
Trogdar |

I was referencing your theory crafted twf super dex build because its the only one that can potentially do more damage than the baseline strength option. It comes online at level five I think? (It was a couple pages back)
Anyway, that's not the point. The point is that feats, as a rule, suck when compared against pretty much any other mechanic in the game because you can do it "forever" despite the fact that you only benefit from effects when you need them. On demand powers like spells are so much better it hurts my brain, and you get more of them! Anyway, kind of a tertiary concern that may give some context to my argument.

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Your build definitely has its merits, such as higher AC and a better to hit chance, but it is rather lacking in damage and is very feat intensive. These are two of the penalties for dumping that I mnetioned.
Feat intensive - yes. But it's damage is much higher except againt easily hit mooks which line up for you.
You missed where it gets to swing twice a turn - combined it would be 37.8 damage to compare to the strength build's 26. (and more accurate swings.)

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Unless the dex build has pounce hidden in there somewhere, I don't see this "higher damage" you're talking about.
Do characters in your campaigns rarely to never get full attacks? But of note then - on a single swing the dex build if 5 points more accuate. If (for example) they were going up against an AC of 21 (not very high for level 5) the strength build would average 13 points (hit half the time) while the dex build would average 14.175 points (hit 3/4 of the time) while still having better AC for the return swing.

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The Strength build is also capable of getting multiple attacks, the difference is the dex build is limited to 2 and must use a full attack action while the Strength only needs to find 2+ enemies within 25 feet of each other (You can even throw Lunge inthere if you think 10 ft reach isn't enough).
QUOTE="Charon's Little Helper"]Do characters in your campaigns rarely to never get full attacks?
It happens from time to time, depends on the encounter, but not as often as having multiple enemies somewhat near each other, especially in dungeons and other areas with limited space.
... How are you getting +15 to hit anyway? I'm missing a +2 somewhere.

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The Strength build is also capable of getting multiple attacks, the difference is the dex build is limited to 2 and must use a full attack action while the Strength only needs to find 2+ enemies within 25 feet of each other (You can even throw Lunge inthere if you think 10 ft reach isn't enough).
Do characters in your campaigns rarely to never get full attacks?
It happens from time to time, depending on the encounter, but not as often as having multiple enemies somewhat near each other, especially in dungeons and other areas with limited space.
... How are you getting +15 to hit anyway? I'm missing a +2 somewhere.
What level are you people using?
All the propoaed builds have been 4 or 5 (mine and Helper's are both 5). Presumably this is because that's the sort of level most of the dex builds come online.

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It happens from time to time, depending on the encounter, but not as often as having multiple enemies somewhat near each other, especially in dungeons and other areas with limited space.
The foes don't have to just be within reach of you - they also need to be adjacent to each-other. Even if they line up perfectly, you're extremely unlikely to hit more than 2-3 since a single miss stops it from going any further.
The usefulness of Great Cleave varies a lot between both sessions & GMs. (Does your GM use a lot of mooks? Do they clump up with phalanx style combat? Etc.)
Same with full attacking I suppose - but I've never really had trouble full-attacking on most melee combatants. (Unless they're using a spring/flyby/ride-by attack style of combat.)

Pathfire |

Hey i created a race called Naecolin. Here are its stats
Racial Traits Racial Bonus Racial Points
Type Humanoid 0
Size Medium 0
Base Speed Normal with Swim 1
Ability Score Modifiers Standard (+2 dexterity, +2 wisdom, -2 intelligence) 0
Languages Lesser (Naecolin) -1
Immunities Water Resistance 4
Skills Slimy 3
Misc. Weapon and Armor Familiarity 2
Senses Superior Darkvision 3
Senses Blindsight 7
Weaknesses Light Sensitivity -5
Total 14

kestral287 |
How does DEX to damage make them less MAD? What caster uses Dex as their casting stat?
Show me a melee fighting caster with dex to damage feats, I'll show you a better one using Strength.
Pick a Magus, ten will get you twenty he's Dex-to-Damage. The few that aren't are either intentionally going suboptimal, being played in a rolled-stat game and got good enough stats that MAD isn't an option, or started at mid-level or better.
Your "standard" Magus pretty much only cares about Dex and Int as stats go. Con and Will are nice to have, Str is "high enough to walk around in", Cha is a funny joke that's used to mock Eldritch Scions.

