
Matthew G. Smith |

Round 1
init Matt: 1d20 + 2 ⇒ (19) + 2 = 21
init Elly: 1d20 + 3 ⇒ (9) + 3 = 12
Matt and Elly follow Devin and quickly get engaged themselves.
Matt stabs his broom knife from the side letting the others be in more direct contact.
broom knife attack: 1d20 + 1 ⇒ (20) + 1 = 21 damage: 1d4 ⇒ 1
Elly follows Devin right up to the fight and takes on the other zombie, dropping the racket she double hands the baseball bat and swings hard.
baseball bat: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6 damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Round 2
They continue to attack, Elly moving so she can eventually flank with Matt.
broom knife attack: 1d20 + 1 ⇒ (20) + 1 = 21 damage: 1d4 ⇒ 2
baseball bat: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7 damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Matt is able to get a few stabs in and hit but Elly swings for the fences and keeps missing.

GM Wolf |

Round 1
Between Devin coming up and smashing the zombie in the head and Quinn getting an arrow there as well, it slumps to the ground in a mess of blood and flesh.
Round 2
The other zombie with Dom dazed goes for a bite. She bites his neck just not deep. Latched onto Dom now makes attacking her more risky.
zombie bite: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d6 + 1 ⇒ (1) + 1 = 2

Dominique Trail |

Round 2
He struggles to get the zombie off of him as he mutters, "Get her off, get her off!" That is until he succumbs to his wounds.
opposed grapple: 1d20 + 4 ⇒ (8) + 4 = 12

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Initiative: 1d20 + 0 ⇒ (16) + 0 = 16
Round 2:
Free Action: Quinn's eyes grow larger. She whispers loudly: "Shh! You'll attract more of them!"
Quinn takes a look around the room, listening to see if more zombies are approaching.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
The other zombie with Dom dazed goes for a bite. She bites his neck just not deep. Latched onto Dom now makes attacking her more risky.
Standard Action: Quinn aims her bow for a shot then lowers it, cursing. "%#1&" She was a coward - afraid she might accidentally shoot Dominique. What's wrong with me? I barely know him. Why do I care?
Move Action: Quinn puts away her bow so she can pull out her pocket knife. The pocket knife would prove to be a better weapon for close combat.

Hitomi Tanaka |

"What is happening? Do you need help?" Hitomi tries to look around the corner while holding the boxes then stopped. They were fragile. He frowns. Indecision if clear across his face.
Hitomi effectively readies an exactions in case a zombie charges him. Beyond that he is tryi to keep the boxes safe

Kimura Maki |

Unarmed strike: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d6 + 3 ⇒ (4) + 3 = 7
Maki will rush up to the zombie on Dom, sliding onto her knees and driving a tight, controlled knuckle strike to the temple of the zombie.

GM Wolf |

Maki's Acro check: 1d20 + 8 ⇒ (3) + 8 = 11 Luckily no threats on the way in... but it sure looks cool!
Round 3
The zombie appears to be slowing down and releases its grip on Dom's neck to only go for it again. Luckily Dom moves and holds her face back just enough to not get bitten again.
1d20 + 4 ⇒ (3) + 4 = 7

Dominique Trail |

Round 3
1d20 + 4 ⇒ (15) + 4 = 19
Dom easily holds her at bay before he goes for the reversal. Holding her arms to her chest with her mouth facing the group, Dom holds on tight, ready for the group to beat the corpse senseless.

Matthew G. Smith |

Round 3
Matt tries to aid Maki stabbing at and trying to distract the zombie but fails with so many around the zombie already.
1d20 + 1 ⇒ (7) + 1 = 8
Elly gets on the other side of the zombie giving Quinn flanking as she goes for the wind up. Dom already is giving Devin and Maki flanking.
baseball bat: 1d20 + 5 - 1 + 2 ⇒ (8) + 5 - 1 + 2 = 14 damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8 Going for the overkill, I got 5 hp of damage extra... what do you have to add? The zombie has an AC of 12.

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Round 3:
Move Action: Quinn moves in to where all the action is happening but it's hard to get access since so many people are surrounding Dominique and the zombie.
Standard Action: Pocket knife in hand, Quinn attempts to jab it in the zombie's ear.
To hit: 1d20 + 1 + 2 - 4 ⇒ (17) + 1 + 2 - 4 = 16 (+1 BAB) (+2 Flanking) (-4 Cover from people/or improvised weap?)
If pocket knife treated as knife: 1d4 ⇒ 3
If treated like a small improvised weapon: 1d2 ⇒ 2 (Link) (-4 to hit improvised)
Free Action: Quinn hisses: "The brain, destroy the brain!"

