
thejeff |
wraithstrike wrote:Purple Dragon Knight wrote:The magic item creation section directly says that not all magic items power will conform to the price so a GM should feel free to ad-hoc the price. It is really more of an art, than a science.thejeff wrote:I disagree. Those with the magic item crafting feats need consistency of costing application throughout various magic items. Not random unexplained doubling of prices because "they said so"Purple Dragon Knight wrote:thejeff wrote:so 8000? I could live with that. Thank you kind Sir! (I'm the DM right now, I'll do the intelligence math later and report... I'll make two versions: the lesser and the greater, sauron-like version! :) )Purple Dragon Knight wrote:base cost before intelligence thingies: SL 1 x CL 1 x 2000 = 2000Don't forget the duration cost multiplier for continuous: x4 for round/level abilities.If you're the GM, just house rule the Ring of Invisibility works the way you want it too and costs however much you want.
Hacks around the magic item rules to avoid house ruling things aren't a good idea.
I agree. Again, my obstinate refusal of the 20K price is mainly due to the fact that NO ONE EVER PURCHASE THIS RING! I want to see it in use! and I think the only way I'll ever see that, with my players, is to design another item to provide a similar function at a fraction of the price (or should I say, one that is priced in accordance to the costing guidelines)
Similarly, I'm a bit guarded about making flying carpets available... not a module breaker, but very cheap (perhaps discounted to match pricing with lower level fly spell? who knows)
Then just price it lower. It really is that simple. You're the GM. The pricing formula are guidelines. Change the price of the ring. Hacking together a technically cheaper version instead just encourages players to look for more loopholes in the guidelines.

thejeff |
thejeff wrote:you can't do that: true strike has a target of "you"Purple Dragon Knight wrote:No they don't. They have existing price lists and can generally work from those with variations. Getting essentially the same item for much cheaper because you thought of a clever way to combine abilities is not a good plan. That way lies Use-Activated True Strike. +20 whenever I swing my sword. For 2000gp.thejeff wrote:I disagree. Those with the magic item crafting feats need consistency of costing application throughout various magic items. Not random unexplained doubling of prices because "they said so"Purple Dragon Knight wrote:thejeff wrote:so 8000? I could live with that. Thank you kind Sir! (I'm the DM right now, I'll do the intelligence math later and report... I'll make two versions: the lesser and the greater, sauron-like version! :) )Purple Dragon Knight wrote:base cost before intelligence thingies: SL 1 x CL 1 x 2000 = 2000Don't forget the duration cost multiplier for continuous: x4 for round/level abilities.If you're the GM, just house rule the Ring of Invisibility works the way you want it too and costs however much you want.
Hacks around the magic item rules to avoid house ruling things aren't a good idea.
You can't make potions of True Strike, there's nothing that says you can't make an item that puts a spell with a target of "you" on you.
It's the canonical example of "Don't do this because it's broken, even though the guidelines allow it."

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I owe James Risner an apology; I thought that he was the PDT guy who wrote this, but it was Mark Seifter:-
The ring actually says "by activating" rather than "on command", so my (unofficial) opinion based on that fact is that it's use-activated.
EDIT: I may have been wrong all these years, as rings by default are command word it seems.
So, one of the guys on the same PDT that was responsible for this FAQ had assumed for 'all these years' that the ring was a silent act of will. He went into this discussion with the rest of the PDT with that belief, had the discussion, and came out the other side still believing it. He then posted, with that same assumption.
Therefore, no-one, not one person on the PDT, mentioned 'command word' in that discussion.
I've been playing since 1st ed myself, and I've had the same assumption the whole time. Based on the words written in the 1st and 2nd ed DMGs. Neither 'command word' or 'duration' were mentioned.
In fact, they didn't specify either in the way that 3rd ed started to do in later books (such as the excellent Magic Item Compendium, which would specify both action type and either 'command' or 'mental' in the entry for activation).
Before then, certain writing habits evolved. For duration, if it said something like 'you can use (spell name) as the spell', then this would work a lot like a spell like ability, including target, duration and everything else. On the other hand, if it said something like, 'when activated, the wearer becomes (state conferred as described in a spell description), as the (spell name) spell', then the spell's stat block was irrelavent; the wearer just gained the benefit as if he was under the effect of the spell.
The ring of invisibility was the type that conferred the state, without casting the spell, since it first appeared.
As for activation method, a similar shorthand evolved. If it said 'on command', this meant a command spoken out loud (just like it meant in the 3.5 MIC). If it said 'at will', then it meant 'activated mentally'.
So when I read those phrases in the 3.0 DMG, the 3.5 DMG and the PF CRB, I understand that the writers meant the same thing.
And according to Mr. Seifter's posts, he believed similar things. If I'm misrepresenting him, I hope he'll post a more accurate breakdown.