Trogdar |

PrinceRaven wrote:How does DEX to damage make them less MAD? What caster uses Dex as their casting stat?
Show me a melee fighting caster with dex to damage feats, I'll show you a better one using Strength.
Pick a Magus, ten will get you twenty he's Dex-to-Damage. The few that aren't are either intentionally going suboptimal, being played in a rolled-stat game and got good enough stats that MAD isn't an option, or started at mid-level or better.
Your "standard" Magus pretty much only cares about Dex and Int as stats go. Con and Will are nice to have, Str is "high enough to walk around in", Cha is a funny joke that's used to mock Eldritch Scions.
Polymorph based strength builds are totally viable. It seems like the only way to go because the magus class features have a lot of synergy with dex to damage feats due to the hand restrictions, but it is by no means the only way to do it.

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PrinceRaven wrote:How does DEX to damage make them less MAD? What caster uses Dex as their casting stat?
Show me a melee fighting caster with dex to damage feats, I'll show you a better one using Strength.
Pick a Magus, ten will get you twenty he's Dex-to-Damage. The few that aren't are either intentionally going suboptimal, being played in a rolled-stat game and got good enough stats that MAD isn't an option, or started at mid-level or better.
Your "standard" Magus pretty much only cares about Dex and Int as stats go. Con and Will are nice to have, Str is "high enough to walk around in", Cha is a funny joke that's used to mock Eldritch Scions.
I'll second that - any melee caster who can't wear heavy armor would do FAR better with with dex to damage. (Magus / Bard / Skald / Eldritch Knight etc.)
The same is true of anyone else stuck with light armor or less. (Monk / rogue / ninja / brawler etc)
Even people stuck in medium armor (like ranger) would benefit more than those in heavy armor.

kestral287 |
kestral287 wrote:Polymorph based strength builds are totally viable. It seems like the only way to go because the magus class features have a lot of synergy with dex to damage feats due to the hand restrictions, but it is by no means the only way to do it.PrinceRaven wrote:How does DEX to damage make them less MAD? What caster uses Dex as their casting stat?
Show me a melee fighting caster with dex to damage feats, I'll show you a better one using Strength.
Pick a Magus, ten will get you twenty he's Dex-to-Damage. The few that aren't are either intentionally going suboptimal, being played in a rolled-stat game and got good enough stats that MAD isn't an option, or started at mid-level or better.
Your "standard" Magus pretty much only cares about Dex and Int as stats go. Con and Will are nice to have, Str is "high enough to walk around in", Cha is a funny joke that's used to mock Eldritch Scions.
Except that you have to take no fewer than three arcanas to actually full attack with a gargoyle while Spell Combating, so... not really.

kestral287 |
Wielding a sword, yes, but polymorphs make the difficult. Doable, certainly, but it becomes nigh-impossible to actually do in-combat. If you can ensure you never get ambushed or have a solid plan B to accommodate for your lower defenses it works out, but that seems like a harsh "if".
More on-topic, you actually have to survive off Low Dex + Light Armor to get to levels where you can cast Polymorph. The Magus is actually great for going Strength-based... if you're starting around level 7 or later. Before then, the costs of surviving push toward Dex, and by extension Dex-to-Damage.

