Feiya

Quinn Crowe's page

114 posts. Organized Play character for Ventiine.


Race

Neutral Good Human

Classes/Levels

Witch/1

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Quinn Crowe

Hit Points: 1d6 (+2 Con) = 8/8
Initiative: (+2 Dex)(+4 Improved Init) = 6
BAB: 0

AC: 10(+1 Haramaki)(+1 Mithral Buckler)(+2 Dex) = 14
Touch: 10(+2 Dex) = 12
Flat-footed: 10(+1 Haramaki)(+1 Mithral Buckler) = 12
CMB: (+0 BAB)(+0 Str)(+0 Size) = 0
CMD: (+0 BAB)(+0 Str)(+2 Dex)(+0 Size) +10 = 12

Fort: (+0 Base)(+2 Con) = 2
Ref: (+0 Base)(+2 Dex) = 2
Will: (+2 Base)(+0 Wis) = 2

Familiar: Owl
Patron: Ancestors

Skills 2 +Int, +1 Human
Tot | Mod | Rank | Misc
_2_= _2_ + ___ + ___ Fly (Dex)
_4_= _0_ + _1_ + _3_ Heal (Wis)
_8_= _4_ + _1_ + _3_ Knowledge (Arcana) (Int)
_8_= _4_ + _1_ + _3_ Knowledge (History) (Int)
_8_= _4_ + _1_ + _3_ Knowledge (Nature) (Int)
_8_= _4_ + _1_ + _3_ Knowledge (Planes) (Int)
_4_= _0_ + _1_ + _3_ Profession Librarian (Wis)
_8_= _4_ + _1_ + _3_ Spellcraft (Int)
_0_= _0_ + ___ + ___ Use Magic Device (Cha)

Cantrips Light, Detect Magic, Read Magic
Hexes Cackle, Fortune
1st-Level Spells Comprehend Languages, Cure Light Wounds, Ear-Piercing Scream, Enlarge Person, Hex Vulnerability, Mage Armor, Snowball
Feats Extra Hex(1st), Improved Initiative(Human)
Inventory Light Crossbow, Haramaki, Mithral Buckler (no ASF), Courtier's outfit (from Knight of Talor), 113gp

Spell Info:

At level 1, Witch can prepare 3 Cantrips, 1 1st-level spells
At level 1, Witch can cast 1 1st-level spells per day.
According to rules, Witch with an Int bonus of +4 (18-19) is allotted the following bonus spells: 1 1st-level, 1 2nd-level, 1 3rd-level, 1 4th-level

Fluff:

20 Point Buy: Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 10
Human: +2 Int

Character History:

Pathfinder Society Pregenerated Characters

#6-15: The Overflow Archives (Jan 21, 2017), 506gp & 2 prestige earned, Darklands Study earned
Pathfinder Quests: Honor's Echo, 510gp & 2 prestige earned, Knight of Taldor earned
---> Grove (Jan 24, 2017)
---> Basilica (Jan 24, 2017)
---> Blade (May 20, 2017)
---> Homestead (May 20, 2017)
---> Breakdown (May 20, 2017)
---> Cacophony (May 20, 2017)

Boons
Welcome to Pathfinder - Tattoo of the Open Road: You have a magical tattoo of the Glyph of the Open Road, the insignia of the Pathfinder Society. As an immediate action when you are struck by a critical hit or delt at least 15 points of damage from a spell or supernatural ability, you can (only once) expend the tattoo's magic to gain a temporary 10 hit points that last for one minute. During this minute, you also treat your Constitution score as if it were 10 higher for the purpose of determining when hit point damage would kill you.
Darklands Study: +2 bonus on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duargar. In addition, you gain +2 bonus on Knowledge checks to learn about such creatures.
Knight of Taldor: +1 on Diplomacy checks when interacting with Nobles of Taldor; +1 on Intimidate checks when interacting with common people in Taldor; gain free courtier's outfit; After rolling a knowledge check at the beginning of an adventure, you may call upon Romaio's contacts to gain +5 bonus and treat the Knowledge skill as if you were trained in it. Alternatively, you may grant Romario's bonus to another PC. When you use this bonus, cross it off.