Matthew Downie |

NO ONE EVER PURCHASE THIS RING! I want to see it in use!
Having found one and used it, I'd say: (a) it's not that badly priced for a character who buffs and heals and summons in combat rather than attacking. (b) a character who is invisible all the time can be quite frustrating for a GM (see also: high level ninjas). The majority of monsters have no way of seeing invisible enemies. Most spells and effects are powerless against a foe who can't be targeted.

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Purple Dragon Knight wrote:NO ONE EVER PURCHASE THIS RING! I want to see it in use!Having found one and used it, I'd say: (a) it's not that badly priced for a character who buffs and heals and summons in combat rather than attacking. (b) a character who is invisible all the time can be quite frustrating for a GM (see also: high level ninjas). The majority of monsters have no way of seeing invisible enemies. Most spells and effects are powerless against a foe who can't be targeted.
At low levels you are quite right... but every monster and their dog seem to have True Seeing starting around levels 11-13... so it becomes useless at higher levels. For not much more (i.e. ~25K) someone can get a +5 shield or +5 fullplate...

_Ozy_ |
1 person marked this as a favorite. |
Purple Dragon Knight wrote:NO ONE EVER PURCHASE THIS RING! I want to see it in use!Having found one and used it, I'd say: (a) it's not that badly priced for a character who buffs and heals and summons in combat rather than attacking. (b) a character who is invisible all the time can be quite frustrating for a GM (see also: high level ninjas). The majority of monsters have no way of seeing invisible enemies. Most spells and effects are powerless against a foe who can't be targeted.
(a) buy a wand and save tons of $
(b) how does having a 3 minute 'reactivation' fix this issue?

thejeff |
Matthew Downie wrote:Purple Dragon Knight wrote:NO ONE EVER PURCHASE THIS RING! I want to see it in use!Having found one and used it, I'd say: (a) it's not that badly priced for a character who buffs and heals and summons in combat rather than attacking. (b) a character who is invisible all the time can be quite frustrating for a GM (see also: high level ninjas). The majority of monsters have no way of seeing invisible enemies. Most spells and effects are powerless against a foe who can't be targeted.(a) buy a wand and save tons of $
(b) how does having a 3 minute 'reactivation' fix this issue?
a)The wand really does seem to be the better and cheaper option, unless you really want to be invisible all the time. When travelling, for example. Not just between encounters in the dungeon, but overland to the dungeon.
You get more than 200 uses of invisibility for the price of the ring, you can start using it sooner and I really don't see any drawbacks, other than needing to be able activate the wand.
b) How does a 3-minute reactivation time solve any issue? Not just for the ring, but for any item using similar mechanics.

Matthew Downie |

(a) buy a wand and save tons of $
How many skill ranks do you think the average cleric has in UMD?
Being invisible all the time is, in my experience, much safer than being invisible only when you thought it was worth using up a charge from your wand. Let's say you're playing Kingmaker and you're constantly getting attacked by wandering monsters in the wilderness. A wand is nowhere near as good because you'd have to use your first standard action of every battle to benefit, or use up a wand every two and a half hours. In other types of campaign, it's a closer call, but at least it saves you constantly having to keep track of 3 minute durations and worrying about whether you should waste a 90gp wand charge whenever you open a cupboard.
(b) how does having a 3 minute 'reactivation' fix this issue?
It doesn't - I was discussing the price of the item. The 3 minute duration is completely irrelevant if rings of invisibility are activated by mental command (except for a few unusual situations, such as when you fall unconscious and no-one knows where), and just makes it a bit harder to do stealth missions if they have command words.