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PrinceRaven wrote:... How are you getting +15 to hit anyway? I'm missing a +2 somewhere.It's normally +13 due to TWF. But that wouldn't apply with a single attack.
(5 BAB + 6 dex + 2 bashing + 1 weapon focus + 1 weapon training)
Bashing only gives +1 and Weapon Training doesn't apply to shields. Also I've realised my build should be at +11 to hit rather than +10.
The foes don't have to just be within reach of you - they also need to be adjacent to each-other. Even if they line up perfectly, you're extremely unlikely to hit more than 2-3 since a single miss stops it from going any further.
The usefulness of Great Cleave varies a lot between both sessions & GMs. (Does your GM use a lot of mooks? Do they clump up with phalanx style combat? Etc.)
Same with full attacking I suppose - but I've never really had trouble full-attacking on most melee combatants. (Unless they're using a spring/flyby/ride-by attack style of combat.)
I've definitely overestimated the value of Great Cleave, it would probably be more effective to take advantage of my build's higher CMB (and CMD) and extra feats to go with some combat manoeuvres. I could have also swapped out the bonus feat from Human (which my build doesn't really need) and got 15 dexterity so I could Two-Weapon Fight as well, with armour spikes.

kestral287 |
I think you may be overstating the Magus classes weakness. You may have to focus on Defense for the first few levels. Spell combat plus defensive spells equals higher than average protection. Either way you go though, the Magus is kind of a slow starter.
It's more the first 2-3 levels than the first seven-- seven was just the point where the Strength-based build really comes online, as it gets Medium Armor and 3rd level spells.
In terms of damage and to hit Magus starts pretty well off.
Rationing 1 arcane pool point per combat in early levels makes you pretty good at hitting and damage.
Strength Build Magus is honestly not too bad off compared to a lot of stuff.
Well no, but a lot of stuff is just plain bad so that's not high praise. It's not a terrible way to go, but barring the circumstances I outlined earlier, it's generally superior to go Dex-to-Damage. Which was the question posited; find a caster who does Dex-to-Damage and isn't outclassed by a Str version.

kestral287 |
I've definitely overestimated the value of Great Cleave, it would probably be more effective to take advantage of my build's higher CMB (and CMD) and extra feats to go with some combat manoeuvres. I could have also swapped out the bonus feat from Human (which my build doesn't really need) and got 15 dexterity so I could Two-Weapon Fight as well, with armour spikes.
No Two-Weapon Fighting with Armor Spikes and a two-handed weapon. That also doesn't really work with a reach weapon and a non-reach weapon.

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No Two-Weapon Fighting with Armor Spikes and a two-handed weapon. That also doesn't really work with a reach weapon and a non-reach weapon.
a) Um, yes you can? You can use them as an off-hand attack without taking up an actual hand (like an unarmed strike), so I don't see why you wouldn't be able to.
b) Step 1. Attack with one weapon. Step 2. 5 foot step. Step 3. Attack with other weapon.
Nicos |
kestral287 wrote:No Two-Weapon Fighting with Armor Spikes and a two-handed weapon. That also doesn't really work with a reach weapon and a non-reach weapon.a) Um, yes you can? You can use them as an off-hand attack without taking up an actual hand (like an unarmed strike), so I don't see why you wouldn't be able to.
I wonder why people is unable to read the unwritten but "obviosuly clear" rules.
FAQ
Armor Spikes: Can I use two-weapon fighting to make an "off-hand" attack with my armor spikes in the same round I use a two-handed weapon?
No.
Likewise, you couldn't use an armored gauntlet to do so, as you are using both of your hands to wield your two-handed weapon, therefore your off-hand is unavailable to make any attacks.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qw9

Neo2151 |
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Here's the real problem/issue: Most of these things shouldn't even be feats to begin with!
Weapon Finesse and any Improved variety where you get to add damage too should just be baked into the system.
As should Power Attack.
As should Combat Expertise.
And so on and so fourth...
The very LAST thing I want in a game that already has hundreds (thousands?) of feat options is more feats.
[Edit - Before the masses come-a-ragin' about how that would make Dex too good, no, it wouldn't. Reflex is the weakest save. AC is limited by armor type. Strength with Power Attack will still be doing more damage. The world wouldn't end. Str characters would live on.]

