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About Matthew G. SmithMale Human Expert 1/Fighter 1
Init +2; Senses Perception +1
CMB +5 CMD 17 --------------------
Base Atk +1; CMB +4 [Dice=fist, AoO]1d20+5[/dice]
[Dice=Warhammer]1d20+5[/dice]
--------------------
Feats Later feats:
https://www.d20pfsrd.com/feats/general-feats/body-control/ Traits:
https://www.d20pfsrd.com/traits/social-traits/marked-by-unknown-forces-soci al/ https://www.d20pfsrd.com/traits/religion-traits/alluring/ https://www.d20pfsrd.com/traits/regional-traits/ancestral-weapon/
https://www.d20pfsrd.com/traits/race-traits/snap-ignition-ifrit/ https://www.d20pfsrd.com/traits/race-traits/bred-for-war/ https://www.d20pfsrd.com/traits/magic-traits/flame-touched/ https://www.d20pfsrd.com/traits/faith-traits/called/ https://www.d20pfsrd.com/traits/combat-traits/cautious-warrior-combat/ _________________________________________________________ Drawbacks:
voracious
Overprotective
Effect: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally. Strong Family Ties
Burned
Effect: You take a –1 penalty on saving throws against fire effects. In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.) _________________________________________________________ Skills (favored bonus: 2nd)
Climb +2 Craft
*Expert class skills
Languages: Common, Dwarven, Elven SQ
Gear:
53 gp, 41 sp, 35 cp, signet ring, 2 traveller's outfit (), extra cloak, 4 belt pouches, folding walking cane from modern world red and white, 3 cultist daggers, a serrated short sword, wallet, 23 dollars, waterskin, backpack.
Special Abilities:
Backstory and Personality:
Matthew was born somewhere but no one knows where. He was dropped off at the Smith Tower and adopted by those he calls parents. He just loves food and has a voracious appetite. As you go to new places he will likely get something from every vendor. You know that if he wasn't so tall he would be very fat. Yes the training has done wonders for his body but also there have not been new and fascinating foods for him to try either! He excelled every day and every challenge put before him. He always saw himself as a grunt, someone who could learn the basics of any skill some one taught him. He soon found himself as a sort of Jack of all Trades. Once he turned 30 he had the startings of what he would call a good life. A long term relationship with his girlfriend which likely would turn to wife very soon. He had a bachelor's degree in teaching and making plenty of money still substituting not being able to connect with the right people yet to get on full time anywhere. His faith was strong in the Living God and always knew that he was watching out for him. When the melding happened he shifted over into the worst of situations, into a cultists lair. Not just a regular one but one with high priests and the presence of the Dark One festering though still bound in his prison. Those around Matthew died quickly and he lost his sight. He followed his new ally hoping it would guide him somewhere safe, a furry creature of some sort. What he didn't know was that his God was watching and sent protectors that would keep him safe. He stayed there until the day of the Red Harvest nearly in a comatose state. At that time the void called and his connection to the darkness and his faith allowed him to merge with the void. He does not know how to control the void yet, but soon he will see its effects and hopefully have guidance. The void is the only plane connected to the material plane and until order is restored that power will be used. His time has been rough. He actually has died once here on this new world. He was protecting a few villagers from a pack of raiders, his spontaneous summonings brought forth many minions but theses were raiders from the new world and he was shot down with several guns. The other local protector was away and once he found out what the man did for his village he reincarnated the man. Though the void still held Matthew and when he came back as an elf the blinding scars were still there. The druid scared of what he brought back ran from the man as dark creatures seemed to just appear around them. Matthew has had many interactions and could always hear mortals and decipher if they would be good or evil in their actions by their words alone. This ability has been developing since he cannot see. --------------------
Eidolon:
