexes and DEX 14 rides a large Axe Beak with reach, Combat Reflexes, and DEX 16. Both take the Paired Opportunists feat for yummy AoOs. That's 7 yummy AoOs, all at 1.5 x STR. Party wizard casts Haste on rider and mount. Both full attack, so that's 4 more attacks.

Best specific instance of getting 11 attacks in a round was when hasted Rodinia and mount full attacked a BBEG while totally ignoring his many nearby flunkies. That's 4 attacks.

The flunkies all tried to crowd close, to save their boss, thus drawing AoOs until we ran out of them. That's 7 more attacks. I used a T-shirt re-roll to change one missing attack to a hit, on a whim. Total damage was 189 HP in one round, with every single attack a hit. Not surprising, when we needed a natural 2 to hit the flunkies, being fully buffed. We killed all 5 foes within reach in one round. The rest of the party held a moment of silence.

7 + 4 = 11

While this sort of thing happens to Rodinia fairly often, she usually only gets 9 attacks, because she's usually not hasted and full attacking when all the AoOs get provoked. It's a satisfying feeling to run out of AoOs when you have 7 of them ...

This is, as you might guess, an outrageously effective combat style, especially in dungeons. It costs fewer feats than the charging-mount approach, and seems considerably more effective. Sometimes we just move up on a foe and don't even bother to attack during our own turn ...


Rodinia wrote:
** spoiler omitted **

Okay that's pretty awesome... but do you really often get 3-4 AoO triggers a turn simply with a 10' reach? I haven't noticed similar numbers with my combat reflex-enabled eidolon, but perhaps I've just not been positioning myself well?

Grand Lodge

Bite and beard both attack with the head. Do with that information what you will.

Grand Lodge

DrakeRoberts wrote:
Rodinia wrote:
** spoiler omitted **
Okay that's pretty awesome... but do you really often get 3-4 AoO triggers a turn simply with a 10' reach? I haven't noticed similar numbers with my combat reflex-enabled eidolon, but perhaps I've just not been positioning myself well?

Not very often. Rodinia seems to use up all 7 AoOs only about once per scenario, or about 1 time out of every 5 fights. Group cooperation, Initiative, and tactical positioning are all vital. The pair seems to average about 2-4 AoOs per fight. Fights generally last 1-2 rounds. So it's not really 'get 11 attacks every round this way', it's really 'get 11 attacks when the stars are right'. That's still average 2-4 extra attacks, each at +4 to hit, per fight.

Consider what your eidolon would be like if each AoO it got became 2 independent AoOs, each at +4 to hit. Sometimes, of course, the tactical situation allows zero AoOs.

I didn't mention it previously, but Rodinia and mount also have the option to grow larger. The domain spell Enlarge Person plus Share Spells makes the mount Huge, with 15' reach. Swift action Enlarge Person (with Ant Haul), from the same domain, gives 20' reach. This reduces the count of available AoOs, but lets us play the reach game versus things with reach.

Sovereign Court

claudekennilol wrote:
Bite and beard both attack with the head. Do with that information what you will.

So does Bite and Gore but people still seem to use it. (Teeth and Horns, both head.)


Aasimar White Haired Witch 1/Alchemist 10 (with Feral Mutagen) wearing the Helm of the Mammoth Lord and a Tentacle Cloak. Bite/Claw/Claw/Hair/Gore/Wing/Wing/Tentacle/Tentacle.


Maar the Volcano Monk wrote:

So I looked for older threads and all there was mention of was "is this PFS legal" which I answer with:

How I describe the white-haired tengu witch, is a white feathered tengu that has a beard which he attacks with; much like your typical old kung fu master.

Now my actual question is this:

Do I get 4 attacks at level 1? (In a full attack of course.)

I enjoyed playing a Tengu Ranger who beasted out with his claw/claw/bite natural attacks, but I never thought of having claw/claw/bite/beard since the white-haired witch's beard is also a primary natural attack.

Is there some sort of restriction written somewhere that limits a character's number of primal natural attacks? (I remember reading one for Monsters limiting them to 3 at level 1)

(Edit: New question: Can a level 1 white-haired witch/level 2 barbarian with lesser fiend totem have 5 attacks at level 3?)

I prefer White-Plumed Witch to White Feathered Witch. But I don't think there is a theoretical limitation on the number of natural attacks you can have. And yes, 4 attacks at level 1.


Maar the Volcano Monk wrote:

But why wait until level 2?

And c'mon, a bird with a beard. :D

Yep, #1

Yep, #2
Yep, #3

/cevah

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