Kimura Maki |

Maki stands up straight, leaping up into the air to give her extra power as she kicks her leg up. She hangs in midair for a split second before she drops and brings her heel down on the zombies head in a full-body powered heel strike. Her shoe crashes down into the zombie's nose with devastating effect.
Unarmed: 1d20 + 5 ⇒ (14) + 5 = 19 Been forgetting my feat addition to attack rolls! Derp!
damage: 1d6 + 3 ⇒ (2) + 3 = 5
If only the damage roll backed up the good attack!

Hitomi Tanaka |

Hitomi continues to hear the scuffle and looks around the corner. It seemed like a student was fighting with his new friends. You weren't supposed to fight. It was against school regulations. Not to mention it wasn't nice. He will look at the gear he is carrying then at the zombie. "Fighting is not allowed. Talking and.. and-" He was beginning to get flustered. So many things were happening different today. It looked like Dom needed s Me help. But he was told the boxes were fragile. Hitomi didn't think putting them down would be a good idea. He remembered what happened the last time he saw a fight happen on campus. He had seen an upperclassman picking on a younger student. He broke up the fight and the teachers thanked him. Maybe he should try the same thing here... maybe if he seperated the one who seems angry.... the boxes looked like they might hold a little bumping...
"Fighting is not allowed!" Hitomi will declare and rush forward, trying to step between Dom and the zombie.
Turn 3:
Hitomi is effectively attempting an Over run maneuver. I don't know the penalties or bonuses for using the boxes. The zombie will eat an AOO if it hasn't used it yet. Ten it can step out of the way if it want/is smart enough to.
overrun: 1d20 + 4 ⇒ (2) + 4 = 6

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Quinn dexterously sidesteps as Hitomi charges forward.
Quinn retrieves her pocketknife from the zombie’s ear and wipes it clean on a pair on gym shorts laying in the locker room. ”That was... exciting,” Quinn offers and she returns the knife to her jacket pocket.
Quinn looks over to Matthew and whispers: ”Matthew, if you don’t mind, please examine Dominique. Those zombies... looked different... I’ll scout ahead and secure the room.” Quinn slinks towards the gym door and peers into the gym.
Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
Perception (gym): 1d20 + 7 ⇒ (2) + 7 = 9
Quinn cautiously peers into the gym from behind the safety of the door. If there are no immediate threats, Quinn stands there motionless for two minutes.
Stealth: 1d20 + 11 ⇒ (9) + 11 = 20 Rolling again because taking 2 minutes to examine gym.
Quinn closes the door as quietly as she can and latches the lock. If the lock is busted, Quinn frowns.

Matthew G. Smith |

He asks Hitomi, "Now hold still for a moment I am going to need some more bandages." He then takes out a few more rolls and gauze too. He checks on Dominic's vitals and secures his neck first then checks on the other wounds.
He whistles quietly, then says, "Boy, I sure hope I heal as fast as you do. All your other wounds are fully healed. No way that is normal. Even your neck wound was not that bad."

Dominique Trail |

"As long as I am not turning into a zombie, that is all I care about!" He whispers back with some enthusiasm as he sits there recovering. Then he says his thought out loud, "I sure am hungry, anyone got something to eat?"

Matthew G. Smith |

"Well an increased metabolism would make sense since you are healing so fast, food would be good for you. Quinn or anyone else have some perishable food. Keep any protein bars or things like that for later, those travel real nice." He says in response to Dom's hunger.
Elly moves around searching the locker room once more just in case, bat in hand.

Kimura Maki |

was I able to get to my locker?
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Electra Felictas von Tannhausen |

Electra takes out her lunchbox from her backpack and offers it to Dominique. "Bon appetit! It might taste strange, though. Its the bavarian mustard!" Moving back Electra walks toward Hitomi to soothe him.