Eidolon
CMD 15
Base Atk +1; CMB +3;
Feats Toughness
Levelup Ideas:
3rd Party: Summon Defenders (+2 AC to Summons, +1 personal AC if adjacent) Vital:
HP: 12/12, AC: 12 _ T: 12 _ FF: 10 _ Perception +11, blind, Initiative: +2, Fort -1 _ Ref +2 _ Will +7 , CMB: +3, CMD: 14, Speed: 30 Skills:
Acro +2, Appr +5, Bluff +4, Climb +2, CompUse +9, Dip +9, Drive +6, Escape +2, Fly +9, HandleA +8, Heal +2, Inti +4, K (Arc, His, Pla, Rel, Tech) +7, Ling +7, Ride +2, SensMo +8, Sci +7, Spell +7, Stelth +2, Surv +4, Swim +2,
[spoiler=Old Character]
Base Attack +1, Defense Bonus +1, Base Saves +2/+0/+2 [dice=broom knife]1d20+1[/dice] [dice=damage]1d4[/dice] Feats:
Healing Knack: The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks. Action Points: 6 Class Skills: 16 Skills:
spoiler=skills]Acro +2, Bluff +3, Climb +0, Dip +3, Drive +2, Escape +2, Heal +15, Inti +4, K (Tech) +7, Ling +4, Ride +2, Stealth +2, Surv +7, Swim +0
Languages:
Gear:
In bag:
Dom has a 6 inch knife he had on his ankle. Discarded in the morgue:
--At Home--
___________________
Picture: Matthew LARPing Areas of Interest Opposite sex
Backstory: His father works in HR at a corporation of some sort as his mother works at a local elementary school to teach. He has always tried his best to make friends but it seems his demeanor just put off other students his age. Instead he focuses on his studies. When he has free time he has picked up Dungeons and Dragons. The few guys who got him involved with the game also brought him to the local Live Action Role Playing Club. LARPing is where he learned how to wield and play act with archaic weapons. He just did not have the strength to keep up with others in the LARPing and focused more on tactics. Family-Parents and sister
Other Students: Electra -
Life Goals: Become a Doctor to help others. Starting Wealth
[spoiler=Elly]
[dice=Baseball Bat]1d20+5[/dice] [dice=damage]1d6+3[/dice]
Feats:
Skills:
Languages:
Gear:
--On Her-- Baseball Bat
--With her in backpack--
--At Home--
___________________
spoiler=Vital] HP: 6/6, AC: 14 _ T: 13 _ FF: 11 _ Perception +11, Sense Mo +7, Initiative: +2, Fort 1 _ Ref +2 _ Will +5 , CMB: +1, CMD: 13, Speed: 30 spoiler] spoiler=skills]Acro +1, Bluff +3, Climb -1, Dip +3, Drive +1, Escape +1, Heal +15, Inti +4, K (Tech) +7, Ling +4, Ride +1, Stealth +1, Surv +7, Swim -1spoiler] ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ __________________________________________________________ Matthew G. Smith 2.0:
Male Elf Expert 2/Summoner (Master Summoner, Void Caller) 2 NG Medium humanoid (elf) Init +8; Senses Perception +11 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex, mage +4, shield +4) hp 12 (d8+0) 8, 6 (con -2) Fort -1, Ref +2, Will +7 CMD 14 --------------------
Base Atk +1; CMB +3 --------------------
Feats Augment Summoning, Extra Summons, Improved Initiative Traits:
Skills 19 (favored bonus: 2nd)
*Expert class skills
Languages English, Spanish, Common, Elven, (modern human starting to pick up languages quickly.) SQ an alien cry, eidolon link, lesser eidolon, life link, otherworldly guardians, share spells with eidolon
Gear:
53 gp, 41 sp, 35 cp, signet ring, 2 traveller's outfit (), extra cloak, 4 belt pouches, folding walking cane from modern world red and white, 3 cultist daggers, a serrated short sword, wallet, 23 dollars, waterskin, backpack.
Special Abilities:
An Alien Cry The creatures summoned by the Void Caller are from a strange and distant place. Using the Summoning Mastery ability requires a standard action except when it is reflexive as per the Otherworldly Guardians ability (see below). Augment Summoning Summoned creatures have +4 to Strength and Constitution. Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots. Focused Mind +2 to Concentration checks Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft. Look into the Void (Su) When he looks at you without his glasses, you get the sense that something else is looking... and it doesn't like you. @ 5th level, Once per day, Matthew can stare at another creature as a standard action. The creature must be conscious and be able to see him, and is drawn to meet his eyes unless it is engaged in melee combat. If they are able to see each other, roll 2d6 for an effect and 2d4 for a duration: The targeted creature gains the corresponding condition for that many rounds. This is a mind-affecting supernatural ability.
