Monster, ENCHANTER's power, "after encounter, deals 1 damage to you"


Rules Questions and Gameplay Discussion


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hello,im japanese.

Monster,ENCHANTER's power,"after encouter,deals 1 damage to you" is even if ENCHANTERE is defeated,this power is apply?


Yes. :)


csouth154 wrote:
Yes. :)

Thanks!Before and after,it deals at least 2 damaes to me...very hard!


I'm not scared of Enchanters; they deal 2 damage max and while they scale in difficulty, they're probably easy for their difficulty, so they're very managable. I'm scared of Sirens and Siren Callers, those are very hard to mitigate if your Wisdom isn't up to par.

Anyways, any monsters that only deal damage if they're not defeated will say so with the text "If undefeated, ..." eg Siren says if you can't defeat it, you have to look at the top 3 cards of your deck and discard any allies.

Are you playing a translated Japanese edition (if such a thing exists) or are you playing the English edition?


zeroth_hour wrote:

I'm not scared of Enchanters; they deal 2 damage max and while they scale in difficulty, they're probably easy for their difficulty, so they're very managable. I'm scared of Sirens and Siren Callers, those are very hard to mitigate if your Wisdom isn't up to par.

Anyways, any monsters that only deal damage if they're not defeated will say so with the text "If undefeated, ..." eg Siren says if you can't defeat it, you have to look at the top 3 cards of your deck and discard any allies.

Are you playing a translated Japanese edition (if such a thing exists) or are you playing the English edition?

I am playing English.it does not exist Japanese edition.I hope that Japanese edition is sold.I am not good at English.Thank you.


I've always found the "after the encounter" damage quite odd - on the one hand the intent is clear: there are plenty of cards which say "if undefeated this character does X damage", so cards like the Enchanter which don't specify clearly intend you to take the damage regardless.

That said, if you defeat a card, it gets banished, and the rules say explicitly that cards don't have memories, so surely the card should go away as soon as you succeed in your check to defeat it, and not be around to deal the damage.

That's not how we play it, but that always seemed like the way it should work.


The bane isn't banished when you attempt the check. It is banished when you resolve the encounter. So whether defeated or undefeated, the Enchanter is around to deal you the "After the encounter" damage.

Encountering A Card (RotR) wrote:

Evade the card (optional).

Apply any effects that happen before the encounter, if needed.
Attempt the check.
Attempt the next check, if needed.
Apply any effects that happen after the encounter, if needed.<-Enchanter deals you damage here, whether defeated or undefeated.
Resolve the encounter.<-Enchanter gets banished here if defeated or shuffled if undefeated.

So you are getting hit unless you can evade it.

Grand Lodge

MightyJim, Hawkmoon is correct that when you defeat a card, there are steps that occur after the encounter (as he has shown). So your second paragraph isn't really correct since the encounter doesn't end as soon as you're done with the Check to Defeat. It ends when all the effects are resolved. (Then the card gets banished or whatever happens to it per the card.)

Grand Lodge

JapanesePACGplayer wrote:
I am playing English.it does not exist Japanese edition.I hope that Japanese edition is sold.I am not good at English.Thank you.

Well, good luck with your scenarios. And if you have any more questions, we're around to help.


MightyJim wrote:

I've always found the "after the encounter" damage quite odd - on the one hand the intent is clear: there are plenty of cards which say "if undefeated this character does X damage", so cards like the Enchanter which don't specify clearly intend you to take the damage regardless.

"After the encounter" or now, "after you act" damages are a pain but it would be worse if the two damage the Enchanter does were both before the encounter!

Thematically, it's a parting shot, kind of like when the Balrog got defeated and is falling but lashed out with its whip.


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jones314 wrote:
MightyJim wrote:

I've always found the "after the encounter" damage quite odd - on the one hand the intent is clear: there are plenty of cards which say "if undefeated this character does X damage", so cards like the Enchanter which don't specify clearly intend you to take the damage regardless.

"After the encounter" or now, "after you act" damages are a pain but it would be worse if the two damage the Enchanter does were both before the encounter!

Thematically, it's a parting shot, kind of like when the Balrog got defeated and is falling but lashed out with its whip.

Fly you Fools!

Lantern Lodge

I have imagined it more as she pops you with an acid arrow at the beginning, and the damage after the encounter is the follow up turn of the acid burning you.


The Enchanter's going to have a hard time getting Force damage from an Acid Arrow.

Sovereign Court

Which is first? If Force then Acid, then the impact followed by OHDEARMOTHEROFGODITBURNS


It's actually Force then Fire, there's no Acid. It still burns.


Thank you everyone! I understood it.

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