Johnny Chronicle |
So Tontelizi's Legbreaker role come with all these nifty ally-related abilities… But he can only ever have 3 allies, max.
Kind of a drag, that. Especially when it's really difficult to imagine anyone thinking, "You know what this deck needs? FIVE armours!"
Compared to his similarly ally-rallying colleague, Valeros (who can gather up to 5 pals), Tontelizi seems to have gotten the short shrift (gnome pun intended).
Thoughts?
gavin kerr |
I have to agree with you - in fact I think that there are too many armour slots on most of the characters.
I believe it is a slightly lazy way of filling up decks with stuff players generally don't want that doesn't take a lot of creative thinking or play testing.
We do have a homebrew character - a cavalier - who can banish armour to reduce damage to others at his location.
The only other homebrew character we have been able to create that would actually want armour is a Brawler who can use shields as a ranged weapon.
I think Paizo need to re-think the strategy for armour in the game.
Just my opinion of course.
gk.
Ron Lundeen Contributor |
We do have a homebrew character - a cavalier - who can banish armour to reduce damage to others at his location.
The only other homebrew character we have been able to create that would actually want armour is a Brawler who can use shields as a ranged weapon.
Have you posted these home-brew characters anywhere? I'd like to see them!
jones314 |
I think it depends. My group is appreciating armors more and more as damage prevention becomes important with the increased difficulty of S&S.
From what I gather OP is even harder than S&S, with character deaths becoming super common. Armor can go a looooooooong way towards mitigating that.
What's really needed is some kind of magically buoyant armor...