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Quinn moves back towards the group, searching the girl's locker room once more for anything she missed the last time. She'd only searched for five minutes the first time.
Perception (looting for supplies): 1d20 + 6 ⇒ (12) + 6 = 18 (Interested in food, black and dark makeup, duffel bags, flashlight, arrows.)
To the group, Quinn comments: "The gym is empty but there is a mass of the undead grouping outside the building. Maybe from that yippy dog. Let's hurry and loot the boys' locker room so we can go to the cafeteria."
Quinn eyes Dominique. "You feel well enough to lead us to the boys' locker room from the gym? There might be more undead inside," Quinn cautions. Quinn follows Dominique into the boys' locker room from the gym (assuming he agrees.) Her bow is back out again.
Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Perception (looting boys' locker room): 1d20 + 6 ⇒ (4) + 6 = 10
Diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10
Inside the boys' locker room, Quinn whispers: "Everyone, search for food and supplies. We need containers to carry food. Hitomi, do you mind carrying what we find? These items that used to belong to people aren't needed by their original owners anymore, so it's fine if we take them. It's not stealing. They'd want us to have them." Feel free to ignore Quinn's request to help search.

GM Wolf |

Maki is able to get to her locker as most of the girls would be able to.
Electra what do you do, to try to soothe Hitomi?
Quinn finds most of the lockers locked as before. Though taking a few more minutes she finds a few she had missed. She finds one lunch box with food still in it, clothing, some makeup (nothing that she would use), several combs, hair spray, pictures, and a few books.
_______

Dominique Trail |

He takes the food and says, "Thank you," before heartily starting to chew and eat ... What exactly is he eating?
Once Quinn asks him if he is ready he nods, "Yeah, surprisingly I feel great. Thanks... um... what is your name?" He asks Eelctra.
He gets up and collects his two knives. He takes point once more walking slowly and stealthily.
stealth: 1d20 + 6 ⇒ (8) + 6 = 14

GM Wolf |

With the distraction outside, the group easily gets to the boy's locker room. Finding it as they had before, open.
Dom goes straight in and looks to both sides, then loops around to the left side. Elly with Matt backing her up goes to the right. Devin and Electra could go to the left. Mino stays with Hitomi, locking the door after they enter the locker room. Luckily the group finds only a few bodies and they have had their heads partially crushed.
Perception checks to see what you find. Even a 5 will find something, then every 5 more another item.

Kimura Maki |

Maki returns with a small (fanny pack) pack and a few of her sparring pads. She quickly straps the shin and forearm guards onto her limbs, so that she runs less of a chance getting them bitten while fighting with them. Putting on her Kendo Pads armor She also holds out one of two protein drinks, the kind she takes when she's gearing up for a martial arts match or sports competition.
"Here Dominique. If you're hungry later on, this might take the edge off." she says. She tucks the other one into her pack, which also holds her keys, her cell phone (which she did try to operate) a full roll of the boxing tape she used earlier, and two granola bars.
When they search the men's locker room, she looks around methodically. The menial tasks are helping her find her mental center again.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Electra Felictas von Tannhausen |

Laying a hand gently on Hitomis arm she speaks in a quite voice.
"Hitomi, those people are sick, very sick and they try to hurt us. We do not like to fight them, but we also do not like to be hit!"

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"Do we have a pry bar or anything we can use to break open the other lockers."
Quinn opens the lunch box to look inside, examining the contents. Quinn frowns at Devin's question, What a stupid question. Quinn shakes her head, "No, I don't have a crowbar. Breaking into the lockers would make a lot of noise." Quinn doesn't consider quieter methods of breaking into lockers.
In the boys' locker room, following behind Dominique:
Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Perception (looting boys' locker room): 1d20 + 6 ⇒ (4) + 6 = 10

GM Wolf |

Cell phone lines are busy, with the following message, "Due to an increased volume of calls the service is unavailable." Though it seems that text messages are still working, infrequently.
"Maki I hope you are safe, we don't know what is going on yet. I will keep you informed."
"Maki, it is an outbreak of some kind making people into flesh starved psychos."
"Do not go through town. Make it to the outskirts ASAP. I love you and hope to find you once this mess settles down. Every Friday at noon try to make it to Takao Junior High School. I hope to be there if all goes well."
Maki finds one locker that is not locked, finding books, athletic uniform, towel, toothbrush, tooth paste, running shoes, pictures, three water bottles, and two granola bars.
Dom find another one besides his own, finding books, athletic uniform, towel, running shoes, pictures, a water bottle, and a packed lunch. The lunch is quickly eaten by Dom. He offers some to anyone near him but consumes it quickly.
Quinn finds the mother load and gets three lockers, finding books, athletic uniforms, towels, running shoes, a soccer ball, a pair of gloves, a base ball, pictures, four water bottles, two packed lunches, three protein bars, a utility multi tool, a pocket knife, two backpacks, and a duffel bag.
Elly and Matt come around with two back packs full of supplies let alone other weapons: 3 packed lunches, 4 water bottles, 7 protein bars, two judo practicing swords, another baseball bat, a pair of gloves, and two sets of hygiene kits.
Please add the items to your inventory, otherwise you will be leaving it behind.

