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As someone that has more experience playing Pathfinder I was asked by a player what CR would a Faerie Queen be and how could they play one during the mummy mask which is their friends game not mine, so I have a sneaking suspicion that the actual CR for a Faerie Queen is extremely high, I went with trying to figure out how to best create a Faerie Queen style character.
So would like some feedback on this build to maybe fine tune the idea. The Elderich heritage's help with not making the character multi-class same as the Nature Soul & Animal Ally.
So any area's one might suggest or does this look pretty good?
Faerie Queen (First World Archetype: Summoner) [Page 35 Inner Sea Magic]
H: Toughness
1: Skill Focus (Nature)
3: Elderich Heritage (fey)
5: Nature Soul (pg 11 - Faiths and Philosophies)
7: Animal Ally (Pg 11 - Faiths and Philosophies) [Gain Animal Companion)
9: Spell Focus (Conjuration)
11: Improved Elderich Heritage (Fey)
13: Augment Summoning
15: Superior Summoning
17: Greater Elderich Heritage (fey)
Most summoners have a close connection to creatures
from the farthest reaches of the planes. A few have a primal
connection to nature, and their power is tied to the First
World. It is not unusual for these summoners to associate
with druids, for like druids, first worlders have a powerful
tie to the natural world. Some first worlders are driven
half-mad by the strange energies and intelligences that
seep into their minds and bodies, though, and these poor
souls are prone to lash out at loggers, druids, or innocent
passersby without considering whether or not they are
threats. A first worlder’s eidolon usually resembles a fey
creature or a plant monster, though some are fantastic
otherworldly animals with exaggerated features. A first
worlder has the following class features.
Summon Nature’s Ally (Sp): Starting at 1st level, a first
worlder can cast summon nature’s ally a number of times
per day equal to 3 + his Charisma modifier. At levels
where a summoner would gain a more powerful summon
monster spell as a spell-like ability, he instead gains the
equivalent summon nature’s ally spell (at 19th level, he can
use summon nature’s ally IX or gate). When a first worlder
gains a summon nature’s ally spell as a spell-like ability,
he adds it to his class spell list (he must still select it as aspell known if he wants to cast it as an actual spell). This
ability otherwise replaces the summon monster ability of a
normal summoner.
Fey Summons (Su): At 3rd level, a first worlder adds the
following creatures to the lists of what he can summon
with his summon nature’s ally spell-like ability:
Summon nature’s ally II: gremlin ( jinkin, pugwampi, or
vexgit, see Bestiary 2).
Summon nature’s ally III: gremlin (nuglub, see Bestiary 2).
Summon nature’s ally IV: unicorn.
Summon nature’s ally V: pixie, satyr.
Summon nature’s ally VII: nymph.
Eidolon: Instead of an outsider, a first worlder’s eidolon
has the fey creature type and the extraplanar subtype. Its
statistics are changed from a standard eidolon as follows:
Hit Dice: d6 Hit Die (instead of d10).
BAB: Equal to 1/2 the eidolon’s Hit Dice.
Good/Bad Saves: The eidolon’s good saves area always
Ref lex and Will.
Skills: The eidolon’s class skills are Acrobatics, Bluff,
Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly,
Knowledge (geography), Knowledge (nature), Perception,
Perform, Sense Motive, Sleight of Hand, Stealth, Swim,
and Use Magic Device.
Senses: The eidolon gains low-light vision instead
of darkvision. The summoner can grant the eidolon
darkvision 60 ft. as a 1-point evolution.
Damage Reduction: If the first worlder chooses this
evolution, he may select DR/cold iron instead of one of
the alignment-based types of damage reduction.
This otherwise works like and replaces the eidolon
ability of a normal summoner.
Feats
Nature Soul
You are innately in tune with nature and venerate the
power and mystery of the natural world.
Benefit: You get a +2 bonus on all Knowledge (nature)
checks and Survival checks. If you have 10 or more ranks in
one of these skills, the bonus increases to +4 for that skill.
Animal Ally
Your respect for nature is so great that you can form a
deep and lasting friendship with an animal.
Prerequisites: Nature Soul, character level 4th, must not
have an animal companion or mount that advances as an
animal companion.
Benefit: You gain an animal companion as if you were
a druid of your character level –3 from the following
list: badger, bird, camel, cat (small), dire rat, dog, horse,
pony, snake (viper), or wolf. If you later gain an animal
companion through another source (such as the Animal
domain, divine bond, hunter’s bond, mount, or nature
bond class features), the effective druid level granted by
this feat stacks with that granted by other sources.
Skills to likely to keep in mind
Handle Animal, Knowledge Nature, Knowledge Nobility, Linguistics,
Spellcraft (Maybe use magic device as well)