_Ozy_ |
1 person marked this as a favorite. |
If that cleric can't get anyone to use the wand for them before combat, well they have larger problems to deal with. Furthermore, by the time you can afford a Ring of Invisibility based on WBL, you should have plenty of ranks in UMD. If invisibility is that useful, what do you do until you can afford the ring? Nothing? Wand?
By the time you can afford the ring, the arcane caster(s) in your party should have access to greater invisibility. 4th level pearl of power is 16k, and greater invisibility >>> ring of invisibility for combat purposes.
Sure, in some situations a ring will be better, though a wand can bestow invisibility on more than one person which is a definite advantage. However, since you focused on combat the 'always invisible' is somewhat moot, especially since ~1/3 the time you will need to use a standard action to refresh your ring invisibility anyways.
Is the ring 15k better than a wand? I certainly don't think so.
The 3 minute duration is completely irrelevant if rings of invisibility are activated by mental command (except for a few unusual situations, such as when you fall unconscious and no-one knows where), and just makes it a bit harder to do stealth missions if they have command words.
It's a command word. The whole previous debate was how this completely eliminates the 'stealth mission' capabilities of the ring. It's not a 'bit harder', it's ludicrously stupid because you will be detected with a normal DC hearing check when you speak the command word.

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For homegames, I'll settle for a continuous use vanish ring from now on, as previously discussed:
Ring of Occasional Appearance: the wearer of this ring is continually under a vanish effect, as per the spell; upon performing an hostile act he becomes visible as per the spell, but on the ring's turn or his turn, the vanish effect can be reactivated mentally as a standard action.
There. It's a wearable item that specifically says mental action to reactivate. And it's on as long as you wear it.
Cost: 8,000.
(ring's turn language is a hold out from my campaign's actual ring, which is intelligent and more expensive...)

Quark Blast |
There are some rings that can be activated as immediate actions. Do those require Command Words, which are standard actions, or something else?
I would say the Ring of 3 Wishes also requires a command word, to avoid the "accidentally saying 'I wish'" trope. Unless you want to screw your players over with that, I suppose.
Had a GM that did this. Another's PC was trying to figure out what said ring did and began "willing" different states and ended up wasting all of the wishes. Though he was Invisible for a while.
It's a command word. The whole previous debate was how this completely eliminates the 'stealth mission' capabilities of the ring. It's not a 'bit harder', it's ludicrously stupid because you will be detected with a normal DC hearing check when you speak the command word.
Yep.

Matthew Downie |
1 person marked this as a favorite. |

1/3 the time you will need to use a standard action to refresh your ring invisibility anyways
How so? Just refresh it every minute while walking in the wilderness. If a combat begins, you have 20 rounds of guaranteed invisibility.
It's a command word.
I think you're probably right, but the existence of this thread seems to indicate that this is still in dispute.
The whole previous debate was how this completely eliminates the 'stealth mission' capabilities of the ring. It's not a 'bit harder', it's ludicrously stupid because you will be detected with a normal DC hearing check when you speak the command word.
Depends on the location. In a noisy place, you can probably speak a command word without anyone noticing. For many stealth missions, doors will negate invisibility anyway. In a typical cave adventure, all you really need to do is sneak into the next cavern, see what's in there, then sneak back and tell your friends - that's possible within three minutes. In situations where the enemy realizes that an invisible person is spying on them, catching you is still going to be difficult.