Neo2151 |

Huh, didn't realise that was FAQ'd. I find it odd, as a reach weapon + Armour Spikes with TWF has been a build for quite a long time.
The rule was based on the idea that your "offhand" isn't literally your off-hand. It's an abstract construction to denote potential additional attack effects (ie: when you swing that 2h weapon, it eats up your main hand option, and your offhand option, even if you have other weapon styles available).
It's one of those rules that doesn't make any logical sense, but exists to limit the metagame.

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Here's the real problem/issue: Most of these things shouldn't even be feats to begin with!
Weapon Finesse and any Improved variety where you get to add damage too should just be baked into the system.
As should Power Attack.
As should Combat Expertise.
And so on and so fourth...The very LAST thing I want in a game that already has hundreds (thousands?) of feat options is more feats.
We have been infiltrated by that most dreaded of monster, the D&D 5th ed. player! Beware, for this encounter has a high Challenge Rating and strange abilities... In all seriousness, being able to just pick up a Rapier with a high DEX character and use it without having to spend valuable resources to become competent at doing so is one of my favourite things about 5th edition, along with full caster Bards.
reach weapon + armor spikes for AoO at close still work, it is only twf that is out (until the next FAQ I guess)
So when do they get around to nerfing Clerics and Wizards?

Neo2151 |

We have been infiltrated by that most dreaded of monster, the D&D 5th ed. player! Beware, for this encounter has a high Challenge Rating and strange abilities... In all seriousness, being able to just pick up a Rapier with a high DEX character and use it without having to spend valuable resources to become competent at doing so is one of my favourite things about 5th edition, along with full caster Bards.
To be fair, I've felt this way long before 5th Edition was even announced.
But yes, I've been enjoying the heck out of it in 5th. ;D
Nicos |
Nicos wrote:reach weapon + armor spikes for AoO at close still work, it is only twf that is out (until the next FAQ I guess)So when do they get around to nerfing Clerics and Wizards?
The million dollar question
http://paizo.com/threads/rzs2qqmv?Are-balance-issues-more-likely-to-be#1

Chengar Qordath |

PrinceRaven wrote:
Nicos wrote:reach weapon + armor spikes for AoO at close still work, it is only twf that is out (until the next FAQ I guess)So when do they get around to nerfing Clerics and Wizards?The million dollar question
http://paizo.com/threads/rzs2qqmv?Are-balance-issues-more-likely-to-be#1
Now now, the Devs have told us that the martial/caster disparity is nothing but an evil myth propagated by conspirators with a sinister agenda.

Oly |
1 person marked this as a favorite. |
Here's the real problem/issue: Most of these things shouldn't even be feats to begin with!
Weapon Finesse and any Improved variety where you get to add damage too should just be baked into the system.
As should Power Attack.
As should Combat Expertise.
And so on and so fourth...The very LAST thing I want in a game that already has hundreds (thousands?) of feat options is more feats.
[Edit - Before the masses come-a-ragin' about how that would make Dex too good, no, it wouldn't. Reflex is the weakest save. AC is limited by armor type. Strength with Power Attack will still be doing more damage. The world wouldn't end. Str characters would live on.]
For the 9 millionth time, there'd be little need for Strength. It therefore would be too easy to dump. Dexterity is king in many game systems. Fortunately this game system limits it.

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That doesn't appear to be the case in 5th edition, despite the preaching in this thread of how important it is to keep dex-to-damage out of people's hands so those poor 2 handed strength fighters don't end up being replaced by the clearly massively advantageous sword&board and TWF builds.
Because if there's one thing we know about Pathfinder, it's that those 3 fighting styles are in a delicate balance, with no single one being massively more powerful than the other two.