Dominique Trail |

Dominique nods his head in thanks to Maki and takes the drink. He thinks about it and whispers, "I think I need the edge taken off now." He downs the liquid and sighs. "Yup that hit the spot."
He then continues to the help the group search.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Matthew G. Smith |

Once the all clear is noted, Matt makes sure that the doors are locked and that the keys are secure in his pocket. Elly and Matt begin looking down a different row of lockers than the others.
Perception for Elly: 1d20 + 1 ⇒ (10) + 1 = 11
Perception for Matt: 1d20 + 7 ⇒ (10) + 7 = 17
When they come around with their loot he remarks on Devin's statement, "A crowbar would be handy but we would need to find one. To the cafeteria or the workshop first? Weapons first then stockpile food before we try to escape or rest before escaping?"
They put down the two judo practicing swords, a baseball bat, and a pair of gloves, as Elly offers, "Does anyone want any of these for weapons? If not I will store them in my bag for backup. You never know when something might break."

Kimura Maki |

Maki will respond to the last message from her dad with a simple Roger that. Love you.
She turns to the group after bagging the supplies she could find. "My dad's a police officer. He says I should get to the edge of the city and find a safe place." She sniffs. "I can try to meet him at the Takao Junior High on Friday, hopefully. He says not to go through town. Too many... threats." She still has a hard time disassociating the zombies from the people they used to be, but distancing herself with those words were helping. Threats. That works for her.

Electra Felictas von Tannhausen |

Looking at the judo swords Electra carefully picks on up and also tries the pair of gloves. Feeling better she nods her thanks to Matthew.
When he proposes the workshop she smiles and nods."I like how you think Matthew! Better quick and quit than lazy and loud."

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Quinn finds the mother load and gets three lockers, finding books, athletic uniforms, towels, running shoes, a soccer ball, a pair of gloves,a baseball, pictures,four water bottles, two packed lunches, three protein bars, a utility multi tool, a pocket knife, two backpacks, anda duffel bag.
Quinn zips open the duffel bag and her backpack to add a few items. Then, Quinn pockets the second pocket knife and the baseball in her other jacket pocket. The baseball could prove to be a brief noise distraction.
+ six water bottles 2 added
+ six meals worth of food (missing a protein bar)
+ two hairbrushes
+ tampons and feminine hygiene pads
+ 3 packed lunches (one was found previously)
+ 5/12 arrows
+ thin metallic pencil case
+ school planner
+ lined notebook
+ a utility multi tool
+ 3 protein bars
+ 2 water bottles
+ empty folded duffel bag
“Does anyone need a pair of running shoes or a backpack?” Quinn holds up the two empty backpacks and a pair of running shoes. ”I also found these gloves. Maki, do you want them?” If nobody wants an empty backpack, Quinn asks Hitomi if he minds carrying them in one of the boxes he’s already carrying.
Quinn holds up the soccer ball, examining it before handing it to Hitomi Tanaka, ”Maybe you can use this. I bet you can throw it pretty far with your strength. Not now,” Quin adds quickly, “but if we get into trouble.”
---------------------------------------
She turns to the group after bagging the supplies she could find. "My dad's a police officer. He says I should get to the edge of the city and find a safe place." She sniffs. "I can try to meet him at the Takao Junior High on Friday, hopefully. He says not to go through town. Too many... threats." She still has a hard time disassociating the zombies from the people they used to be, but distancing herself with those words were helping. Threats. That works for her.
Edge of the city huh? Quinn frowns. That's quite a distance to need to traverse by foot. She still wanted to stop by her apartment and change out of her ugly school uniform for her more familiar jeans, leather jacket, and combat boots. On foot, it would take a good thirty minutes. By car, maybe only ten and that was assuming the roads were clear. ”Do you have any plans for how to get to the edge of the city?” Quinn casts a doubtful glace at Kimura Maki.
Hearing Matthew and Electra, Quinn decides chime in: ”I third the notion of traveling to the workshop next.” Quinn waits for Dominique, Devin, or someone else to go first. Following close behind, Quinn does her best to stay silent. ”Remember to lock the door” she whispers. (I assume they leave the way they came – through the gym and back through the girls’ locker room) Quinn wears hear backpack and hoists the duffel bag over her shoulder, gripping the handle. She holds her bow in her free hand.
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