2,3) Sickened
Otherworldly Guardians Starting at 1st level, a Void Caller will be possessed by the powers of the Void or Darkness in dangerous situations. If the Void Caller takes lethal or non-lethal HP damage from a non-environmental source (not heat, cold, a trap, etc.) or is affected by a Fear effect from any source, their otherworldly patron will immediately send a guardian as a swift action, determined randomly from the highest-available category of the summoning list (including the chance for multiple creatures from a lower level of the list if the roll hits maximum). This summoned guardian will appear as closely to the Void Caller as possible and immediately attempt to attack the source of the damage or fear. This activation expends one use of the Void Caller's Summoning Mastery ability. If Summoning Mastery has been exhausted or is otherwise unavailable, this ability will instead use up one of the highest-level spell slots remaining to the Void Caller at that moment (and the Summon Monster spell corresponding to that spell level is cast). If a Void Caller already has a summoned creature called through Summoning Mastery, Summon Monster, or as their Eidolon, this ability will not activate. Starting at 10th Level, a Void Caller can attempt a Will Save (DC: 10 + 1/2 the Void Caller's Level) to prevent this ability from activating. Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells. Summoning Mastery I (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned. Duration of summons is 1 minute/level when used through this ability. Void Caller's Summoning List
SUMMON MONSTER I:
SUMMON MONSTER II:
SUMMON MONSTER III:
SUMMON MONSTER IV:
SUMMON MONSTER V:
SUMMON MONSTER VI:
SUMMON MONSTER VII:
SUMMON MONSTER VIII:
SUMMON MONSTER IX:
*All of a Void Caller's creatures are summoned with the Entropic template, the ability to understand and communicate in Aklo (when possible), and a Neutral moral alignment, as they are ultimately the servants of chaotic neutral gods. [/spoiler] Backstory and Personality:
Matthew was born in the modern world and his life was one that he excelled at every day and every challenge put before him. He always saw himself as a grunt, someone who could learn the basics of any skill some one taught him. He soon found himself as a sort of Jack of all Trades. Once he turned 30 he had the startings of what he would call a good life. A long term relationship with his girlfriend which likely would turn to wife very soon. He had a bachelor's degree in teaching and making plenty of money still substituting not being able to connect with the right people yet to get on full time anywhere. His faith was strong in the Living God and always knew that he was watching out for him. When the melding happened he shifted over into the worst of situations, into a cultists lair. Not just a regular one but one with high priests and the presence of the Dark One festering though still bound in his prison. Those around Matthew died quickly and he lost his sight. He followed his new ally hoping it would guide him somewhere safe, a furry creature of some sort. What he didn't know was that his God was watching and sent protectors that would keep him safe. He stayed there until the day of the Red Harvest nearly in a comatose state. At that time the void called and his connection to the darkness and his faith allowed him to merge with the void. He does not know how to control the void yet, but soon he will see its effects and hopefully have guidance. The void is the only plane connected to the material plane and until order is restored that power will be used. His time has been rough. He actually has died once here on this new world. He was protecting a few villagers from a pack of raiders, his spontaneous summonings brought forth many minions but theses were raiders from the new world and he was shot down with several guns. The other local protector was away and once he found out what the man did for his village he reincarnated the man. Though the void still held Matthew and when he came back as an elf the blinding scars were still there. The druid scared of what he brought back ran from the man as dark creatures seemed to just appear around them. Matthew has had many interactions and could always hear mortals and decipher if they would be good or evil in their actions by their words alone. This ability has been developing since he cannot see. --------------------
Eidolon:
Eidolon
CMD 15
Base Atk +1; CMB +3;
Feats Toughness
Levelup Ideas:
3rd Party: Summon Defenders (+2 AC to Summons, +1 personal AC if adjacent) Vital:
HP: 12/12, AC: 12 _ T: 12 _ FF: 10 _ Perception +11, blind, Initiative: +2, Fort -1 _ Ref +2 _ Will +7 , CMB: +3, CMD: 14, Speed: 30 Skills:
Acro +2, Appr +5, Bluff +4, Climb +2, CompUse +9, Dip +9, Drive +6, Escape +2, Fly +9, HandleA +8, Heal +2, Inti +4, K (Arc, His, Pla, Rel, Tech) +7, Ling +7, Ride +2, SensMo +8, Sci +7, Spell +7, Stelth +2, Surv +4, Swim +2, UseMagic +8 |