Trogdar |
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That doesn't appear to be the case in 5th edition, despite the preaching in this thread of how important it is to keep dex-to-damage out of people's hands so those poor 2 handed strength fighters don't end up being replaced by the clearly massively advantageous sword&board and TWF builds.
Because if there's one thing we know about Pathfinder, it's that those 3 fighting styles are in a delicate balance, with no single one being massively more powerful than the other two.
Heh, no sarcasm tags necessary. :)

Oly |
As has been pointed out, the Fighter, due to heavy armor usage, is the class that benefits least from Dex-to-Damage. Classes limited to light armor really, really get insane boosts from it (not needing Str to move in heavy armor, but needing Dex for AC and then...they get to use it for everything else, too!) And even in Medium armor the benefits are pretty large.
Nevertheless, someone posted a viable Dex-to-Damage halfling Fighter with 5 Str. Sorry, but 5 Str should not be viable on the front lines of a battle. I'm not just saying it shouldn't be optimal. I mean it should be as useless as a 5 Int Wizard.

Trogdar |

As has been pointed out, the Fighter, due to heavy armor usage, is the class that benefits least from Dex-to-Damage. Classes limited to light armor really, really get insane boosts from it (not needing Str to move in heavy armor, but needing Dex for AC and then...they get to use it for everything else, too!) And even in Medium armor the benefits are pretty large.
Nevertheless, someone posted a viable Dex-to-Damage halfling Fighter with 5 Str. Sorry, but 5 Str should not be viable on the front lines of a battle. I'm not just saying it shouldn't be optimal. I mean it should be as useless as a 5 Int Wizard.
I would agree with this if two things were true.
1) if the wizard needed more than his intelligence to be effective.2) if I thought realism was important to enforce upon game mechanics.
Since neither are true....

Oly |
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Oly wrote:As has been pointed out, the Fighter, due to heavy armor usage, is the class that benefits least from Dex-to-Damage. Classes limited to light armor really, really get insane boosts from it (not needing Str to move in heavy armor, but needing Dex for AC and then...they get to use it for everything else, too!) And even in Medium armor the benefits are pretty large.
Nevertheless, someone posted a viable Dex-to-Damage halfling Fighter with 5 Str. Sorry, but 5 Str should not be viable on the front lines of a battle. I'm not just saying it shouldn't be optimal. I mean it should be as useless as a 5 Int Wizard.
I would agree with this if two things were true.
1) if the wizard needed more than his intelligence to be effective.
2) if I thought realism was important to enforce upon game mechanics.Since neither are true....
1) Take that up with the design of the Wizard class, although they do need a little more than Intelligence. Bad Dex/Con means a dead Wizard since enemies will be smart enough to charge him. Totally dump Wis and you end up with a dominated Wizard, very likely. But yes, Wizards aren't as MAD as they should be. That doesn't mean you should let Ninjas and Bards totally dump Str and use Dex for everything in combat because they can only wear light armor anyway.
2) I do care about realism, and if you don't then how about Cha to to-hit, damage, and to AC? Heck, Str to Bluff checks. Con to Knowledge checks. Int to hit points. If realism really doesn't matter, then let any stat do anything you want. Or you can try to be sensible.

Trogdar |

Actually - I've heard in many of the 5th ed reviews that one negative is that they have to come up with fluff reasons to actually use strength instead of dexterity.
And if you don't care about realism - why do you even want dex to damage? Just pretend that strength is dex.
Because dexterity, as in your dexterity score, is not actually your dexterity so much as it is a meta game construct that has certain effects. The whole point of stat consolidation is to take the meta games bias towards single stat dependency and help those classes that have too many conflicting ability score needs and bringing them closer to the standard game expectations.
I don't care about realism because the game doesn't care either. The game is designed with monsters and stat blocks to challenge a big beefy dude with a two handed weapon. If you ignore that, then you end up with your dashing han solo type who can't actually do any of the things he's supposed to be able to do. That's why these arguments are so annoying to me because it really just comes down to a small group of players not getting to have fun because realism.
As an aside, charisma can be used for every save, armor class and initiative at this point if you were unaware.

