help designing a Pf campaign


Advice


6~8 PC's startking at lvl 3 with wealth of a lvl 4.

First dungeon is a haunted house near a small village. Using the hh from rise of the rune Lords with some tweaks, and a ghost ship feel. 25pt buy all pathfinder available no psionics or 3rd party for pc's. To bring the PC's together runners from the village travel to every point on the compass to find an institution (ie. Church, druid hollow, fighter academy, Pf lodge). The main power base of the world is religion and divine casters. The average person fears magic, and when a catastrophe or great maladies occur people of the different sectors are sent to investigate. So with this all classes and archetypes are available except play test. Because many causes of the great maladies occur do to arcane arts the practice is highly feared and in many places banned, if there is any instance of the arcane in an area that was not reported it just might become "clensed". If you want to play an arcane caster you must be sanctioned and have papers, but because of the stigma they are still untrusted. To combat that fear each caster is assigned a hand to be with them at all times, this is for the protection of the caster and the common person. The hand is a small group of people that can handle the caster and what ever they may come across.I want a Salem witch trial feel. I do apologize for the thrown together post. Non evil campaign and non evil gods for the PC's. Recently played rouge trader war hammer 40k and will be pulling from that a bit.
I enjoy anime so any easley doable ideas are welcome. This should start in about 6~8 months.
The main idea is the PC's quest to collect 7 crystal shards so they can be combined to create the time orb. This major artifact has the ability to reduce dr, fast heal, regeneration, and the like. With this the PC's can be god killers and take on the likes of tree razor. Wanting there to be a fair bit of undead, demon, daemon, and devils. If anyone can point me to a few lvl appropriate modules 3rd party or not that would flow with this would be great. If the PC's want this can go as high a lvl as they want but at least 12. Defenatly wanting there to be a good bit of role playing. So lots of fluff. Wanting there to be many opportunitys to use many different skills.


Dot


No love, no help for a new gm. Or am I posting in the wrong area?


You did not say what type of help you wanted. Also that orbs is going to have to do some crazy things to allow them to take on high CR monsters. Unless you have GM'd high levels or you are just going to "let them win" then I would suggest not pitting them against high CR monsters.

edit: I just noticed that you are new. Do not do the orb for too many reasons to mention.


In order to help, I have a few questions about what you're wanting;

Are you looking to take existing modules & ap sections that feature the villains you want? Is the idea to string these together into a cohesive campaign set in a world of your design?

Is there a strong reason to give them higher wealth by level than suggested? Are you planning on making changes to the normal wealth progression throughout the campaign?

It sounds like you're wanting this time orb to be an artifact level magic item, correct?

How certain are you on the number of pcs? Have you ever run a pathfinder game before?


If you are new, I would really, really recommend getting a handle on the game by running an adventure path, or at least a few module adventures, before you go in and try and design your own campaign.


I have been a gm for a few hero system campaigns as well as gurps, cyberpunk, wahammer 40k black crusade, d&d 2nd, and pathfinder core, also shaddowrun 4th. I want each gem to give a +2 to a stat with #7 is a +1 to all saves. Yes the time orb will be a major artifact. The first dungeon will be foxglove manner from fuse of the rune Lords. Wanting to string together 8+ other dungeons. wanting to use some abstract creatures like the land shark and colour from space


The bit about the money is for 1st character only and I will be having 7-8 pc. The difference + 50% will need to be played back. Wanting to make situations arise to use knowladge engineering and a few other oddballs. As a group we have done the various adventure paths and modules. I am next in rotation to gm.

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