blackbloodtroll |
I was looking to create a Kitsune Bloodrager for PFS.
I know the stats don't work that well for the class, but the concept works well for me.
I would like to go natural attack focused, working with Vulpine Pounce, but if that really doesn't work, then I suppose I could go a different way.
I am not sure how to go with the stat array, Bloodline, or feats.
Any advice?
countchocula |
just a quick write up
Str 14
dex 14(12)
con 16
int 8
wis 8(10)?
cha 14
feat Power attck?
blood line Abyssal/ draconic (gives claws)
can you give us more details for or ideals for what you are aiming for (and LVL?), is their a good story or theme and what are your aims with this class? also what are you willing to give up ie crossbloded?
blackbloodtroll |
Those are some good stat arrays.
I like the idea of working towards the Vulpine Pounce, and hitting with all attacks.
Abyssal does seem cool.
The Crossblooded seems a bit heavy on drawbacks, but maybe there is away around that.
Blood Conduit seems cool, for the free Improved Unarmed Strike, which opens up Feral Combat Training later, allowing for Brawling armor to effect claws.
Rage Shaper seems cool too, but I am not sure how to maximize that.
Deighton Thrane |
If you're going the natural weapons route, rageshaper is good for a damage die increase to your claws. You could add on crossblooded to that to trade gain some of the better abilities like haste/displacement while raging instead of some of the abyssal or draconic bloodline powers.
I have an tiefling abyssal/destined crossblooded rageshaper who's going to be picking up cornugon smash and a cruel amulet of mighty fists, and eventually dazing assault. Between that and Intimidating Prowess as a bloodline feat, and carrying a horsechopper to trip at 20 feet, he should be able to make GMs cry.
I'll admit, beyond 25 feet he's not that great, but having Vulpine Pounce would probably fix that some, especially with the 2d8 claw damage
Deighton Thrane |
Okay, so looks like you just posted about everything I was going to suggest. If you're looking at a solution to the will save problem, I took the destined bloodline for the Fated Bloodrager power. So scaling luck bonus to AC and saves, which, at 8th level and with Fate's Favored is a +3 to all saves. So still 1 behind on the Will, but ahead on Fort and Ref. I also took Iron Will for the low levels before I could take the power, and I'm still stuck on whether I want to retrain out of it.
Deighton Thrane |
When a bloodrager enters a bloodrage, he often takes on
a physical transformation inf luenced by his bloodline
and powered by the magic that roils within him. Unless
otherwise specified, he gains the effects of his bloodline
powers only while in a bloodrage; once the bloodrage ends,
all powers from his bloodline immediately cease, and
any physical changes the bloodrager underwent revert,
restoring him to normal.
That's right from the bloodrager bloodlines section.
Claws (Su): At 1st level, you grow claws while bloodraging.
And that's from the Abyssal claws ability.
alternis sol |
hmm I don't think rageshaper effects the kitsunes bite or the abyssal claws because they are not gained through a polymorph spell. the claws are gained by supernatural means. the kitsune shapechange goes in the wrong direction but being as you presumable shift back with the same ability it might work, in general I'd say the bite is part of your natural form and Isn't gained when you change back.
countchocula |
I would still recommend power attack a majority of your damage as an pouncing natural attacker will come from static modifiers (power attack, str bonus, arcane strike, etc) I would also recommend a amulet of mighty fists to get past Dr because from what ive seen that is what hampers the multi attack characters.
countchocula |
ok quick build that I came up with on the top of my head
Abyssal kitsune blood rager
Str 14
dex 12
con 16
int 8
wis 10
cha 14
trait: reactionary, something for will saves
Feats
lvl 1 Power attack
3 iron will or wpn focus
5 arcane strike
6(bloodline) toughness
7 swift kitsune changer
9+BL ragepower* greater fort or Intimidating prowess
11 vulpine pounce
13+ dazing strike
*don't know if it flys in PFS
LVL 1 you have a two attacks +4 for (d6+6) and a bite for +4 d4+6 HP 14 not too bad
LVL5 you get a big upgrade to your attacks +7 (d8+11) with power attack and arc focus (this is without ability score increases and magic items) and it only gets better from here on out
things you should buy amulet of mighty fist at least +3 bonus to get past dr (furious, courageous, holy are nice as well)
cloak of resistance: you come across a lot of save or suck and your party will thank you when you are not dominated.
some kind of armor: not big but the little damages really add up
Str belt: increases damage so good
boots of springing/ speed: cause its that nice
this is just a quick build and I am in no way a barbarian/ bloodrager expert so don't take too much to heart. Also remember it is not always necessary to min max or Win in PFS so make something fun.
Alexander Augunas Contributor |
I would probably grab either fey, destined, or elemental as my bloodline.
Elemental has extra damage when you bloodrage, which will be nice since your Strength is likely going to be on the lower side. Fey is very flavorful and has awesome maneuverability coped with some excellent bloodline spells. Destined has flat-out numeric advantages, such as an on-use attack roll bonus and a passive saving throw bonus. Abyssal is also good because of the extra Strength bonus that you get at high levels, but you'd have to deal with the stigmatism that comes from having a very obviously demonic battle form while raging. I'd have to look to see which I like better.
