Cleric build that can damage and heal at the same time.


Advice


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I was recently at Dragoncon and play a PFS game with an individual that had a high lvl cleric that when channeling did both healing and damaging at the same time. I was wondering if anyone knows how to build that.

Dark Archive

you cant do both at same time

you have to choose healing or damage


Versatile Channel from Ultimate Magic will allow you to channel either positive or negative, but not at the same time and you still have to pick heal/damage binary for either one.

Sovereign Court

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Envoy of Balance! Flagged to move to the advice forum, where they can help you build one!

Silver Crusade

Watch out for the Mass Cure (x) Wounds spells. They do exactly that. Heal damage on one, and harm the other at the same time. Unlike channeling. 9th level clerics can get Mass Cure Light Wounds.

Sovereign Court

Pathfinder Rulebook Subscriber

Envoy of Balance (as pointed out from Sir Placeholder) from Champions of Balance can get an ability called twin channeling that lets you channel to harm and heal simultaneously (and even use selective channeling on each separately)


Kigvan wrote:
Envoy of Balance (as pointed out from Sir Placeholder) from Champions of Balance can get an ability called twin channeling that lets you channel to harm and heal simultaneously (and even use selective channeling on each separately)

Honestly did not know that. After having a look, that's really cool. It makes me want to make a channeler that can utilize that ability to its full potential.

Shadow Lodge

If it was just healing himself and hurting other living things, that's the 8th level death domain ability - channel negative to harm the living or to heal the undead will both heal you.

Dark Archive

Serisan wrote:
Versatile Channel from Ultimate Magic will allow you to channel either positive or negative, but not at the same time and you still have to pick heal/damage binary for either one.

Which you can combine with Quick Channel to put out both positive and negative energy in the same round (though it's expensive).


GaBiggunn...if you need any help feel free to ask...i was the guy at dragoncon with the Envoy of Balance


for the envoy...i highly recommend the ring of protected life...from the undead slayer handbook

Dark Archive

i stand corrected - i googled the prestige class

the ability states

Twinned Channeling: When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance's effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channelling feat, she can choose to exclude different targets from the healing effect than from the harming effect.

sounds like a waste of channels to me... you could wind up helping them...
note selective channeling only lets you chose up to your cha mod to not effect(targets).. so 50/50 chance you help the bad guys..

and then to to it off they nerf your channeling dmg... wow...

The Exchange

wellsmv wrote:

sounds like a waste of channels to me... you could wind up helping them...

note selective channeling only lets you chose up to your cha mod to not effect(targets).. so 50/50 chance you help the bad guys..

and then to to it off they nerf your channeling dmg... wow...

(because it's moving to advice)

If you are making this build you are going to be Charisma focused. That means a lot of channels and a lot of targets to exclude with Selective. With the pre-reqs you can't get this before 9th level. 20 Charisma is on the low end by that point, but let's use a level Cleric 5/Envoy of Balance 4 20 Cha character. Even if you don't have a phylactery you can damage your opponents for 4D6 (excluding up to 5 allies and yourself, DC 19) and heal all your allies for 5D6 (excluding 6 enemies). All for one use of your Channel Energy.

And that's without taking any channel feats except Versatile and Selective.


It is an odd ability, but Twinned Channeling with the Death domain would let you double heal yourself (minus a die).

Plus, with, say, a +3 Charisma, you can probably negate most of your allies from hurting and enemies from healing.

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