_Ozy_ |
_Ozy_ wrote:1/3 the time you will need to use a standard action to refresh your ring invisibility anywaysHow so? Just refresh it every minute while walking in the wilderness. If a combat begins, you have 20 rounds of guaranteed invisibility.
You carry a timepiece with you? You're going to blow 10% of your standard actions on ring activation? The whole day?
_Ozy_ wrote:It's a command word.I think you're probably right, but the existence of this thread seems to indicate that this is still in dispute.
No, it's not.
_Ozy_ wrote:The whole previous debate was how this completely eliminates the 'stealth mission' capabilities of the ring. It's not a 'bit harder', it's ludicrously stupid because you will be detected with a normal DC hearing check when you speak the command word.Depends on the location. In a noisy place, you can probably speak a command word without anyone noticing. For many stealth missions, doors will negate invisibility anyway. In a typical cave adventure, all you really need to do is sneak into the next cavern, see what's in there, then sneak back and tell your friends - that's possible within three minutes. In situations where the enemy realizes that an invisible person is spying on them, catching you is still going to be difficult.
Yes, there are isolated incidences where RoI stealth works. For most cases, just having a high stealth skill is much, much better. And it doesn't cost you 20k of your WBL. Certainly when you're going on a stealth mission, you're not going to plan on being able to speak every 3 minutes without being detected.

thejeff |
So, if a Ring of Invisibility requires a Command Word, and only lasts 3 minutes, and costs 20,000gp, then how much would how much would it be if it lasted indefinitely, but required a Command Word?
How much would it cost if could be activated mentally?
Honestly, not so much more, in either case. As long as you're talking about the standard can reactivate at any time version.
You can still have invisibility on pretty much all the time that it's relevant, with minimal player effort. That's the vast majority of the utility right there - every combat gets started and all short scouting missions get to be done invisibly.
The actual calculated cost for a continuous version is 24000 gp. I'd go with that. I don't see enough boost in utility to go higher.

Matthew Downie |

Matthew Downie wrote:Just refresh it every minute while walking in the wilderness. If a combat begins, you have 20 rounds of guaranteed invisibility.You carry a timepiece with you? You're going to blow 10% of your standard actions on ring activation? The whole day?
It doesn't need to be as accurate as once per minute - just aim for 30 to 90 seconds and you'll be fine. I'm pretty sure I can spare 10% of my standard actions while exploring a dangerous area. I suppose a GM might rule that saying a command word hundreds of times is fatiguing?
Matthew Downie wrote:No, it's not._Ozy_ wrote:It's a command word.I think you're probably right, but the existence of this thread seems to indicate that this is still in dispute.
Has everyone suddenly agreed? That's a nice change.
Yes, there are isolated incidences where RoI stealth works.
There are only isolated instances where any kind of stealth works. There are all kinds of enemies who can spot you even if you're invisible (scent, tremorsense...) and most are incredibly dangerous to a solo PC. If there's a couple of goblins in front of a closed door, how are you going to sneak past even with permanent greater invisibility and 30 Stealth?
For most cases, just having a high stealth skill is much, much better. And it doesn't cost you 20k of your WBL.
It doesn't cost 20K, but it does require you to have high Dex and low ACP and stealth as a class skill and to put many skill ranks into it (or similar investment). And even then you can't hide in plain sight so are completely dependent on the environment.

Kchaka |

All players have only 1 Standard, 1 Move and 1 Swift action per round. Anything that let's you do something else as a free action is a great boon, after all it's very rare to find abilities that give you extra actions per round. The greatest thing about boots of haste is exactly the fact that you can activate it as a free action, something a wizard would have to spend a standard action to do with the spell, "not to mention" provoking AoO.
If we could make all items activate as a free action, for one side it would be GREAT!, but that would also make spellcasters underpowered.
I think the best thing would be to be able to cast/activate one "Buff Spell" per round with a swift/part of a move/part of a standard action, BUT, until such a great change is made, it seems to be fair to activate everything with standard action, to keep balance with spells.
If you could pay the price to have a continuous effect item, like wings of flying, then you won't have to waste time activaing it.
I find activating items with a thought to be very "trigger happy"."BOOM! Damn, I should not have thought about that".

blahpers |

So, if a Ring of Invisibility requires a Command Word, and only lasts 3 minutes, and costs 20,000gp, then how much would how much would it be if it lasted indefinitely, but required a Command Word?
How much would it cost if could be activated mentally?
How much would if cost if it was an "always on" effect when worn--no activation or deactivation? That's how I generally treat such items if they're easy to don and doff.