In terms of archetypes, the rageshaper is somewhat thematic for the kitsune because of its emphasis on shapechanging, and as a result it might be worth your time depending on what your final build looks like. The idea of shapeshifting into a Tiny fox with a Small creature's bite attack is amusing, but it might not be practical.
blackbloodtroll |
Well, here is what I have, as a rough build:
Kitsune bloodrager (crossblooded) 1 (Pathfinder RPG Advanced Class Guide 15, 83, Pathfinder RPG Advanced Race Guide 192)
LN Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0; +2 trait bonus vs. divinaton effects
--------------------
Offense
--------------------
Speed 40 ft.
Melee atlatl dart -2 (1d6+4) or
. . bite +2 (1d4+6)
Ranged atlatl +3 (1d6+2)
Special Attacks bloodrage (6 rounds/day), claws
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 15, Int 8, Wis 12, Cha 13
Base Atk +1; CMB +2; CMD 15
Feats Power Attack
Traits adopted, carefully hidden, fate's favored
Skills Acrobatics +6 (+10 to jump), Knowledge (arcana) +3, Perception +5; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan
SQ change shape, fast movement, fast shifter
Combat Gear acid (2), alchemist's fire; Other Gear leather lamellar, atlatl, atlatl dart (5), backpack, basic maps (major landmarks only), flint and steel, grappling hook, knife, utility (0.5 lb), mess kit, silk rope (50 ft.), waterskin, 36 gp
--------------------
Special Abilities
Thoughts?
--------------------
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Change Shape (Su) Assume a single human form.
Claws (Su) Gain 2 Claw attacks deal 1d6 damage when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Fate's Favored Increase luck bonuses by 1.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Avoron |
blackbloodtroll:
Well, at higher levels, you can always get a wand of Beast Shape II to turn into an arsinotherium. 6d8 gore, or 8d8 if you dip ranger for Improved Natural Attack, can be pretty scary with Improved Vital Strike and Furious Finish. Especially once you can cast true strike on yourself as a free action.
With Strong Jaw, that would be 384 base damage.
Hiwamari |
That's what I took, it's really hard to say no to power attack with 3 primary natural attacks, even if it means a terrible will save for a couple levels.
Would it be better to take Steadfast Personality to remedy Cross-blooded Shaperager's wis penalty? It should cancel out the penalty and you can take power attack at level 3
Assuming I have the following stat:
STR 12
DEX 16
Con 14
Int 10
Wis 10
Cha 16
The Feat should give me +3 Will Save so I'll have +1 will save over -2 Will Save from Drawback.
RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
I don't have 3XP on this PC, so I can still do a full rebuild.
Didn't Steadfast Personality get some kind of wacky nerf, along with the incredible amount of other nerfs in the recent slew of errata?
Whether it was a nerf depends on the build. It applies to all Will saves now, instead of just mind-affecting (so now it also protects you against negative energy, glitterdust, and... uh...). But it replaces Wis with Cha, instead of just adding it (unless you have a Wis penalty, then it still adds). So it's a nerf if you had a positive Wis modifier to start.
Also, it's now untyped instead of an insight bonus. So it's unusable by Paladins, and it no longer stacks with Charmed Life on Swashbucklers. But if you go 10 Wis, it should be good for a Bloodrager.
Avoron |
It's an untyped charisma bonus. It stacks with literally everything except other untyped charisma bonuses.
If it was a typed charisma bonus, it would stack with literally everything except other bonuses of the same type, just like always.
I've never really seen these rules as that complicated. Also, they're written explicitly in an FAQ.
blackbloodtroll |
Yes. The one that notes that some untyped bonuses don't stack, because they have dual sources, and may share one of their dual sources, with another untyped bonus, which also has dual sources.
This means a Bonus can be both from a feat, and an ability score, at the same time, meaning it has dual sources, and bypasses the rule for untyped bonuses being able to stack.
Dual sources, and "typed" untyped bonuses, are not covered in written rules.
The "FAQ" is an errata, which must call upon unwritten rules, to function.
So, in the example above, Steadfast Personality does not stack with Divine Grace, as it is no longer a single source Insight Bonus, but a dual sourced Untyped Bonus.
BretI |
BBT, How do you plan to take advantage of the Fate's Favored?
One thing I looked at when trying to build a Kitsune Bloodrager was multi classing with Archeologist. One level of Archeologist gets you a luck bonus from your perform and some nice class skills plus the ability to use wands with Bard spells. It would also get you earlier access to Arcane Strike if you were going that way.
You will want to get Raging Vitality by 5th level.
BretI |
Are you going to do anything more to try and shore up the weak Will save?
I admit that I don't like the Crossblooded Rager mostly because of what it does to Will saves. Making a well known weakness in the class even weaker is nasty.
You are using 2 traits and the Fated Rager bloodline power so that at 4th level you are breaking even with what a normal bloodrager would have as a bonus to Will saves while raging. When not raging, you are still behind what you would be without cross blooded.
Alexander Augunas Contributor |
My PFS Kitsune Bloodrager is Level 8 now.
This is basically what I used to build him, though instead of pumping Strength like I do in this guide, I started taking a bunch of Intimidate-focused feats, like Intimidating Prowess and Cornugon Smash.