Cap. Darling |

Unless the farie Queen meens somthing other than a queen of the faries i dont undestand why it is a summoner with a AC.
In my game a gnome with illusion magic and some constant disguise self effect would be the way to go.
There is Lots and lots of stuff about faries and you need to be more clear in what kind of farie you want this Girl to be Queen over.

Rerednaw |
Well, the Fey mean different things to different people.
What is she drawing upon as her source? Shakespeare? Merry Gentry? Dresden Files?
In Pathfinder the fey are kind of all over the place.
Not counting the Empyreal Lords since they are Mythic.
The Hamadryad is a good benchmark for a higher-ranking fey.
The Norn would also be something I'd consider.
But your concept is a pretty decent one for someone who grows in power. My point would be does she want her character to have the power or the pet?
Also if she's playing a summoner, Augment Summoning should be something picked up earlier. And she already has an animal companion, her Eidolon. A second combat pet on top of that is possible overkill...depending on the nature of your campaign that is...do you know what the other players have in mind? What's the build criteria, point buy, valid sourcebooks, etc?

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Well, the Fey mean different things to different people.
What is she drawing upon as her source? Shakespeare? Merry Gentry? Dresden Files?
In Pathfinder the fey are kind of all over the place.
Not counting the Empyreal Lords since they are Mythic.
The Hamadryad is a good benchmark for a higher-ranking fey.
The Norn would also be something I'd consider.
But your concept is a pretty decent one for someone who grows in power. My point would be does she want her character to have the power or the pet?
Also if she's playing a summoner, Augment Summoning should be something picked up earlier. And she already has an animal companion, her Eidolon. A second combat pet on top of that is possible overkill...depending on the nature of your campaign that is...do you know what the other players have in mind? What's the build criteria, point buy, valid sourcebooks, etc?
I got the feeling they where really just wanting a generic Faerie Queen [and talking with the person it was a mismosh of several concepts of faeries]
The Summoner for the true name aspect that she seemed to want to go for "by calling a true name a fae she can force them into service and appearing"
But you are right about the augment summoning should come much faster and the Animal Companion and Nature Soul might be rather redundant.
Thank you though, I wanted to try and make it a concept that a person could become a Faerie queen instead of starting off as one. Reason I went with the animal companion route was mostly due to the stories I'd heard as Faerie being friends of animals generally had them followed by the animals of the area they had the greatest affinity for.
So the feat chain
H: Toughness
1: Skill Focus (Nature)
3: Elderich Heritage (fey)
5: Spell Focus (Conjuration)
7: Augment Summoning
9: Superior Summoning
11: Improved Elderich Heritage (Fey)
13: Starlight Summons
15: Moonlight Summons
17: Greater Elderich Heritage (fey)
Might look better then? For a slow progression of Fey Power.
As for what I the group. This game is for a friend that is running the Mummy Mask Campaign. Right now we have a Dwarf Witch, Catfolk Ranger, Elf Dancing Bard (who appearantly is being allowed to use the 3.5 book that allowed her take only levels in succubus, currently at level 6, she has only 4 hit dice), Gripplis Ninja,Infernal Kobold Sorcerer (Controller style)
Currently near the end of the second book right now