Oly |
Charon's Little Helper wrote:Because dexterity, as in your dexterity score, is not actually your dexterity so much as it is a meta game construct that has certain effects. The whole point of stat consolidation is to take the meta games bias towards single stat dependency and help those classes that have too many conflicting ability score needs and bringing them closer to the standard game expectations.Actually - I've heard in many of the 5th ed reviews that one negative is that they have to come up with fluff reasons to actually use strength instead of dexterity.
And if you don't care about realism - why do you even want dex to damage? Just pretend that strength is dex.
How about improving the game by making SAD classes MAD instead of making it worse by doing the opposite? Work toward making all full casting classes dependent on at least two different mental stats in casting, and I'll support that completely.
I don't care about realism because the game doesn't care either. The game is designed with monsters and stat blocks to challenge a big beefy dude with a two handed weapon. If you ignore that, then you end up with your dashing han solo type who can't actually do any of the things he's supposed to be able to do. That's why these arguments are so annoying to me because it really just comes down to a small group of players not getting to have fun because realism.
The game does care, within the realm of simplifying things into 6 stats (and, of course, having a world full of things like magic and dragons that don't really exist). Part of its caring is that (it should be universal, but is close enough to universal or you wouldn't bother arguing the point) you need Strength to do good martial damage.
As an aside, charisma can be used for every save, armor class and initiative at this point if you were unaware.
I know the one for saves, which is limited to divine casters, and essentially makes Oracles overpowered as they're Cha-based divine casters, and is thus banned by the PFS. I don't know if the others are as limited in scope or not, but in general when used by non Cha-based classes it may be unrealistic but far less overpowered (but still may be somewhat overpowered) as Charisma is mechanically the least important stat in the game before class features and feats may raise its importance.

Oly |
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Oh no, tier 3 and 4 classes might be become slightly more competent with this feat, truly I have seen the error of my ways. From now on, I promise to only advocate for feats that benefit full casters, to keep those dirty martials in their place.
No, Bards (who are 6 level casters, so be careful what you argue for if you want to weaken casters) are greatly, greatly empowered if Dex can be their entire martial capability and they're fine totally dumping Strength and putting all those extra points into Dex and Cha.
You actually aid the non-casting, underpowered Fighters much less than others if there's Dex to damage, because they can wear heavy armor.
Full divine casting Clerics and Oracles would also be helped by Dex to damage (FULL CASTERS, OMG!), as they can't wear heavy armor and thus can dump Str and be good martially while getting extra AC from Dex.
I'm against stat consolidation for anyone, including full casters. I've said, all bonus spells should be based on Int (your mind can hold more info), all concentration checks based on Wis (focusing the mind), and save difficulty bonuses on Cha (raw power). Then, all full casters hurt from being low on any mental stat. So, yes, I'm for MAD across the board. I'm for the opposite of stat consolidation, across the board. Everyone should have to have weaknesses chosen by which stats they don't focus on.

Trogdar |

Okay, I want to clarify that I am talking about the game as it exists, not some other game that you wish it was. If you want everyone to be more mad, then give it a shot, but be prepared to change just about every metric the system works under. I prefer to facilitate fun when I play games. If someone wants to be a super agile ninja type that cavitates the atmosphere with his blade? Sounds cool, let's do it. Realism and frustration are inextricably linked in pathfinder.
@Oly The charisma based initiative and armor stuff comes from the Oracle class. An Oracle can have his armor, initiative, spells and saves coming from charisma pretty early(like immediately, or near enough) but then its magic so realism can go away.

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Full divine casting Clerics and Oracles would also be helped by Dex to damage (FULL CASTERS, OMG!), as they can't wear heavy armor and thus can dump Str and be good martially while getting extra AC from Dex.
Someone needs to tell my oracle of battle he's doing it wrong.
Heavy armor proficiency + full martial weapon proficiency from first level.