GM Wolf |

I assume you have all traded out for your running/activity shoes. Also letting you have another pair of shoes in reserve. ;)
With little else to do in the locker room, as most had quickly searched the lockers that were open, Dom leads the group out the way they came into the boys locker room. The other door has all that stuff blocking the exit.
Matt locks the door behind them as they return to the gym and back through the girls locker room. The activity seemed to lessen outside but no signs of zombies until most of the group had gotten into the boys locker room. Mino hit her metal club against the door frame and a rush could be heard from behind. Luckily it was a great sprint to get to that door and Matt was ready.
Clawing can be heard at the door and some slamming but they have no purchase on the thick door. Exiting out of the boys locker room you begin down the hall, more blood and body parts here and there.
A new chapter as none of you have been in this area since the first bell this morning. A zombie is merely slowly walking away from your group, it does not seem to hear you and is 40 feet away. More may be around but this is the only one you see so far.

Dominique Trail |

Dom whispers, "Arrow or blade?" Looking at Quinn and the others before acting if someone says blade.

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Mino hit her metal club against the door frame and a rush could be heard from behind. Luckily it was a great sprint to get to that door and Matt was ready.
Clawing can be heard at the door and some slamming but they have no purchase on the thick door. Exiting out of the boys locker room you begin down the hall, more blood and body parts here and there.
Quinn glares at Mino and whispers: ”Mino! You need to be more careful or you’ll get us all killed!" Did she do that on purpose? Quinn doesn't ask because their situation is already stressful, plus Mino might die soon anyway, Quinn thinks to herself.
Dom whispers, "Arrow or blade?" Looking at Quinn and the others before acting if someone says blade.
Quinn hesitates before whispering back ”Arrow would probably draw less attention but I need to get closer to make the shot. Everyone, wait here and watch my back.” Quinn moves ten feet closer to be within thirty feet of the zombie, her bow drawn. She calms her breathing as she attempts to line up a shot to the zombie's eye.
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
To hit: 1d20 + 3 ⇒ (13) + 3 = 16 (Surprise Round?)
Damage: 1d8 + 4 ⇒ (4) + 4 = 8 (4/12 arrows)

GM Wolf |

Mino does not say anything and just looks down at her feet at the chastisement.
Yes surprise round.
Dom waits ready to spring to Quinn's defense if needed. The arrow whizzes forward and catches the zombies head. It then falls to the ground.
As you walk forward, looking into the open doors of other rooms you see that many of them have the zombies walking around within. Stealth checks less than 10 will draw the attention of a zombie each.

Dominique Trail |

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Dom moves silently forward following Quinn. As they move forward he bends down to not be seen and motions for the rest of the group to be quiet by putting a finger up to his lips. He then points towards the classrooms.

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Satisfied, Quinn pulls another arrow out of her backpack and nocks it to her bow string. I hope someone else saw how sick that shot was. Quinn smirks to herself.
Quinn rolls her eyes and mentally groans at the sight of the zombies. She knows being steathy with this many people is going to be difficult. She motions with her arm for people to follow before continuing forward.
Stealth: 1d20 + 11 ⇒ (11) + 11 = 22
Quinn mostly looks forward, but will glance behind herself if she hears anything. She will scowl if anyone makes noise.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Matthew G. Smith |

Stealth: 1d20 + 1 ⇒ (6) + 1 = 7
He does his best to be quiet but the broom gets away from his hands at one point and it hits the floor. Gathering the attention of one of the zombies.
Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Elly pushes Matt and whispers, "Keep going!"

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Quinn scowls at Matt when she hears him drop his broom. Really? Then she glares at each person behind her, daring them to make more noise. A finger is raised to her lips.
Quinn sees Elly urge Matt to keep going. Maybe Elly has the right idea? Quinn isn't sure if it's better to take the zombie out now or wait until later. Undecided, Quinn continues forward. Maybe the zombie will forget, Quinn hopes.

Kimura Maki |

stealth: 1d20 + 7 ⇒ (5) + 7 = 12
sorry my internets down so my posts will be curt.
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